whereisbeef
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Everything posted by whereisbeef
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Don't know where to find that, but I followed your tutorial to the dot.
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Ok, I have fixed that error, just a missing };, and now my visitor is crashing when I try to import. I know you said it is probably an error with the paths but I have been going over everything for a couple hours now and I am 100% sure it is not an error with the paths.
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Have you ever encountered this problem while trying to import your sat map, mask and config? I have the P drive and every thing is set up correctly. I even tried to re-map it and that did not work either.
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I will just let the pictures do the talking. In 3ds max: in o2: Is there a known way to fix the problem? Edit: It seems it is only doing it while the texture is applied. Do I have to do something special with my texture to make it not do this?
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Gotcha. I figured it out, o2 was just setting one of my layers as an alpha channel but I fixed the problem.
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I just used to o2 converter. The texture has no Alpha channel. I will convert it with tex view and see if it works.
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I guess that is you jones. This addon is a great one. It will take you a while to master but it is pretty awesome when you are spotting for the artillery and it blows stuff up that is 4km away.
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Everyone I have ever played the mod with sitcks out of the huey when you sit in the passenger spots. So I don't think it is a problem with addons.
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We played on Sarahni, in the north. There were no AI, just people playing. The only scripts we use are for vehicles respawning(I think). There was a bit of lag but as mick said it was very much playable.
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Right now, I have a pistol crosshair instead of a rifle crosshair. Where do you go in the config to change this? http://img.photobucket.com/albums/v416/coutie/crosshair.jpg
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Changing crosshair
whereisbeef replied to whereisbeef's topic in ARMA : CONFIGS AND SCRIPTING (addons)
Cool thanks. I didn't make the config nor do I know much about them but the guy who made them hasn't been around for a while so I thought I would try to figure it out for myself, which proved a lot harder than I first thought. -
Changing crosshair
whereisbeef replied to whereisbeef's topic in ARMA : CONFIGS AND SCRIPTING (addons)
No, I mean just the default crosshair for rifles and machine guns. In my screen, it is the default one for pistols. I want to change it so it is the one for rifles. -
Make sure you have a lot of room, that vento is quite big.
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Does anyone know of any tutorials for getting tanks or apcs into O2 and the game (Like LOD's and whatnot). Thanks in advance.
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I have never done vehicle modeling before, but I really wanted to make a Huey for ArmA, seeing as it is my favorite chopper. So this being my first vehicle model, it isn't that great, but it's better than nothing. Now as you can see, their is no interior to the model. I was wondering if there was a way to do it or did I build my model wrong. I am wanting to have to doors open ( I already have a door modeled, it's just not shown) and seats inside.
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yes.
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Thank you good sir.
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I was wondering if there is a know fix to the bug where you respawn with an mp5 instead of your regular weapon. A couple of friends and I have been playing with your addon and it gets to be a pain having to go back to an ammo box and get your gun again. Any help would be appreciated.
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I ordered from them and it came the next day with normal shipping. It is a great product and I have never regretted buying it.
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Trigger heli to start following waypoints
whereisbeef posted a topic in ARMA - MISSION EDITING & SCRIPTING
I was wondering if there was a way that you could make a helicopter start following waypoints through a trigger. Right now I have a point in the mission where you capture and area, and I would like to use the air tranport script to drop the player a tank or something right after they capture the area. Any help would be greatly appreciated. -
Well I am using 3ds Max to make the model, and I don't see any option to export to surface map or anything like that.
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Thanks for the reply, do you know of a tutorial to do that?
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Press v
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how to reinstall sprocket arma version?
whereisbeef replied to e5kimo's topic in ARMA - TROUBLESHOOTING
There should be a link in the original e-mail from sprocket, or is that what you don't have? -
I was wondering how you get intros to play. I have my camera coordinates and I have all my camera's set up, but I can't figure out how to make it play. Any help would be great.