Vladmir
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Posts posted by Vladmir
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The thing is were all dirty. Every country. Even your Sweden Denoir (With all due respect). The sinking of the Estonia comes to mind. All of us. You can't point fingers just at us, but point them at yourselves also. Sorry to open old wounds, bu I don't like my country being Blamed as a whole for the mistakes of a few. Also, do you even know what we did to get Al-quaeda to hate us? We supported Israel, we are "Infidels" Against the principles of their Religion, Our embargo against Iraq. Wow, what justification to kill thousands of innocents.
We don't intentionally kill civilians, and we try our damndest not to, but accidents happen. No matter who you are YOU ARE HUMAN.
Just some things to think about.
And I just gave you one more person to hate.

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Did those guys ever get the mole?
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Ah, thank you.

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All I get is the website with the Caves addon on it

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Thanks, finally no annoying green background on leaves

One step closer to *flutters eyelashes* fall colors
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I am trying to make some autumn trees, I know how to edit them, but how do I assign the textures to the respective models and get them to work without using the default assigned.
example: How do I get from
O\tree\akat_01_lsd2.paa
to
ObjLidov\akat_01_lsd2.paa
Also, this may be a DUMB question, but where the heck is the alpha channel in adobe photoshop elements? All I get is different RGB color layers.
Thanks
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I also have this problem with making a pile of junk in a dump

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Phew! O.K. thanks.
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I dont think I can help with your texture problem, but the mlod problem I can, Does it say: Warning:PreNlod model on Data3d\obloha.p3d? If thats it, dePbo it with Unpbo by Amalfi as some Pbo decryptors such as PboTool don't uncompress them correctly.
Also, there are defined road parts, Lets say you are using the Cesta road which is the dirt road , there are defined parts such as Cesta10 75, that means you have a curved dirt road that is 75 meters long. All the ones who say 10 after the road name are curves, I suggest reading the tutorial you can download off the Breathe ® site.

Good luck!
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Also, I noticed in buldozer, the interiors of buildings are absent of objects!!!! Is this just another result of buldozer distorting the image or do I manually have to place the furniture inside???
If thats the case, I am horribly frustrated as I will have to redo my entire island!!!!!!!!!!! Pls help
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Also, you can fine tune it in buldozer, here are the keys:
U:Raise terrain in small quantities
J:Lower terrain in small quantities
I:Raise terrain in large quantities
K:Lower terrain in large quantities
Hope that helps!
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well... none of those works.This is how i have it set up:
System Preferences:
basic folder: E:\o2_viewer\Visitor2
textures: E:\o2_viewer\River bed\HAM_Riverbed (my current project)
nature objects: E:\o2_viewer\o (where all the res objects r)
artificial objects: E:\o2_viewer\o (where all the res objects r)
forests and roads: E:\o2_viewer\o (where all the res objects r)
world files: E:\o2_viewer\River bed\HAM_Riverbed
and then for the project preferences
folder textures: E:\o2_viewer\River bed\HAM_Riverbed
Well, that is one odd setup! I don't think I can help any further if what I suggested doesn't work, But I don't think you have the prefrences set right at all. Try reading Kegety's tutorial, thats what I got started on and it explains how to set things up.
Good luck!
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Ah, thank you. So in buldozer the more jagged mountain edges will be softer? I figured this because of the terrain detail. Im talking mildly jagged, not razor sharp.

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O.K. Thanks!

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You have to point directly to your texture folder in the system prefrences window. Or if that dosen't work go to tools- project prefrences and type it in there.
So setup for me is
Basic Folder
C:\visitor
Texture Folder
D:\O
Nature Objects
D:\
Artificial Objects
D:\
Forest Roads
D:\
World Files
D:\ Lidovia
Maybe thats why Res texs dont work for you, they work fine for me. Is your texture option set to O folder? Mine are and it works.
Hope that helps!

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Is there any way to have them not mold to the ground??
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How do you add town names, Any help will be appreciated.
Also, I wanted to post pics of my island, Lidovia, but I don't have a host, so.........you know.

Again, Help will be appreciated.
Thanks.
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Oh man, Well time to brush up on some German.

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You wouldn't happen to know the textures which contain the transitional textures, is it the standard grass to the sand or what???
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I`ve just though of an other thing.Removing the sky box or whatever causes the missiles to explode when u shoot them  straight up.
Goldeneye on the n64 was cool in that respect, u could fire rockets into the air for ages then sit for a few minutes until they came raining down like an  airstrike

Good Idea, I would like that as well.
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Thanks col. Klink. You sir, are a genius.

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If I remember correctly from the editor upgrade, there are multiple forests, some you could enter some you couldn't, maybe it has to be forest 1.
I don't know I'm just shooting in the dark.
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Definately, this would be very nice for more detailed forests with undergrowth and such.
@Planck
Also, could you shoot those models my way, I would really appreciate it.

Thanks!
Forgot to post my email.....(Im stupid)
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I have concluded, from what I gathered in the multiple pbo thread, that you can only have objects from one pbo.. hope that helped.
Ports for nat on router
in TROUBLESHOOTING
Posted
Could anyone tell me the Ports which are required to open and whether the trigger type is TCP or UDP?
I just got a router, with a firewall, and I need to open ports for OFP to host a game... I disabled the firewall for my OFP computer. But It didn't unblock the ports.
The router is by belkin.
Any help would be appreciated.