WKK Gimbal
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Posts posted by WKK Gimbal
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That was indeed my intentions, but I have not yet figured out how to do this, and not have the flag pop onto the soldier when he leaves the vehicle. It's one of those "might be done" things.

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Just my oppinions:
First off I think this thread is lame, so I didn't want to reply at first ... but got tempted anyway ... s**t happens.
OFP is more european than most games out there. The scenery, the mentality and the origin of the developers is all very european.
The "good guys" in the game are referred to as "west" or "Nato", only in the 1985 campaign, they're ever called US.
I'm not surprised to find psychopatic nationalists in a wargame forum, but you gotta take it easy. Since the first world war, wars have been collaborate effords, with troops from many nationalities involved. Your almost nazi obsession with only having us people and gear in the game is repulsive. I'm sure BIS don't share it at all.
I'd personally love the ability to swap some of the American stuff with european. It's hard to play good guy and american at the same time and all that flag-waving is repulsive.
I am making a UN addon at the moment, and the troops in it are european. If you don't like that idea, then dont download it.
I suggest you stop going online or play OFP over the net. You might run into a person who isn't american!
Gimbal over and >OUT<
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from dkraver on 10:50 am on Nov. 27, 2001
Nice Picture. Are you making people with blue helmets and barrets aswell???
Heres are some ideas to the UN force
1. Make them civilians (but with uniforms if you can) with weapons so they are neutral to all three sides.
2. Make soldiers/squads with different weapons (ak, m16, g36, steuyer) to reflect them as a multi nationel force.
hope it gives some ideas

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Those are great ideas ... mixed weapons would be good. First I had thought of giving them all Steyrs.
Yes they will have blue helmets and a new camo suit.
They will be available as Resistance. While this may sound strange there are several reasons:
1: UN usually protects the weakest group/armed force.
2: You can specify in the editor if they should be hostile or friends with everyone!
Thanks for the positive comments, guys!
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now they should, thanks for info!
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Soon from the forge of WKK Gimbal ... a United Nations peacekeeping force!
The aim is to make units that fits into the visual style of OFP and yet are unique.
The set will include soldiers with custom gear, as well as white jeeps and APCs.
A small preview, the HMMWV.
I swear, it looks better when driving it!




(Edited by WKK Gimbal at 2:42 am on Nov. 27, 2001)
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Thanks guys!
I'll try the ammo trick and see if it works with all variables.
In case anyone know if it's possible to trigger the Resistance's side (like set in the Editor) I'd love to know!
cheers
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No, that wont work. The Enemy will still fire back even if captives (if they have guns). Ofcourse, I could set them all to careless as well, but it seems kinda overwhelming.
Alternatively, I can choose the side of the resistance in the editor, but is there a way to swap this during gameplay?
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Is it possible to make the player and team see enemy units as friends and vice verca? A trigger would be set up to trigger their hostility.
Hold fire or careless doesn't work, as it should include the players squad (and all other troops on the map).
tia!
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Also, what is the ammo name for bizon? I can add bizon gun, but not ammo.
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Type in unit ini:
RemoveAllWeapons this; this AddMagazine "M16"; this AddWeapon "M16"; this AddMagazine "M16"; this AddMagazine "M16"
then you're done!
BTW, they didn't have M16s during ww2, LOL!
(Edited by WKK Gimbal at 2:44 pm on Nov. 24, 2001)
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I think the example in the first post more or less sound awful. Accellerated time, symmetrical island, etc : sounds like Quake or other crap shooter - i hate them.
I love OFP for being closest to realism thus far. I like that you can get lost in vet mode and have to check streetsigns and landmarks to pin your position. I like the challenge that teams are not equal. I hope OFP 2 will be like OFP1, just with more details, like interiors of all buildings, better graphics, more troops, ambient life, etc.
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Because God created the Earth.
Man only populates it.
LOL
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[bump]
Khasim, can you answer this one, please? I see that "resistance side" is in the command reference docs, but not anything about how to change it.
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I'm wondering how to make the Resistance turn from friendly to hostile, if certain triggers are activated? Is this possible? I need it for a specific mission I'm building.
Thanks!
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Ok, we all know AI drivers are awful. But here a few things that would make life ALOT easier for both the AI and the players!
First, civilians and others driving cars should STICK to the road, and not zig-zag into the side of the road all the time. It should not be too difficult to make the AI focus on the road when driving non-offroad vehicles.
Try putting a sportscar on Malden with waypoints along a road and watch him drive!
Second, when using the arrow keys to direct an AI tank driver, the keys should function like when you drive it yourself. Forward means forward, but sometimes AI start making strange detours and drive in other directions or go slow:
This makes them lethal close to mined areas!
If your tank is being shelled by enemies, you want the driver to go reverse when you say so, and not when he feels like it!
When other people are chatting on the radio, your orders to the driver gets low priority. This can mean that when you say stop, he can continue driving forward several 100 meters before he gets the command, because someone else takes up the bandwith with their chatter! This is highly lethal and very very annoying!
By giving the player commander direct control of the driving, with the arrow keys, all this will be solved! He can still say the commands for cosmetic reasons.
No pilot - no controls
in ADDONS & MODS: COMPLETE
Posted
When crashing, the pilot should shout "Mayday, mayday! All, eject!" or something like that, while the sound of the rotor looses pitch and the cabin is filled with smoke. This would be so kewl!