Winters
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Everything posted by Winters
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Here ya go Tex; How not to be seen Thanks to Reikoku and LFA for making it.
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If i can find the audio or even the video file of that sketch i will do it
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Glad you liked it Bonko. I dont think i will be making any other versions The Frenchman as its just a video mission.
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I added another link for Flashpoint Arena and i think i fixed the link for my Yahoo group page. The second link will definetly work for you.
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Here is the full story: Soldier gets rich, quick They won't have to worry about trying to get out. The US Military is already working on his honorable discharge. The service will not want him anymore as he could quickly turn into an unmotivated soldier that wont be intimidated by his superiors anymore, not that he would actually turn out that way its just the militarys way of preventing it from ever happening. Strike it rich while you are in the US Military and you will get to go home
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"Right, off you go"
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I fear all Arnie has done is set himself up to be recalled in a year or two when things are still bad. But Congrats to him anyway, i hope he proves me wrong.
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Because well to do people don't buy lottery tickets.
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I would buy a nice house and car invest half of whats left and live off the interest and give the rest to BIS so they can make OFP10
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Most of the people who buy lottery tickets are borderline poverty anyway so when they see that much money they just go nuts and they are not really equiped to deal with the wealth they just fell into.
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If they are smart they can live off just the interest and keep the principal balance exactly at 90 mil. Maybe being a soldier he will have a more level head than most lottery winners, he did say he was just gonna enjoy some quiet fishing, that sounds like a good start to me
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5. Thou shall not TeamKill 6. Thou shall not camp respawn areas 7. Thou shall call it "OFP" 8. Thou shall not fly when thou has no flying abilities 9. Thou shall not be "Rambo" 10 Thou shall kill Guba over and over.
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wOw another OFP player from New York!!! where ya at nycgamer? PM me if you want. I have recently tried Half Life after how many years its been out??? lol Great game though
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Which would you most like to see improved/added
Winters replied to Montanaro's topic in ARMA 2 & OA - GENERAL
I voted for an Artillery system but i guess you already knew that by my sig But, what i really want is: "All re-arm at building 12 O'clock" and then your whole squad goes and maxes out the ammo for whatever weapon they are carrying -
I never knew OFP was so scandalous
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OFP sadly, got no promotion in the US, i literally stumbled onto the game at EB Games and the only reason i bought it was because it took place in 1985, the year i joined the US Army. I have been a staunch advocate of OFP ever since, and if i can meet some friends who have money to spend maybe i can help boost the sales a bit
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Winter Nogova would be nice, especially with Kegetys snow & northern lights scripts.
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Very nice, keep it up.
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But in which file is the resistance buildings situated?, O.pbo? If people don't have O.pbo, then I assume, if they ever tried to use a modified Nogova, the buildings and objects wouldn't load. To see if my theory is correct or incorrect, can people who use CWC load winter Nogojev? (a Hybrid of Kolgujev using reistance objects and textures?) But thats assuming that for making islands, you don't need to have all objects and textures within the islands pbo. Get my drift? People with CWC only can not use Winter Nogojev, they have to use Winter Kolgujev instead.
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A great idea, if you need voices i can do some for ya.
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Dont forget the thrill of flying the mighty sopwith camel UNDER the Nogova Bridge
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instead of having dynamic avatar(which mostly consists of bad hair styles ) how about getting into mission editing? I wish! Someone else brought that up. I would love to but I don't have the time for it, just like I don't have the time for MP. There are tons of talented and capable OFP players out there. The problem is they're all making addons and hardly making missions. I'm working as fast as i can I keep playing OFP because its the only game that if you can think it, you can make it. With the editor the only limits to mission making is in your own imagination
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i am trying to get a part of an intro to play through a dragunov scope i used this line in my intro.sqs cutrsc ["Dragunov","PLAIN",1000] and here is the part of my description.ext <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class RscObject { type = CT_OBJECT; scale = 1.0; direction[] = {0, 0, 1}; up[] = {0, 1, 0}; }; class RscTitles { titles[] = { Dragunov }; class Dragunov { idd=-1; // ID ... always -1 movingEnable = false; // always false duration=100; // time of the effect (in seconds) name = "Dragunov"; // max. three arrays - controls, controlsBackground (optional), objects (optional) // for now - we will only use "controls" objects[]= {Dragunov}; class Dragunov : RscObject { model= "\O\Guns\opt_snip_noflash.p3d"; idc=-1; position[] = {0,0,0.063}; direction[] = {sin 0, sin 180 * cos 0, cos 180 * cos 0}; up[] = {0, cos 180, -sin 180}; }; }; Before i added the rsc object the game would ctd and give me an error message that i have since sorted out. but, when the script gets to the part thats supposed to show the scope view it stays at normal view. any ideas whats wrong?
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Im not saying to pretend otherwise, i am saying thats off topic, open up a new thread if you want to discuss friendly fire casualties. As a general rule of thumb i think the Airbase will be well lit but the runways not as brightly lit, If its a base that had been recently built i could see it being kept very dark but for instance take Baghdad airport, its location is very well known and it would only be left in the dark to maybe hide the location of some of the equipment there although that would seem like a very unlikely reason.
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Flame-Baiting will get this topic locked up quick, why not try just sticking to the topic instead?