Winters
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Everything posted by Winters
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Canada is looking real tough to beat, back to back impressive performances by Brodeur as well.
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Im a military person (former) and Bals is current and we both call it OFP, Operation FlashPoint. The only reference i ever make to a OPF is when i call it Op Flash. OFP= Rolls off the tongue OPF= Dammage to my ears.
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First i heard about the suicide bomber last night and now this in the morning. Taking kids hostage is not the act of freedom fighters just the same as bombing them is not the act of liberators.
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Somebody is trying to be funny
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Just stay patient guys, i am as anxious to begin work on the campaign as you are to play it. I will assure you that any delays are because we are trying to bring you the best possible mod we can make and that it is going to get finished. Phase 1 is going to be the longest to finish because it is the "core" of the mod. All subsequent phases will be done much quicker as they are basically going to be addon packs with new campaigns and missions. @Lee H: We are composing our own music which will be 1940's-ish and want to stay away from any copyrighted material, although independant mission makers will find that to be very usefull, thanks.
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I have pretzels not bretzels   if GWB had some beer he wouldnt have choked on one anyway  EDIT: Great game and a good job by Canada, i will only get to see half the games as some are on while i am at work.
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US and Canada tonight and i got my beer and pretzels ready, Oh yeah
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I am rooting for the USA to go all the way
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Guys, it is getting realllllly close to being handed over to my Missions Team. Be patient a while longer and i promise to deliver a campaign thats gonna make you duck and cry for your momma
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Thanks, that was the first one i ever made for OFP. It holds a special place in me heart it does
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Hi all, Here is a Multiplayer 6 player co-op version of night raiders, unfortunately you have to get it from my yahoo group as the PUB is still down. co@_6_Night Raiders TROG This is a straight conversion of the sp version i have removed the intro and outro but left the mission itself the same except for adding 2 more players. This is not tested online as i am having trouble updating my OFP from 1.75 still. But i don't see why there would be any problems with it. EDIT: You will need Kegetys Editor upgrade and Colored Lights.pbo by Psunder Enjoy
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That baby is the result of Cpt. Kirk getting it on with the green alien hottie  I am looking forward to the Sims 2 i have all the sims expansions (EA must love me) and i still play from time to time.
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Your welcome, thanks for playing   once i get my update problems sorted and a new host you can expect the PUB to re-open in a grand way Â
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Thanks for the mirror Burnsie
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You can grab a good one from the MOM section of the FAQ Silent Night Deadly Night
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What are the best flying/piloting missions?
Winters replied to Silent N Deadly's topic in USER MISSIONS
Well i just realized that mission doesnt have any addons in it other than the Colored Lights one and that will work for 1.75 so expect one shortly  EDIT: Done, just check this thread -
So, how about those games?
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What are the best flying/piloting missions?
Winters replied to Silent N Deadly's topic in USER MISSIONS
I can't get OFP to update from 1.75. As soon as i get this sorted out i will be making a MP version. -
We are getting closer and closer to the day when elected officials would have grown up playing video games and then this nonsense won't stand a chance.
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I posted about that on the last page and explained why they don't deserve ANY medal Pathy.
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Well that seems pretty damming to me, hard to believe that there would be 2 Chechen loners that nobody would come forward to either claim or inquiry about. This was pretty clear before that it was terrorism, i mean how could 2 planes crash within minutes of each other unless it was a terrorist bombing?
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Why the US mens basketball team does not deserve a medal One word: Teamwork or lack of would be more descriptive, todays basketball players are more concerned with looking good and getting their "ups" than making a pass to an open man for an easy score. This has become obvious with the way they have played in these olympics and Shaq or Kobe would not have made a difference. Most NBA players do not know how to play as a team. When an 18 year old kid is handed a 9 Million dollar endorsement deal without ever stepping foot on an NBA court how do you expect this guy to listen to his coach that he should sacrifice his body to step in and take a charge or to not foolishly try to penetrate for a dunk so he looks good and instead kick it out to the open man for an easy jumper. They just do not care, now i am not saying all NBA players are that way, just look at what the Detroit Pistons did to the Lakers in the finals but the quality of play is deterioating rapidly. NIKE, please stop handing out mega bucks to kids who have done nothing in the sport maybe then we can see some good basketball in the US again. The bottom line is these guys would never be able to compete with the likes of Magic, Bird, Ewing and co. I for one am glad they lost and i hope they lose again and go home empty handed.
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Meanwhile, in their last game together the US Womens Football team takes home the gold after a 2-1 OT Win against Brazil, As many as 5 members of the team are now retiring including, Mia Hamm, Julie Foudy & Brandi Chastain. Read the wrapup here
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Hey guys i have an added action that i am using in a mission and the trouble is the first time i use it it gets removed but after having it active again it won't remove itself anymore. Does anyone know why it does this? it is a simple script but its making me nuts. here is the script: PlaceMarker.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> Player switchmove "CombatToPutDown" ~5 Player switchmove "PutDownToCombat" ~1 hint "Marker Placed" "marker1" SetMarkerType "Warning" player RemoveAction 0 exit I am using a trigger that activates when the player enters it and in its onavtivation i have: player addaction ["Place Marker", "PlaceMarker.sqs"] Now i made other scripts and markers and triggers that go PlaceMarker2.sqs, PlaceMarker3.sqs but once i activate this a second time the action does not remove itself from the list. Thanks
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Invasion 1944 FDF Mod SEB Nam Pack