Victor_S.
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Everything posted by Victor_S.
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I believe there is supposed to be wheels in the geo lod, though im no expert.
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tell me how to use this?
Victor_S. replied to zerospeed's topic in OFP : MISSION EDITING & SCRIPTING
You can create a group like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">team1 = group this put this in the team leaders init line or put it in the init line of everyone you want in a group. Now you can use an entire group in a script instead of just one person, like combat agent did. -
I think the Americas army ragdoll effects are done very well and look as realistic as I have seen in any game. The latest patches for it have made the ragdoll system much better. It gave weight to the right places so you dont have the ragdoll effect looking rediculous. As for AA I say that ragdoll is not needed. For the distance that you are fire at targets from you cant see them well enough for ragdoll to look good, and it is a resource hog.
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well alot of the graphics in the ofp combat photography thread are because the pictures are edited with photoshop or some other image editing program. They probably used dxdll by Kegetys and turned up the AA and AF
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Don't know about that, but you could script it easy enough. You could acctually do this with out scripts. put a parachute on the map name it para and in the init line put: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setpos[getpos this select 0,getpos this select 1,+9999] Make a trigger that activates on radio alpha then put in the on activation line: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">para setpos[getpos player select 0,getpos player select 1,getpos player select 2];player MoveInDriver para to use it just jump off the building and press the radio alpha in the radio menu. You can also make it fancier by making the parachute slow you down from the speed your falling or make it face the direction you are when it opens, but this should work.
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Good World War 2 mods with missions, etcs.
Victor_S. replied to Shottie's topic in ADDONS & MODS: DISCUSSION
I would suggest Libmod. Invasion44 is a demo and is not as good as Libmod. When Invasion44 releases part 1 then I would download that. Libmod is high quality addons and effects. It is between the russians and the germans and has planes, tanks, cars, and tons of units. You can try FDF ww2 but you need the FDF mod first. Just go to ofp.info to find the mods. -
Well it seems that you have picked up modeling so well that if you really applied yourself you could pick up the config and animation work no problem. Once you get that down you can continue to produce addons at the rate you are now, but you will be making complete addons rather that half finnished ones. Keep up the good work.
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I know these have been mentioned already but: Band of brothers Behind enemy lines Three kings Saving private ryan and some others
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Lol ive gotten close to the limit, about 1 fram every 2 sec.Dont remember the exact number, in the thousands.
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My questions about editing and scripts
Victor_S. replied to cobra5000's topic in OFP : MISSION EDITING & SCRIPTING
I suggest you forget about trying to swap the two helocopters for now, because it would be too hard and your obviously just starting off. As soon as ofpec comes back up go there and read up on some tutorials and you will be able to figure out most of your problems. -
Im guessing no, they have to pay for the development of the game some how and a large protion of the buyers are probably going to be ofp1 players.
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Have you tried autocenter 0
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I dont know if this has been said and im sure if its not already planned it wont be added, but I hope there is some kind of bullet penetration system. Bullets can go through objects, people, and the slow down with the hardness of the object. Larger ammo will go through more. Again probably already said but would be a nice feature in OFP2
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Lol that was great. I like the connection part Offtopic: sigh wont be posting anymore for a while off to basic training
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no i dont think it is that pbo, that one is probably for smoke scripts or animations. Large packs like RHS, i havent downloaded it so I dont know, probably have one large config for every thing. unpbo file that you suspect could have the config and when you find it open it with notepad. Look for the Cfg weapons section and do like I said in the previous post. oh and every addon for ofp is a pbo so the pbo utility will open everything. and yes if you increase the speed its range will increase. Though the bullets dont disappear so it will make the bullet fly with a flatter trajectory i think.(sp?)
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do what messiah said and it will probably solve your o2 blurry texture problems.
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Interesting article on the state of simulations
Victor_S. replied to sputnik monroe's topic in OFFTOPIC
Well since ofp2 has decent graphics maybe it will attract more gamers, and maybe get them into sims. -
I voted Y2K3 because I have not tried ECP yet. Though I dont think you need a poll just to see which you should download, and in the future dont make polls titled question or poll. Name them Y2K3 vs ECP or somthing relevent to the topic.
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download the pbo utilities from here unpbo the addon you wish to edit and open up the config file. Look under the CfgWeapon section and edit the initSpeed. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">initSpeed=900; (Put whatever you want the speed to be instead of 900) or if you mean the rate of fire <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">reloadTime=0.04; (this is the time inbetween shots) now there might be more than one reload time for single, burst, and full auto so you will need to change each of them. After your done select the addon folder in your pbo pack utility and make it back into a pbo and put it in your addon folder. If you need anymore info go to: Operation Flashpoint Editing Center
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has he tried unblocking ports 2302 and 2303(those are the ports right? )
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I like the trees that are in ghost recon 2, They look very real to me.
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what if you put a 3d object and textured it with blurred textures and either used setobjecttexture or have the object rotate. I think that would get the job done.
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do you mean like a blurred effect, if so then no. I dont think its possible. Though I could be wrong.
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There was a thread about paying for addons that just got locked recently. Placebo, the moderator, said that there shouldnt be any discusion of paying for addons in the forums. I also dont think youll have much luck selling addons here because there are so many high quality addons for free, Including the types you mentioned. I suggest you just try to sell them on turbo squid and continue to look for a job. Good luck
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Wow it looks great. A new head model makes all the diffrence in how the soldier model looks.