Vänskä
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Everything posted by Vänskä
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Starting a mission near the water = random crashes
Vänskä replied to Lolsav's topic in ARMA - TROUBLESHOOTING
This seems to be a common problem and to make matters worse every second (user MP) mission has a heli-insertion at the beginning or they just start from the shore. I also saw someone suspecting that this is not about water but about boats. I don´t think that this is the case, having seen this same problem with missions wo boats (they could make it even worse though). They really ought to fix this quickly. I can say about my mission, co 16 Hunters in the Dark, that it has no scripts nor anything else special and it´s seems to crash at the beginning more often than others missions. It seems that when missions starts near water it consumes a huge amount of bandwitch in dedicated server. Can someone confirm? Crashing is not the only problem near water. To me it seems that also the "can´t do anything" bug occiurs more often in these scenarios. (Can´t do nothing but type. Even the esc key does not work). -
Plan was to make a vehicle radio for the game which would work in MP as well. I somewhat managed to do this but it didn´t come out very "clean", cause I know very little about scripting. I managed make a "radio" which only plays music to those inside a vehicle. I made on and off switch for it and three "channels" to toggle trough. I failed to make it so that the radio would play the same "channel" to everyone in the vehicle. So as it is the radio is kind of a personal radio for each one in the vehicle. Anyone can switch channels or turn the radio off not effecting the others. One might call it a feature, but it was not my goal. Problem is, that this is not exactly a simple script. So I made an example mission and hope that someone makes a decent script out of it. Though it can be used as it is, but it isn´t probably very practical. Download example mission I tested it a bit in dedicated server and it worked fine.
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Mission type: COOP (like allways ) Players: 1-13 Language: English Description: Read the brief Download here. I will also update my previous missions shortly.
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Disable voiced orders and radio
Vänskä replied to Balschoiw's topic in ARMA - MISSION EDITING & SCRIPTING
I´m not sure if I understud you correctly but can´t you use enableRadio ? -
How to play CZ/GER version completely in English
Vänskä replied to sickboy's topic in ARMA - GENERAL
Very nice work. I think the readme should say which files are going to be modified. Or did I just miss it? -
Placing soldiers on rooftops
Vänskä replied to This kid's topic in ARMA - MISSION EDITING & SCRIPTING
You might wanna check out BIki for scripting (including what you can do with the init) command. And. ofpec for tutorials how to do things. -
Can the helos now fly above 400 meters?
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Cannot create system memory surface: 8007000e
Vänskä replied to Vänskä's topic in ARMA - TROUBLESHOOTING
ArmA version 1.01.5094 Czech (patched to english) Resolution 1280x1024 Everything on high except postprocessing on low. I get this crash pretty randomly. Might be because I alt-tab a lot from editor or just the high settings? Though the game runs just fine with the current settings. Have to see if the 1.02 is of any help to this. -
get individual CIVILIAN units to be part of east/w
Vänskä replied to SkogUlv's topic in ARMA - MISSION EDITING & SCRIPTING
You might find something usefull on this thread. -
This is an editing issue not a general sound issue (might be related though). So I´ve been trying make a few simple things: make an unit "say" something and make a radio play music (by using say). I managed to get both of these to work but the problem is the sound is WAY too loud. For example I have radio playing "music" (class is a sound) but the only way I can set the volume level correctly (so that it can´t be heard ten miles away) is to set it from description file to something like 0.001. It works fine when you don´t do anything. But instantly when another sound is heard (a footstep for example) the radio stops playing and starts from the beginning. I have a three minute radio loop and I would like it playing and looping all the time. This is also the same when I have an unit to say something. Weirdest thing is that I can´t even do it the way it works (above), if I change the place of the radio. Even if I set the volume to 0.001 it can still be heard miles away (like it would come through radio). Though yet again when a sound is heard the music stops and plays from the beginning. What am I doing wrong? What I managed do right was to make a "vehicle radio", which only plays to players inside a given vehicle. I managed to do even a channel switching system to it. This I did by using music (class) so it doesn´t help me with the problem above.
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Placing soldiers on rooftops
Vänskä replied to This kid's topic in ARMA - MISSION EDITING & SCRIPTING
edit: Deadfast beat me to it Hmm, what does that mean? It means that setunitpos does not work (hope they´ll fix it). I do not know a proper way to make them stand permanently, but I think I saw something about issuing them an order of some kind. Waypoints just don´t seem to work in urban area. AI goes wondering or runs against the wall if you give him a waypoint like guard (I think it doesn´t even matter what the waypoint is). This can be a matter of meters wheter or not the AI stays put. AI can´t also go between some objects like two houses, or even cars. There is some kind of invisible barrier stopping them reach the waypoint in some locations. However AI does seem to find their waypoints if their can use roads (in the city) or if the area is just "wide" enough. This is really pain in the ass trying to make urban missions. If you don´t issue any waypoint to an AI it will most likely stay put. If you want to change his combat mode just do it in the unit´s init field (this setbehaviour "safe" for example). -
Getting an AI soldier to use the laser
Vänskä replied to MehMan's topic in ARMA - MISSION EDITING & SCRIPTING
If the AI has no other use you can removeallweapons except the laser (or removeallweapons and add the laser) and then use dofire on a target. Not very fancy but should work. -
How can I refer to units in a cargo like I can refer to units in a driver, gunner, commander or turret seats. For example: player == driver myvehicle How do I do this for those "riding on back"?
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How do I refer to units in a cargo?
Vänskä replied to Vänskä's topic in ARMA - MISSION EDITING & SCRIPTING
Thx mate much appreciated! -
At least this works. I would still really like to know how do you disable the annoying autostart of the missions? And also how do you make a server run permanently on veteran mode?
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I didn´t find anything on this in the Helicopters in AA thread (which is now closed) so thought I post this here. Helicopters can´t fly above 400 metres. Can someone confirm this? I know they are reworking the flight model, but I though I post this since I haven´t seen this reported elsewhere.
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Some scripting problems [noob question]
Vänskä replied to milobr's topic in ARMA - MISSION EDITING & SCRIPTING
But when the character runs it, he only gets the AK without any ammo. Can anyone help me? Thanks. this addweapon "AK74"; this addMagazine "30Rnd_545x39_AK" You have to put this on your units init field. If you use it in another context you have to replace "this" with your units name. -
Clients can't see elevated objects.
Vänskä replied to Dallas's topic in ARMA - MISSION EDITING & SCRIPTING
It does not work in multiplayer like it did in OFP. This has been tested on dedicated server. You probably did see them correctly being the host on a non-dedicated server. This is concerning objects and such. It does work in the editor and SP like it used to. I do not know why it does not work in MP. It also seems to work on units. "it's a ArmA cfg issue. Some objects do float and some just ignore the command." Quoted from armedassault.eu forums. -
System: ASUS S775 IP965 DDR2 SATA2 CORSAIR DDR2 KIT 2X1GB 800MHZ HEAT SPREADER 2 x SEAGATE BARRACUDA 7200.10 320GB SATA INTEL CORE 2 E6600 2.4GHZ 1066/4M S775 GeForce 7900GTX 512MB GDDR-3 650MHz (NVidia ForceWare version 91.31) The game runs really sweet for me. I play it on 1280x1024 resolution and everything on high (except postprosessing since I don´t like how it looks) and I have a viewdistance of 3500m. I can run the game also everything on very high including 10 000 viewdistance. The game runs fine, though I get some LOD issues and random crashes by that memorything. Here some of my experience. Viewdistance does effect my FPS (it being somewhere around 40-60 usually) very little. But there´s little point to keep it much over 3000 because the objects won´t still be drawn. Changing resolution has some effect but I don´t need better FPS and my monitor doesn´t support higher resolutions. Texture settings is the probably the one what causes my some problems if I set very high. I will eventually run out video memory. This has also some effect on the FPS. Postprocessing has also some (quite a lot) effect on the FPS. Object detail is somewhat the same as texture detail. Slight effect on FPS. Shading doesn´t seem to have any effect on my FPS. So in my experience biggest factors are resolution, objects, postprocessing and antialiasing. And yes my FPS goes down like everyone elses when going into dense forest, bushes or such. Grass can be a problem if you use scopes or binoculars (specially when lying on the ground) FPS can drop from 40 to 10 instantly, but this not such a big or a common problem. Practically all the issues I´ve have are MP related but that´s a different story and it´s a no short list.
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Quote from BIKI "BI suggests that you email support _AT_ bistudio.com with both these files, it will help improve the stability of future patches." Referring to arma.rpt and arma.bidmap files. My arma.rpt file is 14 476 KBs I have no e-mails supporting this big of file. I wonder how I could tribute to the future patches not being able to even sent these? Just in comparison my flashpoint.rpt file is 244 KBs and I´ve been running OFP for more than 2 years now. I wonder if somethings wrong? Though the game runs just sweet for me. My issues are mostly MP related.
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Players who have just connected (the island hasn´t been loaded) will almost certainly not have enough time to load the mission and the island before the game start from the briefing. And then if there´s some fancy stuff in the mission init all hell brokes loose. There must be a way to remove this or set the "startmissiontime" or whatever so big that this doesnt affect anyone. I would also like to know how to set the veteran difficulty so that is allways on in a server.
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It´s not a "majority decision" game will start even if no one has pressed "OK".
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Couple of more coop missions. co 12 Last Stand.Sara.pbo a defence mission. Fight to survive. co 16 Hunters in the Dark.Sara.pbo a spec ops assault mission with multiple objectives (piloting also).
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Deleting your default user profile from ArmA might (will?) also cause this problem. Solution works fine, though you´ll need to adjust your settings once again.
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Having problems with this as well. Any solutions yet?