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Victor_S.

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Everything posted by Victor_S.

  1. Victor_S.

    I`m back

    If you didnt know i suggest you go here for all your addon needs. ofp info
  2. Victor_S.

    Avalanche victim escapes by getting pissed

    Wow what a story. I wonder how deep he was
  3. Victor_S.

    What do you play Ofp with?

    It will run most any game on good settings AMD Athlon XP 3200+ 2.21GHz 1GB RAM
  4. Victor_S.

    maybe this makes 3D sights possible?

    like blackdog said i think it would be much better jut to have a 2d sight which looks 3d. offtopic- @kyleSarnik so if there are animations that let you move does this mean an animation could be made so you can reload while running
  5. Victor_S.

    Mlod 1.75+ BIS models

    You should try this tutorial. Its not on making units but about everything else. Its step by step and it gives you all the stuff you need. You can even download the addon it teaches you to make to see how you did. Tutorial
  6. Victor_S.

    SFP_EditorGuy

    Lol ya all i do is press v and it goes back to player
  7. Victor_S.

    First imported model from pc halo

    Sounds like you got some amazing stuff going on there cant wait to see it.
  8. Victor_S.

    Please help

    I want to install delta force BHD but it is giving me an error. I have had this game on my computer before so i know it will work but now its not, here is the error im getting. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> 16 bit Windows Subsystem C:\WINDOWS\SYSTEM32\AUTOEXEC.NT. The system file is not suitable for running MS-DOS and Microsoft Windows applications. Choose 'Close' to terminate the application. Do i need to change something in the BIOS or something else? any help would be fantastic.
  9. Victor_S.

    Please help

    Holy crap i figured it out. Looked it up on the microsoft site. My thing for running 16 bit dos programs was corrupt. I added a couple lines into my autoexec.nt file that microsoft suggested then to be safe i copied it into my system32 folder(which i think it was supposed to be there anyways). Now it starts them up fine. i feel so smart thanks for the replies though.
  10. Victor_S.

    Bn880's Tracers V1.0

    Very nice. I dont know if this has been mentioned or not but i found a bug. I had a BAS ranger with a silenced mg and if you fire too quickly at the ground it creates alot of explosions its wierd.
  11. Victor_S.

    where do i put this addon pack

    make a mod folder like mr. tea said, but if you decide not to you have to put any recently made addons in your Res addon folder.
  12. Victor_S.

    Good FREE Games

    Stick soldiers @ megagames in freeware section its a 2D stick figure deathmatch game. Very customizable
  13. Victor_S.

    Falcon 4

    Im going to go buy one right now. Probably gunna go with lo-mac because FS2004 would probably get boring and lo-mac is 20$.
  14. Victor_S.

    Falcon 4

    Thats what i thought and i just went to the lo-mac website and was very impressed by the movies they had there. Â
  15. Victor_S.

    Falcon 4

    I was about to make a post about this and saw yours. Should i get Locked On modern combat or FS2004:century of flight? Locked on I get to shoot stuff but im unsure is anyone plays online or if its any good. FS2004 looks amazing but Im not sure if ill get bored of just flying and not shooting anything(though there is stunt flying and crop dusting :P) which would you guys or girls recommend???
  16. ok I made a custom grenade launcher and my config is not working. Â When i start up ofp it gives me this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Config:'{' after class mv203Muzzle : GrenadeLauncher I looked at another addons config so im not sure whats wrong. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches { class CTunits { units[]={CT203}; weapons[]={}; requiredVersion=1.00000; }; }; class CfgModels { class Default{}; class Weapon: Default{}; class mv203 : Weapon{}; }; class CfgRecoils { 203Recoil[]={0.01,0.01,0.05,0.05,0,0}; }; class CfgAmmo { class default {}; class grenade: default {}; class 203: grenade { hit=20;indirectHit=18;indirectHitRange=7; minRange=15;minRangeProbab=0.30; midRange=80;midRangeProbab=0.55; maxRange=150;maxRangeProbab=0.00; model="\mv203\203.p3d"; cost=0.000000000000001; soundHit[]={"\mv203\explosion.wav",db20,1}; soundFly[]={objects\noise,db-90,1}; soundEngine[]={,db-80,4}; visibleFire=2; // how much is visible when this weapon is fired audibleFire=0.25; visibleFireTime=0; // how long is it visible }; }; class CfgWeapons { class Default {}; class GrenadeLauncher: Default {}; class mv203Mag: GrenadeLauncher { scopeWeapon = public; scopeMagazine = public; optics = true; opticsZoomMin=0.35; opticsZoomMax=0.35; weaponType=WeaponNoSlot; displayName="Mv203"; displayNameMagazine="203 Round"; shortNameMagazine="203"; count=30; initSpeed=700; magazineReloadTime=6; picture="\mv203\mv203.pac"; muzzlePos="usti granatometu"; muzzleEnd="konec granatometu"; reloadMagazineSound[]={"\mv203\Reload.wav",0.000316,1}; ammo="203"; multiplier=1; burst=1; dispersion=0.005000; }; class mv203 { scopeWeapon = public; scopeMagazine = private; weaponType = weaponSlotPrimary; displayName = "mv203 launcher"; model="\mv203\mv203.p3d"; picture="\mv203\mv203.paa"; muzzles[]={mv203Muzzle); class mv203Muzzle : GrenadeLauncher { reloadMagazineSound[]={"\mv203\Reload.wav",db-40,1}; magazines[]={mv203Mag}; sound[]={"\mv203\Fire.wav",0.131623,1}; soundContinuous=0; reloadTime=0.100000; ffCount=1; recoil=203Recoil; autoFire=0; }; }; }; class CfgVehicles { class All{}; class AllVehicles:All{}; class Land:AllVehicles{}; class Man:Land{}; class Soldier:Man{}; class OfficerW:Soldier{}; class CT203: OfficerW { access=2 vehicleClass="CTunits"; displayName="CT203"; weapons[]={"Throw","Put","mv203","nade"}; magazines[]={"mv203Mag","mv203Mag","mv203Mag","mv203Mag","nade","nade"}; }; }; class CfgNonAIVehicles { class ProxyWeapon {}; class ProxyCT203 : ProxyWeapon {}; }; Pls help
  17. Victor_S.

    AHHHH! Config problem.....

    now im getting a .modeloptics. error??(in editor)
  18. Victor_S.

    Cz Recruit video

    This is just a cool recruitment video I found for the Cz army. Im not cz but make me wanna join up Video
  19. Victor_S.

    The Lost world Mod - jarrasic park

    I was impressed, now im looking forward to seeing the T-Rex animations
  20. Victor_S.

    Good FREE Games

    Wolfenstein: Enemy Territory at Megagames(in demo section) FY Flight Simulator also at megagames in freeware section
  21. Victor_S.

    Terminator MOD?

    People want to start mods all the time. I suggest that if you are serious about makeing a mod then you should learn too model and once you have some working addons then ask people to help you. I like the idea for your mod but I think you should get the ball rolling your self then maybe people will jump on board.
  22. Victor_S.

    FlashRam

    @Silent - Crash To Desktop looks good, I always wanted flash to be a little brighter.
  23. Victor_S.

    Big Mods - Slow Flashpoint

    Have you defraged your computer lately?
  24. I like to make realistic missions mostly after Ive watched the History Channel I can cook up some nice senarios after watching it.
  25. Victor_S.

    All units executing a script

    BUMP* ok I have every thing working but my units will only respawn once. ex. a unit is killed,he is deleted, then a new unit spawns if he is killed he is deleted but no unit is spawned? I dont know what the problem is. Can anyone help me pls
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