Feedback needed - Ammo box scripting in ARMA - MISSION EDITING & SCRIPTING Posted July 19, 2007 @Nikoo, please don't hijack this thread for scripting issues. It is important to stay on subject. How to go about implementing: if I was Suma I would choose the hard way, introduce a new command as suggested but disable the old one completely to provoke errors and force code corrections. I mean hey, it's not that anybody makes a living from writing AA scripts here or that AA is mission critical software to anybody's survival (even though it seems different at times ). AA is (from a market perspective) still in its dawn phase, now is the time to correct things decisively and to not encourage support of old workarounds. Too much user code probably gets carried over from good old OFP w/o any changes made. This way you'll never encourage switching from SQS to SQF btw and the usage of new/corrected commands. OFP was OFP but now it's Arma time and I think you can afford the courage to execute some changes when required. In this context I would suggest to maintain a separate Biki page that explains more about new commands exclusive to AA. Like, which commands they supercede and why etc. This would increase chances to boost the development of new/optimized code rather than being satisfied with copy&paste jobs from OFP. Just my 2 cents, Victor Btw - i voted for option 1. It is the only "logical" behaviour in my mind.