Varry
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Posts posted by Varry
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It would be very nice if someone made a "how to" article on this subject!
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yes but with testsurender, unit got stuck, if you wanted to make an execution for example, unit would sustain damage and die, but kept on standing in the testsurender position, hands on head! unless this was solved in 1.08?
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doesn't work properly in mp, players can't see the launch when host is launching, and they can't see explosion effect. after the explosion, a lot of desync between players occur, with freaky glitches.
Still a great addon
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after the explosion, the area should be left with some burn marks, that would be awesome, none the less, this addon is the best sofar for arma!!!
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There was a mod in ofp called the airwolf mod, named after the tv show. That chopper kicked ass!! The makers have unfortunately closed down their project. But would it be possible to port the ofp addon into arma?
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are those gates animated?
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Half a year? What?It only hit store shelves here in the US last month. There may have been _beta_ versions available half a year ago.
the world's not limited to the US only, you know.....


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when should i use sabot and when to use heat?
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Sinperdoc,This is a quote from your original post:
"...I'm not saying that it's not an intimidating weapon... well actually that is what I'm saying... I'm saying that people just aren't impressed when you try to hold them at bay with an AK47/74 anymore in the mid-east."
I think that these are the words that Blaschiow was referring to. I am not entirely sure what you were trying to say here; but it came of sounding like you don't consider AK fire to be a serious threat. Â That's a very odd statement to make; even more so, since your job is to save lives that were endangered by this weapon.
Peace,
DreDay
i don't w&nt to play the devil's advocate, but i think you have to read all the words, i think what he means is the combo:
AK's in the mid east (probably old and since the fall of the regime, badly maintained) + untrained soldiers firing the weapon = not a too big threat to a trained soldier with good and well maintained weapon.
Now a little question
ak uses 7.62x39MM ammo while the G3 uses the same calibre but longer ammo (7.62x51MM); what's the difference in performance and lethality of both ammunition types?
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hoow about balancing BMP2 vs the stryker or M113? BMP2 is much more powerfull than it's american ounterpart but hey, gotta use tactics....
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saw a documentary on national geographic a bout the abrams, how they upgraded it, refurbish... they said no abrams ever got killed by another tank, they got damaged but not killed!!! only true threat so far to the abrams are rpg's and mines.
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if you can ge your special olympics to work, please post it, i wold love to have a go at this!!!
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what's the purpose of the rescue flight action?
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now that the invisible targets are avaible how do i use them for a fire range, seems the get destructed so...
I need a looped firing range where the soldiers, fire at the popup targets, the rearm, they should never fall out of amo too...
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Hi I am French/Dutch/english -speaking; I'd be glad to help out. Let me know if you need my help.
Greetz,
Varry
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I have written a general-purpose magazine-refiller that will work with any vehicle sans any pre-configuration of the script. The only problem as of right now is that it can't handle secondary turrets properly, i.e the door gunner (right side) on the UH60 and the commander turrets for MBTs will not be refilled. In the case of the UH60, it will add all the configured magazines (two) to the crew-chief (left side) weapon.As soon as someone (or I) figure out how to specify which weapon to get what ammo, I'll update the script.
It has been tried and it works with the following vehicles: AH6, AV8B, UH60 MG, M1A1, HMMWV M2, HMMWV TOW, BRDM ATGM and M113. It doesn't matter if you are completely dry or not, it refills from 0 magazines up to maximum as defined in the config.
It's sqf-based, so either you compile/loadFile it and use call, or you execVM it, and pass in a reference to the vehicle in question.
rearm.sqf:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
_veh = (_this select 0);
_type = (typeOf _veh);
_hasTurrets = (count (configFile >> "CfgVehicles" >> _type >> "Turrets")) > 0;
{_veh removeMagazine _x;} forEach magazines _veh;
_magazines = if (_hasTurrets) then
{
  _ms = [];
  for "_i" from 0 to ((count (configFile >> "CfgVehicles" >> _type >> "Turrets")) - 1) do
  {
    _t = (configFile >> "CfgVehicles" >> _type >> "Turrets") select _i;
    _ms = _ms + (getArray (_t >> "magazines"));
  };
  _ms
}
else
{
  _ms = getArray (configFile >> "CfgVehicles" >> _type >> "magazines");
  _ms
};
{_veh addMagazine _x} forEach _magazines;
how do i get this one to run?
it's that part i have trouble with:
"It's sqf-based, so either you compile/loadFile it and use call, or you execVM it, and pass in a reference to the vehicle in question."
d i put the textpad file (.sqf) in my mission folder and execute it in the init line of a helipad?
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Can this workk for the new rhs hind?
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I'd like to have airwolf in arma, either ported from ofp but with newer textures, or a brand new one. For those who don't know airwolf
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But it should still work for an AI-squad which is groupnamed in mp?
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thx for the help!! it works just fine!!!
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How do you give a group a name? I can only name one unit, if i try to name a second unit squad_11 i get an error
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Like the planesIt will seem that after 2 patchs arma is always a beta Â

...or worse...

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Sahrani population..
in ARMA - GENERAL
Posted
to put it in simple words; they're banging her till her lights go out!!