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Everything posted by weaselboy
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Agreed! This is a very cool addition. I can also see maybe giving a slight chance of an ammo box having a weapon in there as well. As long as we are talking random things, perhaps randomizing the Smuggler's prices. Maybe giving a base markup of 25% with a range of 25% - 100%. That way you WILL make money but it is not as tasty as an immediate 100% return on your investment. I also like that he doesn't take magazines. I bought a mess with spare cash thinking he would buy them but nooooo.
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Heya, Just to give you an idea of the impact your mod has had, I have an email list among a group of my LAN gaming friends. Makes it easy to communicate ie Only one email address to remember. Anyway, we have started writing up narratives of our adventures into "The Q" as we have taken to calling the Quarantine Zone. I have taken the emails and posted them to my little forum here: http://weaselnet.us/lhiboard/viewforum.php?f=14 Feel free to take a looksee. Anyway, Regarding the mission rewards, the mission message would come in while all of us were within slapping distance of each other and in the middle of the mission zone. None of us were in vehicles as we read the message boards and didn't want to lose cash. As for Mission Area spawns, I am pretty sure there things were still spawning as we swung by the small base outside Corazol after finding the empty mission area at the Gas Station on the coast. There were plenty of zombies there for us. I forwarded a snip about the new mission to my gang and it was greeted with great enthusiasm. We will be trying to get another session in this weekend. The frustrating thing is that there is only one server I see running quarantine and it is passworded. We are looking into setting up a dedicated rig at least for a while. Our group has no shortage of older machines in the boneyard....
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Hi Again, My friends and I put a solid 4hrs in on the game last night. Got a few reports to pass along... 1. The flagpole of the vehicle vendor in the Quarantine Zone base should be moved away from the surrounding structures a bit. We had bought a Ural and it materialized completely blocked in by the pole. It remained wedged there until I had the idea of taking another car and ramming it free. 2. Are Completed Missions to award 5k to each person in the zone or to each person in a squad? We found that a random (seemingly) person would get the 5k cash reward. 3. We found that a mission would be called to clear an area that was previously cleared but had no respawned Yombies. ie, our first mission of the evening was to clear the gas station along the north coast highway. It was also our final mission of the evening and when we got there, no one was there. It eventually marked it as complete again and someone got a random 5k. 4. The convoy truck's ammo does not get reloaded when the resupply is complete and the truck gets teleported back to Corazol. I assume damage to the truck would similarly be retained. Maybe a Delete+Add operation rather than a Move operation? 5. We had a couple of times when a couple of us ordered survivors into cars, they would obey but, upon returning to the Q-Zone camp, they could not be extracted from the car to claim reward. Nor could we order them out as they seemed to disappear from the our control. (No command icon) They did stay in the car until zombies munched them though. We could then move the dead body out. All in all an EXCELLENT evening was had. We were using SKYPE for comms as the ingame voice is a wee bit hinky. It also allowed us to debug getting into the game to begin with. It was quite nerve wracking to run missions at night. NVGs or no, we were still freaked out. One of our last missions had everyone low on ammo. My most-full clip had 9 rounds in it. YIKES. Thanks for your quick response/consideration. The comment passed among the group that it was refreshing seeing a mod author so clued in and enthusiastic to the comments posted. Our LAN gang has been playing together since '94 (Doom2) and have seen our share of mods. Thanks again! -=Weasel
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Been REALLY enjoying this mod... Sadly playing only single player since I have not seen any Quarantine servers running in the master list. Our little LAN gaming group are watching the development of this mod closely. It really is absorbing for any true fan of the zombie genre. I had an excellent "Dawn of the Dead(1979)" moment. I had just bought a Little Bird and was flying low following the highway between Somato and Paraiso. I crest a hill and there tons of zombies walking through the countryside. It was quite striking as I wasn't expecting that. If there is room in your queue for suggestions... 1. Having a horn blast attract survivors. It is difficult to find them and if you can attract them somehow. (and zombies too, of course) 2. Specialized mission opportunities that would pop up. example1: a group of survivors in some remote farmhouse have radioed in and are surrounded. You have to get as many as you can out in a limited timeframe. example2: An SAR mission to find a downed helo in a given grid. Also timed before the crew get eaten. 3. Increased risk at the Smuggler. If things got tougher based on your current assets, that would be nice. I mean if you land your UH60 on the beach and are selling a load of iron worth 200k, bringing your net worth up to 1.5 million, you exhibit a high degree of survivability and should be challenged commensurate to your assets... Jumping off your battered dirt bike to sell an MP5 so you can afford an AK47 shouldn't attract as much unwanted attention by comparison. 4. A few searchable structures would be interesting. Maybe the spawning of an ammo crate with a few trinkets in it, be it ammo or a nice silenced handgun etc etc 5. Convoys limited to those the Army could "trust." ie having the ability to grab a truck with a .50 in it makes it MUCH easier to clear a mission area at greatly decreased risk. Even if you don't get the Zombie Bounty, having the .50 at "level 1" definitely eases your task... 6.(kinda) As much as I would love seeing silenced weapons, it would make it too easy to hunt and not get overrun by chomping Zack Anyways, thanks for many "Holy Sh1T!!!" moments. I usually play late at night with headphones.