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Wupjak

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Posts posted by Wupjak


  1. One slightly annoying thing I have noticed. With beta 61062 (haven't tried earlier), Arma2 will crash about 30% of the time when starting with freeview.

    AppName: arma2.exe AppVer: 1.4.0.61062 ModName: freetrackclient.dll

    ModVer: 1.0.0.266 Offset: 000027dd

    It will start fine when next loaded though.

    Anyone else seen this?

    Yes. Happens to me as well.


  2. Hmm, Avast came up with a virus in my Freetrack install, I re downloaded but that had a virus as well, not sure if Avast was just freaking out though so I installed it anyway.

    Now I'm getting an error on startup, something about an incorrect interface or something, I can't remember exactly, I'll try again in the morning (late), when I did manage to get into FT the whole part on the cam was missing, I couldn't select demo or my camera, it was blank :( I'll be back in a couple of hours with the exact error on startup.

    I'd uninstall and reinstall freetrack before anything else. I've got it on this machine (a MacBook in Boot Camp with XP Pro SP3) and my gaming rig and the software has fragged itself on both machines a couple of times. I've gotten to the point of not even trying to troubleshoot, I just reinstall Freetrack if it acts funny at all.


  3. @Breguinho

    I see in your photobucket screenshot your settings have your video memory set to Very Low. Change that to High or Very High.

    Second, have you changed the fillrate down to say 1680x1050, or at least reduce it incrementally to see whether your frames per second improves?

    Third, is the 24-30 fps you describe in effect from the moment the game starts, or is this only in the official campaign (Red Harvest)? It is my understanding that those missions are capped at 30 fps and you won't get higher than that regardless of machine spec.

    Try opening the editor and dropping yourself onto the map alone or with a small number of AI as opponents and see how your frames per second are affected.

    Also, I've had video driver corruption just running the game normally which brings my frames per second down into the single digits upon game start (it's usually up in the high 80s-low-90s in the Khe San flyovers. Perhaps uninstall your video drivers, then reinstall them (search for the 'right' way to uninstall and reinstall video drivers to avoid more complications from an incomplete uninstall).


  4. I have been lusting mightily after a head-tracking solution since watching Dslyecxi's TrackIR video, but couldn't justify the 160+USD to buy in. Seeing the addition of Freetrack in the latest beta was all I needed to see.

    I'm into this project about 65 bucks including the webcam and materials to build my 3 point clip. The clip is powered by 2 AAA batteries, attaches with Velcro to my headset, is lightweight and compact. Those were the qualities I wanted when I started out and the finished product is just right for me.

    I'm fortunate enough to live near a Radio Shack in the US, so I was able to drive down the street and buy all of the parts necessary to build the clip including IR LEDs. Freetrack's LED construction app (http://www.free-track.net/english/hardware/calcled/) makes creating your parts list extremely simple.

    I'm an absolute moron when it comes to electronics and what resistor ratings mean what, so if I can follow these instructions, I imagine anyone can.

    Getting Freetrack to behave the way that felt natural is proving to take more tweaking time than I'd anticipated. Still, the price was right and it's just a matter of adjusting some settings, switching into Arma2, moving around a bit to see how the settings changes 'feel,' and then making subsequent adjustments.

    I think I'm pretty close, now. No jitter/jump, head turn is neither too fast nor too sluggish and I'm figuring out how to get my head and my weapon to line up after having looked over a shoulder or whatever.

    I advise anyone with even a moderate amount of hands-on skill to build even the most basic setup for FreeTrack. The difference is night and day, and I've been accustomed to mouse and keyboard FPS gaming without freelook since the days of Doom.

    Photo of my clip:

    http://i49.tinypic.com/2ir0y80.jpg


  5. Have you tried the latest beta? I run XP32 SP3, have the same processor as you (at 3.4 ghz), slower ram and a GTX260 at stock speed and I get 40+ fps with everything very high 1680x1050 (100% fill) playing Seal Team 6 or 50+ dinking around in the editor with SOM.

    If you're playing the campaign, don't. That's an exercise in frustration, I agree.

    Oh, and drop the attitude if you want anyone to help. If you're just here to troll, knock yourself out, but expect to be shown the door.


  6. With regard to suppression, I was finishing the first mission in the Seal Team Six mod, running the latest beta, when I ordered my team to attack an enemy technical vehicle (UAZ? Anyway...).

    The driver was killed with the initial volley, the gunner bailed and proned out under the vehicle, at which point one of my team suppressed the vehicle with a constant stream of fire until he gave the message 'running low on ammo!' One of the other teamies killed the gunner at about that point.

    It was a loose 'L' ambush where the 3 AI were the base of the L facing the oncoming vehicle and I was on the left flank of the car as it moved from my right to left. I watched it all go down and issued the order to fire once the technical was 90 degrees to me.

    At any rate, was that an example of spontaneous AI suppression? Either way, it looked pretty good to me, so whatever you guys are doing with the AI is helping imho.


  7. Ohhhh. Cash you're likewise going to cause me further eye rolling at the hands of my gf. Thanks for the link!

    Edit: Holy jeez this is MUCH better. Voice recognition works perfectly for me in the ~30 minutes I've tested. So much easier to remain immersed than without it! Yahoo the game got better (again!). Now to try that latest beta.


  8. mrcash, that's precisely what I'm saying, good point. We're gamers. ALL of us. And PC gamers to boot, heh. That ought to at least equate to some given level of sophistication and concept of context. Surprisingly, however, many people only read the words before them on the screen rather than put it all into its proper setting. OMG you can't say bad words about (whatever) game! It has this and that and the other thing and I like it!

    Jeesh people, get over it. There's room enough for all of us to have our own opinions and for everyone to still get along at the end of the day. The games are what make us similar.

    At any rate...Arma2 (and Arma, and OFP and even OFP2 to some extent) are unique in an endless sea of games in this way:

    When considering your standard video game fare, there are some common components shared among virtually every title: Single Player campaign, Multiplayer and, if you're lucky, some form of modding (remember what a great game the original Ghost Recon was? Remember how FEW mods and maps were available?).

    I liken that to looking at a schoolyard playground. You've got tetherball, kickball, hopscotch, whatever. The games are defined and each has its own rules and requirements. They're finite. That's how I view games like, well, without offending anyone, those games that put you on a rail and guide you through them. There is little room for flexibility or personalization. You can't very well play baseball with a tetherball attached to its pole, now can you? You get the gist.

    Arma2 et al are like that same playground, and once you're done with the game of tag, or swinging on the swing, you're in charge of the playground. The ENTIRE playground. With every imaginable game ready to be played, but no particular game REQUIRED to be played. All the tools are there, the rules are yours to make. Not to mention that there are hundreds of other users who have a vision of THEIR ultimate playground game, and those people share their playground games with you. Boggles the mind a bit.

    I wish my talents within the editor matched my imagination. It really is a brilliant set of tools that BIS has given to us to play with.


  9. Thanks for the posts.

    bfalcon, yeah, perfectly normal :P I'm clueless when it comes to script. However, the campaign runs poorly on my machine, hence the accelerated jump into the editor to make missions that were small enough (ACM, SOM) not to cause clunky video but interesting enough to keep me coming back. The beautiful thing about those two modules is that they're easy enough to just drop into the map in an interesting location and just start playing (and having FUN!).


  10. In recent time i have played a lot of Joint Operations, Black Hawk Down and BF2 which i like for what they are.

    I think most ArmA fans plays other games from time to time to get away from the serious gaming ArmA can be :)

    Joint Operations - the first one, anyway, was a fun game. Good tradeoff there between map size and action. Of course, no multiplayer match was any fun since everyone was playing a sniper, lol.


  11. The Idea of having a massive map for no use, is useless, most Arma videos I watch on Youtube, all I see in them is the soldiers walking, 10 min wasting my time watching a soldier walking to get to the enemy, and then 10secs of firing, then he gets shot and DEAD in the last seconds of the 10min video, what a waste of time,

    I say get the bloody Maps a bit smaller, and put more graphics and textures into the game

    Thanks for your wide and varied and unsolicited opinions, perhaps start your own thread.


  12. Errr...that's all that you got from my post? Yikes, thanks for extending me so much in the benefit of the doubt department. Nonetheless, I admit I could have better worded that last paragraph.

    I like plenty of other games. I should have said, 'I hated the pace and the confined feel of BF2 and CoD.' The games themselves were - and are - beautiful. I just prefer a slow, methodical style that uses lots of terrain to maneuver. Like that found in Arma, Arma 2 and OFP.

    Surely, knowing the mechanics and map styles/sizes of the two games I mentioned, you can see how the map sizes wouldn't work particularly well for me? And that others who like all of these games find something for them and gravitate to this title from the others?


  13. All,

    I'm formerly an OFP player - although I think I picked that up just prior to ARMA coming out - and tried playing ARMA from release to around 1.08. At that time, my PC was not up to the task, so I uninstalled ARMA and forgot about it and PC gaming in general.

    When I saw that CM were releasing their title and that it'd be available for XBox360, I figured, cool! It's called Operation Flashpoint! It's gotta be good! I'll have all the fun I had with OFP and tried to have with ARMA and none of the PC related issues (chief issue was usually that I didn't have the rig or the $ to upgrade my PC to make any game look and perform decently). NO MORE will I be a slave to an outdated PC and I'll be immune to the upgrade game! Hurray Codemasters! Thank you for catering to the realist/tactical type player! Then, release day.

    I bought it on release day, tried to like it. I enjoyed the 3+ missions I played, but for me being a PC gamer from the time of Wizardry, it wasn't going to happen. It wasn't pretty, it wasn't fancy, it wasn't deep, it was just sorta simple. There was no editor, no flexibility, no depth, etc. I saw that Arma 2 was on sale for the weekend on Steam awhile back and snapped it up thinking, 'how bad could it be?' It can't be THAT buggy like they say over on those other forums....

    I haven't looked back since. I owe it all to that other company and their cruddy, not-deserving-of-its-name, shallow husk of a game. Arma 2 has captured my imagination and answered my wishlist. Now I just need more time to play!

    Granted, I bought a new video card, showing just how strong my will was to not upgrade my computer 'just' for a game, but damn, what a difference it made once I started dabbling with beta releases and .cfg files.

    With the flurry of activity from the devs updating and issuing betas and the hardware required to run the game being at least SOMEWHAT more affordable to people, I think this game's best is still yet to come and this may well be the Golden Age.

    The ability of any title to appeal to gamers of a wide variety of gaming backgrounds is rare. I'm a slow, careful player who hated BF2 and COD. I see guys that have moved over from those two games and love it. Arma2 pulled that off. Sure, you have to know your way around a computer, but that's why we're PC gamers. What fun would it be to just stuff a CD in the drive and start playing? :P


  14. I had the same question awhile back, so I used Fraps ingame and tried several settings. Very High worked better than Default or High for me.

    I have the same card (mine is a Galaxy) and I use Very High for video memory.

    Hi all

    whats should i set in Video memory? I have GTX 260 Core216 55nm with 896MB DDR3.Someone said that default, someone said Very High ???

    My rig:

    Q6600@3.2GHz

    EX38-DQ6

    4x1GB DDR2@960MHz

    GTX260@SSC@AceleroXtremeGtx280

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