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Vänskä

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Everything posted by Vänskä

  1. Quick search came up empty and I dont have dedicated server to find this out with. Why dont helicopters unload cargo in dedicated server when there´s no AI onboard (besides chopper crew)? It works with AI onboard aswell as in editor or when hosting a server yourselve (myselve that is), but not in dedi server wo AI.
  2. Vänskä

    SQF revive script

    I wonder would it be possible to make the changes of succesful reviving depending on how long it takes the reviver to get there?
  3. Vänskä

    Coop maps by me

    I´m gona stick with this one thread from here on and update it as the maps come out. Every mission features: -Spectating script 1.01 by Kegetys -NO Respawn -They are all tested and working I dare say Coop missions: co 08 Gone Bad (New! 12.11.2007, Queens Gambit Required) -Play as mercenaries and survive You have arrived in a small island of Porto to sell weapons to local paramilitary warlord Idi Hassan. Warlord has arrived with his bodyguards and deal is about to take place. co 10 Rahmadi -Spec ops assault mission -Player side West Tonight we hit those insurgents ***** hard! Our sources indicate that they are supplied by a western arms dealer, who´s identity remains unknown. However we are certain that a major transaction is taking place on a abandoned airstrip here. Your mission is to raid the airstrip and kill the arms dealer. You must also kill the insurgent leader buying the weapons. Secondary objective is to secure the village of Rahmadi. Remember you are NOT to shoot unarmed civilians! Insurgents forces are mainly rebelious armed forces of the Sahranian military but they have probably recruited a good deal of civilians ass well. co 10 The Abandoned Hotel -Spec ops assault mission -Player side Independent We have found out that South Sahranian communist pigs are developing biological weapons! This must come to an end immediatly! Enemy is using abandoned hotel to conduct experiments on humans. You must blow up that hotel and everything in it! We also have intel that convoy is leaving from the hotel any minute now. There might be infectees on board. That convoy must never reach the crossroads. After completing you objectives proceed to the extraction LZ. Make sure it´s clear and call extraction via radio! co 12 Last Stand -Defence mission -Player side East Our army has abandoned us because of the colour of our skin. Not only that they are determent to hunt us down. However our western friends have promised to rescue us. We must make our last stand until rescue arrives. Twelve of us have organised defences in the Cape of Cabo Gavio. We have also managed to steal good deal of weapons. Fight back the enemy until rescue arrives and seek refugee from the west. co 13 Paraiso -Urban assault missions -Player side East Enemy has been surrounded in to the former capital Paraiso. Yet they refuse to surrender. Problem is that those wannabe Americans still have a good deal of antiaircraft capability. Our Airbase is practically shutdown until we can rid of those vulcan´s in the city. Leaders of the former goverment still reside in area of the presidential palace. We want them dead to break up enemys morale. Mechanized infantry is in position to commence attack here. Especas squad has been able to infiltrate in to the eastern parts of the town. Get ready to fight! co 15 Terrorit threat -Assault mission -Player side West You have infiltrated in a known terrorist base west of the Sahrani coastline. Your mission is to seize terrorist operations in the islands. HQ want´s intel on a bomb manufacturing and testing site. Observe the site before you engage. Terrorists are training troops in the ruined village here. You are to eliminate all hostiles. Primarily target training instructors. You must also destroy ammunition depot here. After first island is clear seek transport to the next island and find and eliminate terrorist leader Hassan Rushdie. After completing your objectives you can call extraction via radio. Note that terrorist might have some AA capability. co 16 Hunters in the Dark -Spec ops assault mission -Player side West After taking the control of Rahmadi we have established a base there - Camp Carneval. Tonight we will execute a mission as a preperation to our invasion of Sahrani. Earlier today one our blackhawks had to do an emergency landing somewhere here. We suspect the pilot´s were killed but chopper wasn´t destroyed. You have to destroy that blackhawk before enemy gets valuable intel from it. You will have airsuport on this one. Use it well. Pilots will start from the Camp Carneval. There is a AH-1Z and AV-8B (GBU) at your disposal, and also a couple of blackhawks in case you need them. You will also have some targets of opportunity. Take them out if you can. Think carefully when engaging the enemy. You will be greatly outnumbered if you try to take them head on! All the maps in one rar file. This hasnt been updated since Mar. 23 2007,19:02 It has them all except the newest one. You can download also at Armaholic. Please keep the thread clean. Report bugs if you find them. Have fun!
  4. Vänskä

    Coop maps by me

    Yes, it is. Others are not. Im sorry there wasnt no mention, though it is mentioned that the island is porto.
  5. Vänskä

    Coop maps by me

    No, and I really dont see how it´s relevant here. Thats just cheating.
  6. Vänskä

    Vehicle Radios

    I once posted an example how to make a radio to a vehicle. The post was titled Vehicle Radio but the search function doesnt work for me atm, so I cant find it. It might point u to the right direction. I think it was atleast six months ago.
  7. Vänskä

    Coop maps by me

    co 08 Gone Bad (New! 12.11.2007, Queens Gambit required) -Play as mercenaries and survive You have arrived in a small island of Porto to sell weapons to local paramilitary warlord Idi Hassan. Warlord has arrived with his bodyguards and deal is about to take place.
  8. Vänskä

    Editor Database

    Link not working. Any place to found these?
  9. So I took the moves list and tried it a bit. I made some description of the moves. You can download the textfile here. I didn´t go trough them all so feel free to add up. Have to add my
  10. Vänskä

    co 15 Terrorist threat

    co 15 Terrorist Threat Armaholic link Description: -------------- You have infiltrated in a known terrorist base west of the Sahrani coastline. Your mission is to seize terrorist operations in the islands. HQ want´s intel on a bomb manufacturing and testing site. Observe the site before you engage. Terrorists are training troops in the ruined village. You are to eliminate all hostiles. Primarily target training instructors. You must also destroy ammunition depot. After first island is clear seek transport to the next island and find and eliminate terrorist leader Hassan Rushdie. After completing your objectives you can call extraction via radio. Note that terrorist might have some AA capability. Features: -No respawn -Clear objectives -Spectating script Have fun Latest versions of my previous maps (this one included) here. These only include minor changes. Decide for yourselve if u wanna update (mainly just limited the side in spectating scripts).
  11. Vänskä

    Coop maps by me

    co 10 The Abandoned Hotel -Spec ops assault mission -Player side Independent We have found out that South Sahranian communist pigs are developing biological weapons! This must come to an end immediatly! Enemy is using abandoned hotel to conduct experiments on humans. You must blow up that hotel and everything in it! We also have intel that convoy is leaving from the hotel any minute now. There might be infectees on board. That convoy must never reach the crossroads. After completing you objectives proceed to the extraction LZ. Make sure it´s clear and call extraction via radio!
  12. So ArmA seems to have a feature that a mission ends when all players are dead and this seems to happen instantly. I found this annoying, so how do I work around it if I want to make an outro or simple end trigger with a delay.
  13. Vänskä

    To make dieing less painfull

    Very true, but the fact is that many of the mission are not too high quality, and by this I mean triggers not working, buggy intro´s and other stuff not related to playability of the missions itself or the way it´s made. So it is known that people fix this things to play these missions in their servers, without taking any credit away from the original author. I´m not saying wheter this is a good or bad thing, but the bottom line is mission maker´s have really no control over it. Though no one ought to never share a mission forward if it´s edited by someone other than original author.
  14. Vänskä

    To make dieing less painfull

    Hi, I´m not telling anyone how to make your missions, but I see little reason not to use the Spectating script by Kegetys in your missions. It´s pretty sweet and being dead isn´t so boring anymore. I would really urge everyone to use it in missions where u really die (no respawn). Check it out at least if u are not familiar with it.
  15. Vänskä

    Problem with moves

    Set unit behaviour safe or careless. This u can do in units init field, example: this setbehaviour "careless" If it´s set to "safe" he will rise up (or go prone) when action takes place.
  16. Vänskä

    To make dieing less painfull

    Music to my ears. Besides, try to kick the server admin in the balls, of the server where you are playing on to add it in the missions that did not include it I think we got our hands full at our server just testing maps made by someone else to keep up some quality. Another thing is that ArmA doesn´t wanna overwrite existing maps without a server restart. All in all, I might be just lazy.
  17. Vänskä

    To make dieing less painfull

    Music to my ears.
  18. I´m trying to make a radio play music. No problem there, but when it plays it, it can be heard miles away and you really can´t tell the origin of the sound. I´m using just basic: radio say "mysound". Same problem if I try to make units say something. Classes etc. should be fine. Turning down the volume from the description.ext has no effect (except if I turned it too low, I hear nothing). If I move my player far enough the sound can´t be heard so it doesn´t play like "music", but it doesn´t play properly at all. Any help? I wonder if this is just a problem with my sound settings?
  19. Vänskä

    Problem with sound volumes

    Doesnt work for me so I guess it´s a problem with my gear.
  20. I though I once saw more complete description list for moves than in biki. Didn´t find it with search. Could someone enlighten me?
  21. Vänskä

    Moves descriptions

    Well the biki link to moves was in my first post so I obviously found it. But I though I saw more comprehensive list here in the forums once. I´ll contribute to biki once I go trough them.
  22. Vänskä

    Updated coops

    Fixed the bug in the spectating script described here. Fixed versions in the at same links in the first post. Armaholic link updated as well.
  23. Vänskä

    Updated coops

    Here are the final versions of my coops: co 10 Rahmadi.Sara.pbo co 12 Last Stand.Sara.pbo co 13 Paraiso.Sara.pbo co 16 Hunters in the Dark.Sara.pbo Download here Download at armaholic.com I included Kegetys amazing spectating script to each of them. I also checked that they should work fine with the 1.04. No respawn, no intros and clear objectives.
  24. Does anyone know what causes this "Cannot create system memory surface: 8007000e"? Specs: ASUS S775 IP965 DDR2 SATA2 CORSAIR DDR2 KIT 2X1GB 800MHZ HEAT SPREADER 2 x SEAGATE BARRACUDA 7200.10 320GB SATA INTEL CORE 2 E6600 2.4GHZ 1066/4M S775 GeForce 7900GTX 512MB GDDR-3 650MHz (NVidia ForceWare version 91.31)
  25. Vänskä

    Bullet Fire and Flight Model in 1.02

    Did you guys read this thread?
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