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Vänskä

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Everything posted by Vänskä

  1. Vänskä

    Make soldiers sit down and stay down?

    You can just make a waypoint or a trigger. Just type on the "on activation" field: unitname playmove "movPsitMstpSlowWrflDnon" (for example) Unit needs to be in safe or careless mode in order to stay seated. Description of some moves is buried here. You don´t have to do any sqs or sqf script files.
  2. Vänskä

    Civilian changing sides?

    Remember if you do this and edit the soldier (or even "open" it) in the editor the side is set back to original.
  3. Good old setpos getpos does seem to work on every object in MP. I´ve always been using this setpos[getpos yourguy/object select 0, getpos yourguy/object select 1, 1] to fix the position of objects or units (in OFP I mean). However in ArmA I noticed that this does not work for most of the objects (it does work for units). And actually it does work for objects in the editor but when you take your mission to MP (dedicated server) you could get some funky results. Anyone know what I should use to make this work?
  4. Vänskä

    Moves descriptions

    Yes. And this is how you should use them if you really into this animation/moves thing. This probably also the reason why I didn´t get proper results from every move when I tested them simply on playmove. I´ll just try to provide some kind of list. Use them as you wish.
  5. Vänskä

    Moves descriptions

    I´ve received some questions regarding how to use these moves/animations. I do not have a single answer to this. I tested them using a simple trigger: 1) You have a soldier. Give him a name, for example mysoldier 2) Make a present trigger. OPFOR present for example (make sure that OPFOR is present) 3) In the trigger put something like this in the "on activation" part: mysoldier playmove "AmovPercMstpSnonWnonDnon_exerciseKata" That´s the move for that kung fu thing for example. Executing via triggers can be of course done by multiple different ways. Another way to use these is in waypoints. Just do the same thing in "on activation" part. My opinion is that whenever possible use the playmove command. When using switchmove the animation do not often stop or return the unit in a normal state, this might have some unwanted results. If you must use switchmove you can return the unit in a "normal" state simply by executing mysoldier switchmove "(leave this empty)". Yet I see little reason to use switchmove if playmove can be used. Multiplayer behaviour of moves is unknown to me. I was planning to add the description to the wiki as well, but it seems that I lack the skills (Yes, I know it´s easy). But maybe someday when the list is more complete. Anyone who want´s to do this feel free.
  6. Vänskä

    Operation Nova COOP 1-10

    Might wanna check this out.
  7. Vänskä

    co@ 10 Rahmadi

    Spec ops coop for 10 players. Download here. Tested and working.
  8. Vänskä

    animation codes

    Has anyone started to work on descriptions for all the moves? Or is there any place where one should post these description? I´ve been going trough them.
  9. The old UnPBo has worked fine for me.
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