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Vortrog_

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About Vortrog_

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  1. Thanks for the reply Hoz. It was not an official mission. It was beach assault http://arma.fansn.com/mission.php?item=13 SO I ensure I dont waste your time, I dePBO'd the mission and you are correct. The paradrop trigger condition is and activation is: The Paradrop.sqs is: Its the mission, not the program. Sorry to have bothered you, I will do my research first next time. (Note: the fix should have been to have a gamelogic unit called server, and the condition for the trigger should have been
  2. Vortrog_

    Mass eject or bailout bug

    Thanks for the reply Hoz. It was not an official mission. It was beach assault http://arma.fansn.com/mission.php?item=13 SO I ensure I dont waste your time, I dePBO'd the mission and you are correct. The paradrop trigger condition is and activation is: The Paradrop.sqs is: Its the mission, not the program. Sorry to have bothered you, I will do my research first next time. (Note: the fix should have been to have a gamelogic unit called server, and the condition for the trigger should have been
  3. I noticed while playing on the XGN Dedicated server (realistic) the following bizarre behaviour, witnessed by all players on the map. A single UH-60 on being shot down resulted in this parafest. It is almost like every clients recording of the incident has been mirrored accross the network in a sort of echo, so of the 16 players in the game, we got 16 x 2 pilots ejecting = 32 parachutes, even though there are a damn site more than that! If replicated, I will post again.
  4. I noticed while playing on the XGN Dedicated server (realistic) the following bizarre behaviour, witnessed by all players on the map. A single UH-60 on being shot down resulted in this parafest. It is almost like every clients recording of the incident has been mirrored accross the network in a sort of echo, so of the 16 players in the game, we got 16 x 2 pilots ejecting = 32 parachutes, even though there are a damn site more than that! If replicated, I will post again.
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