Winters
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Everything posted by Winters
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I just finished downloading "Curse of the Flying Hellfish" it's one of my all time favorite episodes along with the Mr. Scorpio & Globex epsiode.
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I just finished downloading "Curse of the Flying Hellfish" it's one of my all time favorite episodes along with the Mr. Scorpio & Globex epsiode.
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Hello, The music is not very loud at all and you can easily adjust this in your OFP options. Everyone put planes on the runway and i think it's cheap besides, you will be a better pilot this way and i make no excuses for the difficulty level of any of my missions, it's just me I thought about titletext but i like it the way it is now, it gives more of a cinematic feel to it. the A-10 can only carry 8 mavericks at a time (you can always RTB for rearm, refuel & repair), and the AI is very helpful if you play it right, i suspect you took off and headed to the first objective right away without regrouping and found yourself alone, if you want some hints how to play the level PM me and i will give you some Finally, im glad you took the time to post and good hunting
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Warp speed here we come. Kudos to NASA on a job well done They needed it.
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Not everyone did
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Not everyone did
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I voted for you Tex  but the ballot was kinda confusing the holes in the chads didnt quite match up so i may have voted for the wrong people by mistake, and what about those absentee ballots? I am awarding myself the "Stop making great missions and get a life" VIP award.
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Well it's been awhile since i made it and i may have put 2 endmission triggers, one for the general himself and another that covers the mountaintop area for the rest. But i may have removed the one for the general since it caused a problem with getting killed during the in-game outro. Edit: this is my One Thousandth Spa....errr i mean Post, yeah thats it
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ummmm, yeah i think thats it. Govnor has 2 squads up there with him.
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I was not happy with the mission part of the original "Return of Guba" (it was one of my first) so i did this new one, which i like much better. I have plans on making a sequel and using the second intro from the original mission as soon as i can get some more sound files for it.
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yes, that was fun. we should try to make it a regular thing
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yes, that was fun. we should try to make it a regular thing
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Ha ha ha, I can't believe i missed that, you gotta tell the game to fade back in or your stuck.
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this should help, try adding a line to your script at the end <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">titlecut ["O P E R A T I O N Â F R E E D O M","black out",2] ~5 4 Fadesound 0 4 fademusic 0 ~4 endcut = true _cam cameraeffect ["terminate", "back"] camdestroy _cam exit Now set up a trigger and make it's type end#3 and in the condition field type; endcut Hope this helps Â
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Whenever James would speak it would be an .ogg file that plays. His voice is not available to be chosen as a voice you can use for a character.
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wOOp Congrats, now don't let it go to your heads.
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I dont think James' voice is available in-game. I think you can only use an existing .ogg from the actor who played him. I once tried this for Angelina and it didnt work as well. class Angelina { name = "Angelina"; face = "Face99"; glasses="None"; speaker = "Adam"; pitch = 1.15; }; as you can see she just has a slightly higher pitch than James does which is totally not accurate because it suggests either James has a high voice (which he doesnt) or Angelina has been smoking for far too long.
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I have two more at the OFP Pub One is called "Eagles Dare" and the other is called "Prison Camp 420" Enjoy
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Losing target lock-on ability
Winters replied to Winters's topic in OFP : MISSION EDITING & SCRIPTING
My wingman doesnt have a problem engaging, my lock on stops working whenever i am engaging targets at the airfield, it works throughout the entire mission and then just stops when we get to the airfield, and yes the tanks at the airfield are manned and not empty ones. Knowsabout and camcreate will not help because we do know that targets are there, my guy will start calling them out over the radio as we approach. The problem is that i am unable to lock onto any of the targets. but thanks for the help anyway. I really think this belongs in troubleshooting as it is obviously not an editing problem on my part. EDIT: ok i figured it out, sorta. any vehicles must have the engine running in order to obtain a lock, even if they have fuel and are just sitting still it wont lock unless the engine is on. -
Losing target lock-on ability
Winters replied to Winters's topic in OFP : MISSION EDITING & SCRIPTING
@Somebloke, Why dont you offer some help instead of making stupid comments? If you have nothing to offer go waste someone else's time. You obviously havent got a clue. -
Losing target lock-on ability
Winters replied to Winters's topic in OFP : MISSION EDITING & SCRIPTING
Well, obviously i am going to put fuel in them. Sheesh, do you guys think im an editing noob? -
Losing target lock-on ability
Winters replied to Winters's topic in OFP : MISSION EDITING & SCRIPTING
I am calling out the targets but i cant lock on. I will try to fudge this somewhat to see what happens. Right now, the tanks and planes at the airfield have no fuel and i think they registered on my Radar as white instead of red, even though i did say "2 oclock T-80 200" blah blah blah. It was also suggested to me that i should put a waypoint in front of the vehicles so they move slightly forward as well. BTW: should this get moved to Trouble Shooting? -
Losing target lock-on ability
Winters replied to Winters's topic in OFP : MISSION EDITING & SCRIPTING
Dude, how many missions have i already released? of course im NOT using an LGB. The lock-on works throughout the entire mission UNTIL you get to that airfield then its gone. -
37 with a 15 year old daughter
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Nothings worse than Rappers who refer to themselves in the third person. Winters hates it when people do that