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vipermaul

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  1. CBA v3.12.0 Released CBA_A3 v3.12.0.190708 This updates resolves HTML encoding in displayed mission names in multiplayer (%20 -> space etc.) and expands the mission date range in the editor from year 1900 to 2050. It also includes various other bug fixes and small improvements. CHANGE LOG SUMMARY: ADDED: URL encoding in displayed mission names replaced with characters (#1150, #1166) commy2 ADDED: CBA_fnc_randomVector3D (#1151, #1164) commy2 ADDED: Extended editor attribute and date module range from year 1900 to 2050 (#1155) Drofseh ADDED: Support for cartridge ejection effect on weapon repeat (#1158) commy2 ADDED: Warnings in RPT for misconfigured item masses in the disposable framework (#1161) commy2 ADDED: Scripted optics texture rotation effect depending on weapon bank (#1162) commy2 ADDED: 'Lifetime' setting for notifications (CBA_fnc_notify) (#1175) jonpas ADDED: Optional argument 'Skippable' to CBA_fnc_notify (#1175) jonpas ADDED: hideMagnification parameter for scripted optics (#1176) commy2 ADDED: disableTilt parameter for scripted optics (#1176) commy2 ADDED: CBA_fnc_progressBar reports failure code (#1177) McDiod CHANGED: Accessory functions use CBA_fnc_notify (#1167) jonpas CHANGED: Removed high capacity CBA magwells from MK20 (#1152) Drofseh CHANGED: Updated configs for scripted optics radial blur effects (#1163, #1165) commy2 OPTIMIZED: Implement base game matrix scripting commands (#1173) oOKexOo FIXED: Name and description for 7.62x51 mm 150 round belt box (#1147, #1148) LuizBarros99 veteran29 FIXED: Flashlight effect after attachment switch not updated (#1154) tbeswick96 FIXED: Unloaded magazines not reported by CBA_fnc_uniqueUnitItems (#1156, #1157) zharf commy2 FIXED: Scripted optics textures disappear in pause menu in multiplayer (#1160) commy2 FIXED: CBA_fnc_removeItemCargo removes all containers instead of specified quantity (#1153, #1168) jonpas FIXED: PIP camera not updated when changing optics while in optics view (#1176) commy2 KNOWN ISSUES: When switching to or from PIP Mode of a weapon with integrated optic, the gunlight of the pointer attachment of the weapon is turned off once. Change log for CBA v3.12.0 DOCUMENTATION: Weapon Animations Framework Bind to Joystick Buttons Loading Screen Event Handler _________________________________________________________________________ HOSTED AT THE FOLLOWING: Github - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included. Submit New Bugs on Github
  2. I was out of the country on vacation. I will bring it to the team and consider it.
  3. CBA v3.11.2 Released CBA_A3 v3.11.2.190515 Fixes a bug that prevents the Zeus from editing the items in supply crates and vehicle cargo since the Arma v1.92 update when using CBA_A3. CHANGE LOG SUMMARY: ADDED: Custom building position object and CBA_fnc_buildingPositions (#1136, #1138) G3rrus commy2 ADDED: Keybind to manually toggle scripted optic reticle night mode (#1141) commy2 ADDED: reticleSafezoneSize config entry for scripted optics framework (#1142) commy2 ADDED: hidePeripheralVision config entry for scripted optics framework (#1143) commy2 IMPROVED: Eden and Zeus item lists preloading further optimized for big mods (#1144) commy2 FIXED: Zeus cannot edit item cargo (#1139, #1140) FlaShG commy2 KNOWN ISSUES: When switching to or from PIP Mode of a weapon with integrated optic, the gunlight of the pointer attachment of the weapon is turned off once. Change log for CBA v3.11.2 DOCUMENTATION: Weapon Animations Framework Bind to Joystick Buttons Loading Screen Event Handler _________________________________________________________________________ HOSTED AT THE FOLLOWING Github - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included. Submit New Bugs on Github
  4. Thank you. It is fixed as soon as the moderators approve the edits.
  5. CBA v3.11.1 Released CBA_A3 v3.11.1.190503 Bug fixes for issues introduced in CBA_A3 v3.11.0. CHANGE LOG SUMMARY: FIXED: Failed to read settings from cba_settings.sqf file (#1134) commy2 FIXED: Third party magazine wells might be overwritten (#1135) dedmen commy2 KNOWN ISSUES: When switching to or from PIP Mode of a weapon with integrated optic, the gunlight of the pointer attachment of the weapon is turned off once. Change log for CBA v3.11.1 DOCUMENTATION: Weapon Animations Framework Bind to Joystick Buttons Loading Screen Event Handler _________________________________________________________________________ HOSTED AT THE FOLLOWING Github - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included. Submit New Bugs on Github
  6. CBA v3.11 Released on Wednesday 5/1 CBA_A3 v3.11.0.190501 This update contains adjustments for the Arma v1.92 update. It also adds the Scripted Optics and Disposable Launchers frameworks as well as Italian and Polish translations. CHANGE LOG SUMMARY: ADDED: Italian translations (#1124) alef ADDED: Polish translations (#1112, #1113) veteran29 ADDED: Some Japanese translations (#1126, #1127) classicarma ADDED: Scripted Optics Framework (#1102, #1105, #1117) commy2 ADDED: Disposable Launchers Framework (#1103, #1116, #1125) commy2 ADDED: More JAM magazine wells for WW2 era magazines (#1104) Drofseh ADDED: Setting to hold trigger to delay repeating weapon (#1106, #1107) jonpas ADDED: CBA_fnc_addSetting (#1111) commy2 ADDED: Param for CBA_fnc_compatibleMagazines to report all mags (#1122, #1123) commy2 PabstMirror ADDED: Magazine wells compatibility with Arma v1.92 update (#1132, #1133) PabstMirror IMPROVED: CBA_fnc_getVolume accuracy (#1130) Wakbub OPTIMIZED: Extended Event Handlers fallback loop (#1120) commy2 FIXED: Some broken macros (#1110) dedmen FIXED: CBA_fnc_notify errors for numbers (#1121) mharis001 FIXED: CBA_fnc_headDir broken after 1.92 update (#1128, #1129) derbismarck commy2 FIXED: Missing suppressor icon file paths after Arma v1.92 update (#1131) PabstMirror REMOVED: Some unused code (#1118) commy2 KNOWN ISSUES: When switching to or from PIP Mode of a weapon with integrated optic, the gunlight of the pointer attachment of the weapon is turned off once. Change log for CBA v3.11.0 DOCUMENTATION: Weapon Animations Framework Bind to Joystick Buttons Loading Screen Event Handler _________________________________________________________________________ HOSTED AT THE FOLLOWING Github - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included. Submit New Bugs on Github
  7. CBA v3.10 Released CBA v3.10.0 adds a multitude of optimizations that will speed up the loading times of missions, especially when using script heavy mods like ACE3. The Eden Editor and Zeus Inventory menus will no longer freeze the game when opened for the first time when big content mods like CUP or RHS are used. There is a new button to hide the base game missions from the mission browser. A new function CBA_fnc_notify is introduced that allows scripters to show ACE style notifications. Players can change the positions of these notifications in the Layout Editor. Non MX-SW variants of the MX can no longer use 100 round magazines. This was mistakenly changed from the base game when introducing the magazine wells (JAM). CHANGE LOG SUMMARY: ADDED: Some Japanese translations (#1088) classicarma ADDED: CBA_fnc_notify (Port of ACE style hint notifications) (#1036) commy2 ADDED: Optional argument for default of hash created by CBA_fnc_serializeNamespace (#1044) xetra11 ADDED: CBA_fnc_selectRandomArray (#1049) neilzar ADDED: keepAspectRatio parameter to Layout Editor (#1059) commy2 ADDED: P90, UMP40/45/9 & Beretta M9 magwells (#1061, #1091) 3Mydlo3 PabstMirror ADDED: Button to hide stock missions in the CREATE GAME menu (#1066, #1086) commy2 ADDED: Event for confirming changes in Layout Editor ( #1070, #1075) commy2 ADDED: JAM magwells for SMAW and MAAWS launchers (#1071, #1072) Dahlgren ADDED: More JAM magwells (#1076, #1078) Drofseh ADDED: Script names to some functions for debugging (#1079) PabstMirror CHANGED: Maps are sorted alphabetically in CREATE GAME menu (#1045, #1067) commy2 CHANGED: 100rnd mags no longer added to non MX SW variants (#1050, #1058) TheMasterofBlubb CHANGED: Shortened some functions configs (#1068) PabstMirror CHANGED: Refactored help component (#1073, #1094, #1095) commy2 CHANGED: Updated DIK Codes header file paths (#1090) jonpas FIXED: Potential race condition breaking CBA_missionTime in multiplayer (#1047) commy2 FIXED: IS_ADMIN and IS_ADMIN_LOGGED not usable in strings and config (#1048, #1074) commy2 FIXED: cba_main component loaded after cba_jam (#1062) commy2 FIXED: Game crash when using cba_settings_fnc_set with out of bounds priority (#1092) commy2 FIXED: CBA_fnc_getMuzzles function header (#1093) Dystopian OPTIMIZED: Forced unit addon activation (#1051, #1081) dedmen OPTIMIZED: Addon XEH preInit and postInit cached at game start (#1052, #1055, #1056) dedmen OPTIMIZED: XEH incompatible classes cached at game start (#1053, #1057) dedmen PabstMirror OPTIMIZED: FlexiMenu functions cached at game start (#1054, #1064, #1083, #1087) dedmen OPTIMIZED: Removed unused local variable from CBA_fnc_isTurnedOut (#1014, #1060) commy2 OPTIMIZED: Removed BI function headers from release build (#1065) PabstMirror OPTIMIZED: Skip checking turret path if not in vehicle (#1080) PabstMirror OPTIMIZED: Eden and Zeus item lists are preloaded and optimized (#1084) commy2 KNOWN ISSUES: Invisible Targets are visible on the map and have nametags when those settings are enabled in the difficulty options. Invisible Targets are not engaged by AI when they're placed inside another object's geometry. They have to be placed on an object's surface. Change log for CBA v3.10.0 DOCUMENTATION: Weapon Animations Framework Bind to Joystick Buttons Loading Screen Event Handler _________________________________________________________________________ HOSTED AT THE FOLLOWING Github - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included. Submit New Bugs on Github
  8. STEAM updated to the latest CBA v3.9.1. Sorry for the New Year delays everyone!
  9. STEAM WORKSHOP update of v3.9.1 is not expected until after the new year.
  10. CBA v3.9.1 Released CBA v3.9.1 adds Turkish translations and updates Joint Rails and Joint Ammo Magazines for the Arma patch v1.86. Invisible Targets for the AI are added to the editor. The update also contains minor bug fixes and code improvements. CHANGE LOG SUMMARY: Github Link ADDED: Complete Turkish translations (#1006) 654wak654 ADDED: More JAM magwells (#1007, #1009, #1010, #1019, #1020, #1029) robalo Drofseh xrufix Kllrt ADDED: AK, SVD and AK+SVD side rails for JR (#1017) robalo ADDED: Updated JR for Arma v1.86 (#1023) robalo ADDED: Invisible Targets to editor (#1011, #1012) Tinter ADDED: PREP() macro documentation (#1021, #1022) Bummeri commy2 CHANGED: Automatically translate sub-categories in settings menu (#1003) mharis001 CHANGED: Increased pool of available PerFrameHandler ids (#1018) commy2 CHANGED: CBA_fnc_findMax reports last index in case of duplicates instead of first (#1025) commy2 CHANGED: Duplicates are deleted from Extended Debug Console history (#1031) Dystopian FIXED: visionMode player event broken while operating UAV's (#1004, #1005) Tommo-S commy2 FIXED: A duplicate stringtable entry for JAM (#1008) Katalam FIXED: AI mounts locked static weapons when given taskDefend (#1013, #1016) Neciota Cuel FIXED: UI bug when confirming changes in the settings menu (#1027, #1028) taro8 commy2 FIXED: CBA_fnc_getConfigEntry doesn't recognize NUMBER type expressions (#1039) commy2 FIXED: Joint Ammo Magzines component missing pboprefix (#1040) PabstMirror FIXED: CBA_fnc_compatibleMagazines falsely reporting inherited magazines (#1042) commy2 KNOWN ISSUES: Invisible Targets are visible on the map and have nametags when those settings are enabled in the difficulty options. Invisible Targets are not engaged by AI when they're placed inside another object's geometry. They have to be placed on an object's surface. Change log for CBA v3.9.1 DOCUMENTATION: Weapon Animations Framework Bind to Joystick Buttons Loading Screen Event Handler _________________________________________________________________________ HOSTED AT THE FOLLOWING Github - CBA_A3 - Click Here STEAM WORKSHOP - Click Here (Expected After New Years) Signatures are included. Submit New Bugs on Github
  11. CBA v3.9.0 Released CBA v3.9 adds the first pass of Joint Ammo and Magazines, including CBA_fnc_compatibleMagazines, a high performance, magazine well compatible function that reports the loadable magazines of a weapon. Server passwords will be remembered by the game and automatically entered when revisiting a server (there is a setting to disable this). The mission browser now has a search bar. The update adds French, Polish, German and Turkish translations. There are also some QOL changes for the settings and keybinding menus. CHANGE LOG SUMMARY: Github Link ADDED: Joint Ammo and Magazines (#108, #928, #990, #991, #994, #995, #997) robalo dedmen Drofseh ADDED: French translations (#968, #970, #1001) NorXAengell alganthe ADDED: Polish translations (#983, #987) veteran29 ADDED: German translations (#979, #980, #981, #988) commy2 ADDED: Turkish translations (#1002) 654wak654 ADDED: Some tooltips for settings menu (#960, #961) commy2 ADDED: Subcategories for keybinding menu (#962, #966, #971, #972) GuzzenVonLidl commy2 mharis001 ADDED: Automatically localize subcategories in setting menu (#1003) mharis001 ADDED: CBA_fnc_compatibleMagazines that supports mag wells (#965) PabstMirror ADDED: Time setting type (#967) mharis001 ADDED: Server browser will remember entered passwords for every server (#973) commy2 ADDED: Search bar in mission browser (#974) commy2 ADDED: Optional component to remove stock missions (#975) commy2 ADDED: Addon Options button in main menu (#976) commy2 ADDED: Camera player event handler ported from ACE3 (#982) jonpas IMPROVED: Increased Layout Editor control limit from 22 to 100 (#958) mharis001 IMPROVED: Increased string length limit of edit box type settings (#959) jokoho48 IMPROVED: Slider speeds in settings menu (#963) mharis001 IMPROVED: Projectile Tracking optimzed by not tracking stationary objects (#985) PabstMirror FIXED: Changed settings won't save when using whitelist (#977, #978) neilzar FIXED: CBA_fnc_getVolume not calculating volume correctly (#984) Wakbub REMOVED: Rogue BOM characters from stringtables (#1000) veteran29 Change log for CBA v3.9.0 DOCUMENTATION: Weapon Animations Framework Bind to Joystick Buttons Loading Screen Event Handler _________________________________________________________________________ HOSTED AT THE FOLLOWING Github - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included. Submit New Bugs on Github
  12. All Fixed. Apologies for the delay. Checking the Steam License in the Publisher tool did not satisfy STEAM's new restrictions. Apparently when a new STEAM License update is pushed out, the only way you can properly agree to it is to login into STEAM Client or the WEB go to the workshop item directly and then you are presented with a red banner saying essentially "...you must agree to this license..." It has been confirmed, the STEAM issue is Fixed.
  13. CBA v3.8.0 Released Updates for Arma v1.84. Optimizations and code cleanup. Script errors should report correct line numbers from now on. cba_main is now all that is needed in CfgPatches requiredAddons[] to ensure your addon configs are being loaded after CBA and thereby after all base game configs. CHANGE LOG SUMMARY: Github Link ADDED: Optional parameter to indicate settings that require mission restart (#894) commy2 ADDED: Polish translations (#948) veteran29 ADDED: Some Chinese translations (#942) GodofMonkeys ADDED: 3D matrix manipulation functions (#939) oOKexOo ADDED: XEH compatibility with Arma version 1.84 (#953) PabstMirror IMPROVED: CfgPatches ordering (#923, #936) commy2 PabstMirror IMPROVED: Optimized function library (#932, #935, #941, #944) dedmen shukari Wakbub IMPROVED: Temporarily changed settings shown in yellow (#952) commy2 FIXED: Mission settings reset to default if settings file is present (#930, #945) commy2 FIXED: Script errors reporting the wrong line number (#937) dedmen FIXED: CBA_fnc_deleteEntity could crash dedicated server (#940, #949) Vdauphin FIXED: Skipped PFH when removing while iterating through (#950) commy2 FIXED: Inputting keybinds with Enter, Tab keys (#951) commy2 FIXED: Script errors resulting from getFov params (#956) PabstMirror Change log for CBA v3.8.0 DOCUMENTATION: Weapon Animations Framework Bind to Joystick Buttons Loading Screen Event Handler _________________________________________________________________________ HOSTED AT THE FOLLOWING Github - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included. Submit New Bugs on Github
  14. CBA v3.7.1 Released This small update fixes an issue that causes long loading times of the pause menu, and adds and improves French and Japanese translations. CHANGE LOG SUMMARY: Github Link ADDED: French Translations (#918) NiiRoZz ADDED: Updated Japanese translations (#917) classicarma ADDED: assignedItems parameter to CBA_fnc_uniqueUnitItems (#922, #926) dedmen FIXED: CBA_fnc_uniqueUnitItems using wrong default value (#922) dedmen IMPROVED: Halfed pause menu loading time (#925, #927) dedmen Full Change log for CBA v3.7.1 DOCUMENTATION: Weapon Animations Framework Bind to Joystick Buttons Loading Screen Event Handler _________________________________________________________________________ HOSTED AT THE FOLLOWING Github - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included. Submit New Bugs on Github
  15. CBA v3.7.0 Released Updates for Arma v1.82. CHANGE LOG SUMMARY: Github Link ADDED: Chinese translations (#883) GodofMonkeys ADDED: XEH compatibility for 1.82 objects (#901) PabstMirror ADDED: Updated Joint Rails for 1.82 weapons and attachments (#904) robalo ADDED: Optional component to skip missing Mod check (#866) dedmen ADDED: Whitelist for access to the server settings (#876, #892, #913) chris579 commy2 ADDED: CBA_fnc_trim etc. support arbitrary character trimming (#872, #889) SilentSpike ADDED: CBA_fnc_vectRotate3D based on Rodrigues' Rotation Formula (#898, #906) LorenLuke ADDED: FILE_EXISTS() macro (#899) chris579 ADDED: CBA_fnc_uniqueUnitItems (#902) dedmen ADDED: CBA_fnc_progressBar ported from ACE3 (#912) commy2 CHANGED: Settings weren't editable in unsaved mission (#865, #893) freghar commy2 CHANGED: CBA_fnc_waitUntilAndExecute wouldn't timeout if set to 0 (#910, #911) felixlinker FIXED: Action bound to Delete key doesn't work on map screen (#880, #890) Timi007 commy2 FIXED: Issue with FLOAT_TO_STRING(), is now deprecated (#868, #887) fishykins commy2 FIXED: Keybinds not localized in diary (#884, #885) jonpas PabstMirror FIXED: Scrolling issue in settings menu (#909) PabstMirror Full Change log for CBA v3.7.0 DOCUMENTATION: Weapon Animations Framework Bind to Joystick Buttons Loading Screen Event Handler _________________________________________________________________________ HOSTED AT THE FOLLOWING Github - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included. Submit New Bugs on Github
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