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Victor_S.

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Posts posted by Victor_S.


  1. Hey guys, I was installing a game on my computer yester day and it was taking much longer than normal.  Finnally I looked in task manager and realized it had frozen.  I tried several times, but it keep freezing.  I tried restarting my computer but it wont start now.  It either crashes at the loading bar for windows XP or a few seconds after the power is on.  I was thinking my hardrive has failed.  Does anyone know what might be going on?


  2. I knew how to do this in ofp, but arma scripting is slightly different.  Hmmm I did it so the grenades would be shot up at random angles so they would land randomly around the center.

    here is a script I used in ofp.  I changed some things so it might work in arma, but  no garantee.

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_limit = _this select 0

    _count = 0

    #loop

    ?_limit == _count: exit

    _shell = "handgrenade" camcreate [getpos tag select 0,getpos tag select 1,+40]

    _shell setvelocity [0+(random 45)-(random 45),0+(random 45)-(random 45),(random 10)+20]

    _count = _count + 1

    ~1

    goto "loop"

    put a game logic down where the mortars will originate.

    tag being the name of the game logic.  You might try different things is handgrenade doesnt work.

    Make a trigger and in the on activation line put [# of mortars] exec mortar.sqs

    put the code above in an sqs file in the mission folder and name it mortar.sqs.  replace # of mortars with how many you want.  also you can adjust the ~1 at the end of the code to whatever number you want, it is the time inbetween mortars.  Hope this helps.


  3. 8 veiws is nothing, and you count towards the views. Ever thought that maybe the people who viewed your topic don't have the answer. Posting like that isnt going to get you much help. By the way, put something in the title so people will know what your asking istead of having to open it and adding to your view count...


  4. Quote[/b] ](Especially the C&H maps by chillmasta)

    Was that really necessary?

    Anyways most people play coop because C&H tends to draw in a different type of crowd. Alot more cheaters and tking and such tends to happen when you respawn over and over. Coop lets people get together with people they know and play a more tactical game. Plus there are already a gigantic selection of coop missions which makes it easy. You might try playing some CTI games. That way you get to play against other people on a big map. There are always some of those going.


  5. I understood what you are saying, but like was said, the zoomed out iron sight would look weird and I think it would be impractical. And despite your photoshoping skills moving the gun around in first person would block to much of the screen. In real life you can look around easily and you have a better view than a computer monitor can give you. I think the way bis did it is a good comprimise.


  6. adding a placement radius of 200 does nothing to the randomness of where they go. The radius is only for activating things that are in the radius. Like if I want something to happen when a unit enters the radius I can adjust the size, but the actual waypoint is still in the center. You will need some scripting to get what you want.

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