VictorFarbau
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Everything posted by VictorFarbau
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Easier ALL 1-6...
VictorFarbau replied to M.Andersson(SWE)'s topic in ARMA - MISSION EDITING & SCRIPTING
Yeah, these guys are like kids when you tell them to stay put. 3..2..1 gone again :) I got better results when using <disableAI "move"> command instead. Once done I had them recover by <enableAI "move">. The only situation I observed where they still started moving was when under attack. Give it a shot, won't hurt. VictorFarbau -
Avgani 1.5 & Afghan village 1.0
VictorFarbau replied to opteryx's topic in ARMA - ADDONS & MODS: COMPLETE
That's how a lot of Arma projects end up on local harddrives these days I suppose :) It's a hobby after all. And the environments you created are just fantastic; such love to detail. The colours are also well chosen; I never had such a clear perception of the environment in any of the stock islands. Cheers, VictorFarbau- 61 replies
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- afghan village
- avgani
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Add On Compilation for more Realism and Immersion
VictorFarbau replied to the.d's topic in ARMA - ADDONS & MODS: COMPLETE
I for one would certainly appreciate your work to be continued. Don't forget there might be many users out there whose machines will lag considerably when running ACE. Personally, I rather select my addons one by one. Nothing against ACE but I simply don't like to be bombarded with 100 tweaks when all I want is 2 or 3. Your list allows users to choose addons by description and functionality while being sure they work the way they should as they have been tested by many users before. Very valuable! Also, we will need the same when ARMA2 hits the shelves... :) My 2 cents, VictorFarbau -
Addon as background application
VictorFarbau replied to VictorFarbau's topic in ARMA : CONFIGS AND SCRIPTING (addons)
Finally back from business travels I got around to test this. Be it because called as a function or because the local variable space is updated in realtime - but it works. Only one instance remains in the end and all works fine now. Thanks guys! I guess I'll wrap one of my functions into an addon now and throw it onto the market for others to use... Cheers, VictorFarbau -
Addon as background application
VictorFarbau posted a topic in ARMA : CONFIGS AND SCRIPTING (addons)
What I want is simple. I got some scripts I need in every SP/MP mission. I thought I'd wrap them into an addon and off they go during each mission. So far no luck with my config.cpp. I formerly created addons which were put to use by placing game logic objects or invoked through event handlers. But how do I go about creating an addon where the init script is run each time a mission is started? CfgPatches is done but to which class or object do I need to attach my class so it is run automatically? Is this possible at all? Thanks for any ideas, VictorFarbau -
Addon as background application
VictorFarbau replied to VictorFarbau's topic in ARMA : CONFIGS AND SCRIPTING (addons)
For a moment I thought we'd be runnning in circles somehow Until I came back to your statement: Now, time to check whether the engine really waits for functions Also thanks to dengibtsschon for your thoughts. VictorFarbau -
Addon as background application
VictorFarbau replied to VictorFarbau's topic in ARMA : CONFIGS AND SCRIPTING (addons)
Ehrm, which object's init would that be considering that I might not have access to the mission file upfront? Thanks, VictorFarbau -
Addon as background application
VictorFarbau replied to VictorFarbau's topic in ARMA : CONFIGS AND SCRIPTING (addons)
Doh  Thanks for the heads up. Well, I can have the addon run once on each machine (like it would be when using a normal addon object). Based on role in an MP environment it will quit or run (isServer statement). But to spawn multiple instances on the same machine would mess up things for sure. That's why I was wondering if this is possible; so far I only know the concept of tying custom scripts to addon objects on the map so they're run at mission start. Problem is that I want my addon scripts to be run during each mission on each island w/o having to explicitely modify any mission files. Thanks, VictorFarbau -
Addon as background application
VictorFarbau replied to VictorFarbau's topic in ARMA : CONFIGS AND SCRIPTING (addons)
Using the global var method wouldn't work here - too much risk that still a couple of scripts would run simultaneously due to latency in var distribution. However, that XEH PostInit stuff sounds awesome. I knew I should have checked and installed the latest version - it is still in my inbox (using 1.8 at present) Thanks for the tip, I'll give it a shot asap. VictorFarbau -
Addon as background application
VictorFarbau replied to VictorFarbau's topic in ARMA : CONFIGS AND SCRIPTING (addons)
I must say that I deleted some text in my post before submission where I stated "...without abusing XEH and have the script run by each man" Honestly, I think this could be problematic. Because I am mostly using a combination of server / client scripts. The point is to run the scripts once on each machine at mission start and not by each man -> this could lead to running the same server script 100 times if 100 men are local to the server e.g. VictorFarbau -
Chevy Impala 2006 OLD / NEW MODEL
VictorFarbau replied to EcOGunner's topic in ARMA - ADDONS & MODS: DISCUSSION
Jeez people have no nerves these days  There used to be a time when there was cooperation between addon makers and it happened you would find the same parts in mutiple addons. I didn't mean to say you stole anything at all!!! Only recently there seems to be a real frenzy with people accusing each other of stealing even the smallest details. As you correctly pointed out lots of models and textures can be found on the internet anyway. To me it just looked as if you were using the same laptop and some console parts and I won't start counting pixels since I don't care. All I was and am still wondering about is whether you will bring these items to life somehow or if they're more on the decoration side. Cheers, VictorFarbau -
Chevy Impala 2006 OLD / NEW MODEL
VictorFarbau replied to EcOGunner's topic in ARMA - ADDONS & MODS: DISCUSSION
Looking good - it looks like as if you're using console parts and / or the laptop of Delta Hawk's police car. Will the laptop have any special features as well? Regards, VictorFarbau -
Civi dies as he picks up a weapon
VictorFarbau replied to Kerry's topic in ARMA - MISSION EDITING & SCRIPTING
Killer -
Civi dies as he picks up a weapon
VictorFarbau replied to Kerry's topic in ARMA - MISSION EDITING & SCRIPTING
So picking up any type of weapon should kill the soldier? Because you also say "or the weapon and ammo will atleast be deleted" - which is a totally different approach. Bottom line: I guess you just want some people to not be able to pick up any weapon, right? VictorFarbau -
Hm, you're not referring to my changed Mig23/27 engine sound, are ye? "Optimizing the sounds" would be way exaggerated I guess. Anyway, let me know. Regards, VictorFarbau
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Hey wld427, dunno, have you seen my post in the release thread? As you mentioned you were going through RPT issues: Hello, BUG REPORT - I got an error in arma.rpt: I don't have the Mig21 addon installed so I guess that's the only reason I saw this. I traced it back to the following files which contain illegal references to your Mig21 addon: I guess that requires a minor fix by the model editor some day? Regards, VictorFarbau
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Hello, BUG REPORT - I got an error in arma.rpt: I don't have the Mig21 addon installed so I guess that's the only reason I saw this. I traced it back to the following files which contain illegal references to your Mig21 addon: I guess that requires a minor fix by the model editor. Continuing to test this bird; having lots of fun Regards, VictorFarbau
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The basic issue was that PMs were not delivered which eventually led to false assumptions about my intentions. For me that part of the discussion is closed. The rest goes by PM (which apparently work now). VictorFarbau
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Lower your weapons. I didn't come to piss on anybody here today. If so you would know by now That makes me wonder whether there was a problem with the board mailing system. I checked into my messenger again; found your and my PM back from Dec 20th and that's all from your side. I still have the reminder msg to you in my sent items from Jan 2nd. Who were the others and have you checked whether they received your mail at all? Well, I understand by now you assume nobody spends a minute to help you but takes the liberty to modify your work. But in my case you're freaking for no reason. And I won't steal anything. I modified this for my personal liking and as I said: Since you didn't react to my PM this was just meant as a suggestion. I hope this clarifies my intentions. No patronizing or stealing intended. Anyways, the offer's of course still there. If you're interested in the soundfile or any other help on the Flogger I am still here. Not sure about PMs; anyway I will send you a test PM now just to check. Cheers, VictorFarbau
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Hey wld427 - I don't understand I offered my help to you a while ago. You wanted to send me a download link which I never received. I sent you a reminder whether I am still on with testing. Never received an answer to this as well and now I saw you just released those planes. So I assumed you decided against any such help / suggestions... Cheers, VictorFarbau EDIT: Meathead, is this necessary?
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Awesome work. As you know I was holding mt breath for the Floggers I admit I modified the addon rightaway. The engine sound was too scratchy for my taste and the inside sound level was too high when using VOIP. I recently captured an Su27 sound from Youtube, cleaned, cut and looped it for later use. Seems to me this is the right addon to put it to use. Let me know what you think; if you like it I could send it to you by mail. If not then I'll keep it for my personal version. Also added a insideSoundCoeff line into the config with a moderate volume setting (0.4). Flogger changed sound and inside coeff Cheers, VictorFarbau
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forums.bistudio.com PUBLIC BETA
VictorFarbau replied to Jennik's topic in BOHEMIA INTERACTIVE - GENERAL
Good to see there's still budget for this branch of the company Personally I had some problems with readability (light yellow text on light grey background and some other unfortunate color combinations). I'm coming to an age where I depend on more contrast apparently and I don't want to lean forward all the time   Thus I hope the forum software will allow for custom color schemes or skins. Thanks for considering this, VictorFarbau -
I wonder, is there any difference in behaviour when calling SQF from SQS scripts? I am calling some new SQF scripts from SQS scripts and I don't see that the SQS script is waiting for the SQF to finish. It just carries on and quits correctly. VictorFarbau
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Hey Delta, I read you have some time constraints as of next year? Well, it would be a pity if those models never get released. I think we don't have enough cars in Arma yet so every vehicle counts If you could be more specific on what needs to be done (only scripting?) this would make the bait probably look bigger for the folks you need. Including myself, even though I cannot say I got experience with addon scripting particularly. Regards, VictorFarbau
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Excellent addon, thanks for the time you spent to create this. My favourite throughout all seasons of the year VictorFarbau