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Everything posted by Wilco
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I found a bug, but I haven't read the topic so it may have already been posted: When I add some units to the cargo of the T55 tanks they start out on the tank, but about five seconds later, they get out. The tank commander then tells them to get in, but they respond with a "negative" and the option to get in the tank doesn't show up on my selection tab. Anyone else have this problem?
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Russian MTLB after Chechnyan Rebel attack Russian MTLB after Chechnyan Rebel attack Sorry Placebo, I should of checked the URL size, they were usually 98-99 kb. Â My fault Â
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Decided to take a few pictures of the RHS tanks myself  [ig]http://members.lycos.co.uk/combatofp/tanks.jpg[/img] >100kb
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BTR-80's left to rust after the Chechnyan Conflict
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Got my new comp, testing out my GeForce 5600: Terrain Level:Very High Resolution: Highest Antialiasing: 6x Lag: Nada (Without testing a mission ) [ig]http://members.lycos.co.uk/combatofp/btr40.jpg[/img] >100kb [im]http://members.lycos.co.uk/combatofp/DownUH601.jpg[/img] >100kb Shame your new computer can't count - Placebo
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1. Get a life 2. Learn to model (maybe) 3. Do something other then sit on my ass for 7 hours at a time. 4. Don't do number 2
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Still haven't got any  P.S.- Don't send me any either, I have a feeling I'm not going to be playing this game for awhile
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Why, I think they all look good Â
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Here it is folks: http://matrix.senecac.on.ca/~akurt/ofp/wilcoanimation.zip Hosted by Anton of Operation Northstar http://supah.chaotic.nl/wilcoanimation.zip Hosted by Supah also This is 1 of 3 packs I plan to release.  Later on I will release a static resting animation pack.  Then in a month or so I will release a completely remade RES animation pack. I want to thank the beta testers ( one :P ) for their/his job.  Now these animations have a few bugs in them. the grab and pull animations dont really grab the guy, and they medic crouch animation is too low, so clipping issues force the "wounded" soldier to be pushed a few inches away.  It all matters on how you set the camera up These were soley meant to be Combat Photography animations, but you may be able to use them in single player for "looks" purposes, because none of them shoot Comments and Bug reports are welcomed  Have fun P.S. This is located in the readme, but I know how you guys don't read them.
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Bah Are you sure your taking the pbo out of the folder? And are you sure your not adding anything? Dont use any mods like FDF or such, just try regular OFP, and if that doesnt work, then something us up. Make a waypoint on the guy in the INIT field add this switchmove "crouch2" Preview, thats all
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I made them with OFPANIM, are you sure your installing them into a certain folder? As in res/ofpanim ?
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Did you put "animhere" or did you replace it with a "crouch2" or something? If you read my post, I said I would release a pack later in a month or so that replaces the whole anim.pbo I will later in the next pack/update .
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Well, I just wanted something to be different but I will change it, dont worry
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@pong: Â Of course, but it won't be for awhile, I still have a LONG way to go with them. If anyone wants to beta test my animated animations just give me an email or get me on MSN: thetuffedupsquirrel@hotmail.com
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Yeah that's the problem with the grab and pull animations, I just cant seem to get them to be able to come together close enough.
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Well, its in a folder, just install into your addons folder, open the folder called "wilcoanimation" and then move the "combatstatics" to your addons folder.
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Check the Addons&Discussion Forum
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The pack is done, and ready for release today Just need to get in contact with a host.
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Could I make a small comment on the guys sitting on the side of the Blackhawk. Their anim looks scrunched up and such. I was thinking maybe if you were going to add the same anim to the Pavehawk, you could make it look something like this: If your running short on time I could give you this anim if you want, but I doubt a bigshot like BAS would want a smallshot's animation
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I wouldn't mind teaming up, and I don't know about binding, it may be possible, not sure, and a new animated death has been in the works, but still needs to be finished and improved. If anyone knows how to write animation configs, please get a hold of me, if you can write a config today, I may release it today
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Here's how the plan shall go.... 24th: Â Releasing the Combat statics pack picture up there. 25th: Â Switching crap over from this comp to a new comp. The week of the 29th: Â May release the non-combat statics pack, depends on wether or not I'm motivated. P.S.: I mostly made these after getting tired of viewing the same stances in the OFP Combat Photography Thread They are soley meant for Combat Photography, well that's why I made them.
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COMBAT ANIMATION'S PROMO @Recon: Â Some animations replace the default version, and some you have to type in: this switchmove "nameofanim"
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It probobaly looks wierd to you, but in 1st person mode I like it
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Got yeah, good suggestions ;)