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Vladmir

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Posts posted by Vladmir


  1. Sorry I'm so blissfully ignorant of what to do...

    Here is what I have done'

    I have my buldozer set up at

    C:\buldozer

    I have visitor at

    C:\visitor

    All my Data is at

    C:\LS\-Data-|-Data3d-|-O-|-Lidova-

    All of those are subdirs

    So far, no success...

    I have specified the textures and models, if I understood Suma correctly all in the dir C:\LS

    so my NatObj field is

    C:\LS

    as is for all my textures and such

    I seem to have the feeling I am headed in the opposite direction to where I am supposed to be headed... sad_o.gif


  2. Well now, It loaded fine but it can't load the objects from data/o.pbo now i know its not in the right path...also, I used standard textures from the demo isle but they appear white, the tga.s were converted, Its seems that the standard objects appeared fine, but the o.pbo objects were not there..........Any help will be recieved with gratitue!


  3. Lets see, Here is how I have set up, forgive me if iam am repeating something for I don't grasp some of the concepts here.  I have as my natural objects and such in a Data3d subfolder in buldozer dir, so it reads

    C:\buldozer\Data3d\: then two subfolders, a depbo-d o.pbo subfolder and depbo-d Data 3d subfolder now, it will let me load the objects in to visitor, but all the texs appear to be white

    I can load them in visitor, but I don't know if they will work in ofp, I shall try after posting, but can anyone fill me in on if this will work or not? thanks

    ISLAND EDITING IS IN MY GRASP!!!!!!! biggrin_o.gif


  4. Problem with trespasser which I wouldn't want to see in ofp2 is the fact that they undershot the time they should have released the game by quite a few months. If you read any review on the game for it's time people complained bitterly on how the game ran so unplayably horrible on any system save the absolute fastest of the time. Which I believe was a P2 450mhz with dual voodoo2 in SLI mode.

    Of course people in the minority with money to burn or kids whose every whim is subsidized by the bank of mom and dad won't be affected but I think it's a sobering reminder that focusing on what's important before applying attention to piddly little details should be a priority.

    Exactly, I wont play a game until its perfect, I hate to play some buggy Grab bag of models and sound that isnt challenging or fun, but then again, since February last year, I haven't invested in any other games than Ofp... smile_o.gif

    Also, yes I have to agree on the arm system being a biproduct of laziness on the Developers part, but that is just a small detail that doesn't affect gameplay.....Hey, maybe she was jacked up on steroids at the time of the crash smile_o.gif

    Im glad to see someone else who sees the true beauty and potential of OpFlash over those fragfest FPS.


  5. Go play some repetitive circlestrafe festival where you dance around your opponent for 10 seconds filling one another with 10 metric tons of lead.

    Baphomet,

    I love that sentence, It is so true...You wouldnt mind if that went in my sig would you? wink_o.gif


  6. How can anyone love that game as clumsy and ugly as it was? It was a boring shooter, the storyline was lackluster as best not to mention the enemy was as smart as a sack of rotting potatoes and the levels were about as big as a cardboard box, hell you didnt even see your gun in first person!

    On to the ragdoll, there could be an option to have either that or basic animations just so those with higher end systems could use the ragdoll or vice-versa.

    I agree on Tresspasser, I also loved the hand wrist system, but I dont think a woman with arms like hers could handle a 12 guage shotgun with one hand  wink_o.gif

    Well thats my ranty 2 cents.


  7. You call Mogadishu a village? rock.gif

    Somalians, we happy now.... tounge_o.gif

    But seriously, suggestions can find thier way into games, so our voices may just make them put most of this stuff in the game. And BIS are no ordinary people, they made Operation flashpoint, by which is by no means an ordinary game, It is the nectar of the gods!


  8. Oh, sorry I must have misunderstood your post, I know BIS can't compile it all into one game, but a few suggestions might help, just think if maybe just one of these things could be implemented! But I agree Gameplay should come first. wink_o.gif


  9. Are you phiysically handicapped to the extent that you cant pick up rocks, If so how do you brush your teeth?? Think about it, did you ever see blackhawk down? The villagers threw............................ROCKS

    Seriously, it is possible with todays technology, but ofp2 is still about a year and a half away, imagine what can happen in that time!!

    I still think it is a good idea, and I stick by what I said..

    Sorry to seem so negative, but you burned what i said pretty good, so have a nice day!! smile_o.gif


  10. Kicking doors in would be neat like you walk up to a door and the actions would be like

    | AK-74 On Back

    | Open Door

    | Kick Open Door

    |Reload AK-74mag

    | Discard webbing

    |____

    Notice the discard webbing action, that would be neat too, as it would let you go faster farther. wink_o.gif


  11. ok, I make it in Terragen, great looks fine, then wilbur, sometimes it is too big, then when I try to import into wrpedit Itloads then i edit all the cells and stuff till I get all 65,503 cells,and then I save, but when I go to preview I see nothing but ocean, I set The elvation to default and all the stuff in the tutorial but it still doesnt work, not to mention the fact that my island is completely reshaped and goes off the screen.....HELP MEEE IM GOING MAD!!!I stayed up all last night and all day today trying to get it to work,,,,

    Any help will be appreciated...Thanks  wink_o.gif  crazy_o.gif


  12. Picking up objects such as bottles and being able to throw them would be cool. Imagine, you are an unarmed escaped pow, you pick up a rock and chuck it at a guards head, knocking him out and allowing you to steal his weapon. blues.gif


  13. Sorry to bring up the ragdoll again, but I completely agree.....It would personalize each death and further immerse the player, an also would support hitting someone in a car and having thier lifeless body obstruct your view, or carrying bodys to a different locations to hide them........Again sorry but also walking in or on moving vehicles is one of my major things, also the multiple water levels......sorry for bringing all these up again, but i would love to see these implemented for immersions sake.......

    Cheers biggrin_o.gif

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