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vipermaul

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  1. CBA v3.3.1 Released Hotfix release addressing a crash when loading a savegame. CHANGE LOG SUMMARY: FIXED: Maps with "Wooden Power Pole" objects crash when loaded from save (#661, #663) commy2 Change log for CBA v3.3.1 KNOWN ISSUES: Some CBA keybinds might not appear in the controls menu. The easiest currently known workaround is to create a new user profile. _________________________________________________________________________ HOSTED AT THE FOLLOWING Github - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included. Submit New Bugs on Github
  2. CBA v3.3.0 Released This version improves the settings framework and makes the Eden-Editor init box and the Extended Debug-Console more user friendly. The new documentation of the settings framework can be found here. CHANGE LOG SUMMARY: ADDED: Function to report all CBA namespaces (#608) commy2 ADDED: Functions to convert CBA hashes into CBA namespaces and vice versa (#609) commy2 ADDED: Some Japanese translations (#626) classicarma ADDED: Function to add options to pause menu (#634) commy2 ADDED: Debug Console to the single player Virtual Arsenal mission (#643) commy2 IMPROVED: Settings framework (#510, #580, #606, #624, #640, #641) PabstMirror, jonpas, commy2 IMPROVED: CBA_fnc_removeXCargo functions to retain items properly (#596) jonpas IMPROVED: Init-box size and enabled local variables and return values (#612, #620) commy2 IMPROVED: A description in the defend and patrol modules (#618) McDiod IMPROVED: Performance of CBA namespaces (#619) commy2 IMPROVED: Extended Debug Console (#625) commy2 IMPROVED: CBA Keybinds are translated according to the keyboard language (#631) commy2 IMPROVED: Some array functions (#635, #636) Dorbedo FIXED: Eden-Editor hotkey for Config Viewer not working (#611) commy2 FIXED: Unit player eventhandler not called when leaving remote control (#615, #617) dedmen FIXED: A missing stringtable entry (#621) PabstMirror FIXED: CBA_fnc_addClassEventHandler broken for respawning units (#622) PabstMirror FIXED: A inconsistency with the initPost eventhandler (#628) commy2 FIXED: Addon credits and versions in main and pause menu (#629, #637) commy2 Change log for CBA v3.3 KNOWN ISSUES: Some CBA keybinds might not appear in the controls menu. The easiest currently known workaround is to create a new user profile. _________________________________________________________________________ HOSTED AT THE FOLLOWING Github - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included. Submit New Bugs on Github
  3. CBA v3.2.1 Released Hotfix release for v3.2 update. CHANGE LOG SUMMARY: FIXED: CBA_fnc_addUnitTrackProjectiles/removeUnitTrackProjectiles function names (#599) bux FIXED: CBA_fnc_getPos broken (#601, #602) commy2 Change log for CBA v3.2.1 KNOWN ISSUES: Some CBA keybinds might not appear in the controls menu. The easiest currently known workaround is to create a new user profile. _________________________________________________________________________ HOSTED AT THE FOLLOWING Github - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included. Submit New Bugs on Github
  4. CBA v3.2.0 Released This version implements the MRT Accessory Functions into CBA and updates Joint Rails to be compatible with the latest weapons and attachments of the base game. It also contains various optimizations to ensure smooth gameplay and some miscellaneous bug fixes. CHANGE LOG SUMMARY: ADDED: Custom chat commands (#507) commy2 ADDED: MRT Accessory Functions (#513, #555) robalo ADDED: Function for tracking projectiles (#534) bux ADDED: CBA_fnc_insert (#542) 654wak654 ADDED: Japanese translation (#544) classicarma ADDED: Updated Joint Rails for 1.66 weapons and attachments (#552) robalo ADDED: Optional timeout parameter for CBA_fnc_waitUntilAndExecute (#560) 654wak654 ADDED: XEH support for new 1.66 eventhandlers (#575) commy2 ADDED: "CBA_attachmentSwitched" event (#582) PabstMirror ADDED: CBA_fnc_hashKeys (#590, #591) dedmen commy2 OPTIMIZED: CBA settings use hidden Eden category (#540) BaerMitUmlaut OPTIMIZED: Use new entities syntax for XEH (#548) dedmen OPTIMIZED: An if statement in state machine (#550) jameslkingsley OPTIMIZED: CBA_fnc_formatNumber using new toFixed command (#562) PabstMirror OPTIMIZED: CBA player eventhandlers using new engine events (#574, #595) commy2 PabstMirror OPTIMIZED: Substitude functions to reduce eventhandler recompile times (#588, #593) commy2 OPTIMIZED: CBA_fnc_reject (#589) dedmen FIXED: CBA_fnc_nearPlayer doesn't ignore headless client logics (#545) Cuel FIXED: AI lowering and raising weapon repeatedly (#551, #570) SilentSpike FIXED: Keybinding tooltip position wrong (#556) PabstMirror FIXED: Script error on headless clients (#557, #558) shukari, commy2 FIXED: XEH preInit doesn't run when switching terrain in Eden (#563) PabstMirror FIXED: RETNIL and RETDEF in scheduled env. (#566, #576, #577) Dorbedo commy2 PabstMirror FIXED: XEH initPost running twice (#567, #578) SilentSpike PabstMirror FIXED: Problems with CBA task modules (#571) SilentSpike FIXED: Patrol pattern of CBA_fnc_taskPatrol (#572) SilentSpike FIXED: CBA_fnc_getArea broken with area arrays (#579) PabstMirror FIXED: Keybindings using Shift, Ctrl, or Alt (#583) PabstMirror FIXED: CBA_fnc_getPos doesn't copy position array (#584, #586) highhead commy2 FIXED: CBA_fnc_randPos working not as expected (#587) commy2 FIXED: seatSwitchedMan event will not be overridden correctly (#592) commy2 FIXED: A function header (#594) commy2 Change log for CBA v3.2 KNOWN ISSUES: Some CBA keybinds might not appear in the controls menu. The easiest currently known workaround is to create a new user profile. _________________________________________________________________________ HOSTED AT THE FOLLOWING Github - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included. Submit New Bugs on Github
  5. CBA v3.1.2 Released Hotfix release addressing a script error that occurs when using the latest dev branch or performance binaries. CHANGE LOG SUMMARY: ADDED: CBA_fnc_hashSize function to get size of hashes (#528, #531) Killswitch00 ADDED: RETDEF() macro (#537) 654wak654 IMPROVED: Performance of RETNIL() macro (#537) 654wak654 FIXED: Script error about variable with empty name (#535, #536, #539) commy2 FIXED: IS_INTEGER() macro unsafe when used with low priority commands (#537) 654wak654 FIXED: Errors in some function headers (#541) PabstMirror Change log for CBA v3.1.2 KNOWN ISSUES: Some CBA keybinds might not appear in the controls menu. The easiest currently known workaround is to create a new user profile. _________________________________________________________________________ HOSTED AT THE FOLLOWING Github - CBA_A3 - Click Here MEGA - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included. Submit New Bugs on Github
  6. CBA v3.1.1 Released This release adds Join Rails compatibility to pistols and bipods from the Tanoa expansion and tweaks various small issues with the AI and settings functionality. It also removes old, long deprecated and/or non functional code mainly stemming from the days of Arma 2. We also fixed the "callsign" composition attribute from the Eden-Editor by inserting our own custom MP compatible function. CHANGE LOG SUMMARY: ADDED: Format versions of ERROR_WITH_TITLE() macro (#516) jonpas ADDED: ERROR_MSG() macro to display on-screen message and log (#517, #525) commy2 ADDED: Some state machine enhancements (#522) BaerMitUmlaut IMPROVED: Formating of log macros (removed "File:" and "Line:") (#514) commy2 IMPROVED: Internally use format log macros where possible (#518) commy2 IMPROVED: Check for removed cba_linux.pbo (#520) commy2 IMPROVED: Removed a semicolon to indicate a return value (#524) commy2 FIXED: A typo in a function header (#523) commy2 Change log for CBA v3.1.1 KNOWN ISSUES: Some CBA keybinds might not appear in the controls menu. The easiest currently known workaround is to create a new user profile. _________________________________________________________________________ HOSTED AT THE FOLLOWING Github - CBA_A3 - Click Here MEGA - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included. Submit New Bugs on Github
  7. CBA v3.1.0 Released This release adds Join Rails compatibility to pistols and bipods from the Tanoa expansion and tweaks various small issues with the AI and settings functionality. It also removes old, long deprecated and/or non functional code mainly stemming from the days of Arma 2. We also fixed the "callsign" composition attribute from the Eden-Editor by inserting our own custom MP compatible function. CHANGE LOG SUMMARY: ADDED: JR muzzles to pistols (#436) robalo ADDED: JR compatibility with APEX bipods (#436, #500) robalo ADDED: Listenable events for CBA settings initialization (#437) PabstMirror ADDED: Garrison waypoint in editor (#438) commy2 ADDED: PerFrameHandler Objects (#441) commy2 ADDED: CBA_fnc_getArea to return the array form of any area construct (#442) SilentSpike ADDED: Optional pbo to load settings from a userconfig file (#450, #459) commy2 ADDED: Template for creating a settings file inside a pbo (#451, #459) commy2 ADDED: CBA_fnc_removeWhitespace (ported from ACE 3) (#457) commy2 ADDED: PATHTO_FNC and RECOMPILE macros for CfgFunctions (#475, #494) dixon13 ADDED: "format" versions of LOG()/WARNING()/ERROR()/INFO() macros (#482) commy2 ADDED: Optional parameter for CBA_fnc_addPlayerEventHandler (#490) PabstMirror ADDED: Unit test for network component commy2 (#497) ADDED: Event handlers for creating and deleting markers commy2 (#505) ADDED: Fix for broken "callsign" Eden attribute commy2, snippers (#508) IMPROVED: Remove some obsolete productVersion checks (#432) commy2 IMPROVED: Remove some obsolete and unused files (#434) commy2 IMPROVED: Missions can force global settings if not forced by the Server (#437, #506) PabstMirror IMPROVED: Group behaviour when using CBA_fnc_taskDefend (#440) SilentSpike IMPROVED: CBA_fnc_randPosArea accepts areas in form of array or location (#442) SilentSpike IMPROVED: CBA_fnc_taskSearchArea accepts areas in form of array or location (#442) SilentSpike IMPROVED: CBA_fnc_inArea in favour of new inArea command (#442) SilentSpike IMPROVED: Remove obsolete PlayerConnected, PlayerDisconnected band aid fix (#443) commy2 IMPROVED: Disable "Default" settings button if setting is already the default value (#444) PabstMirror IMPROVED: CBA_fnc_hashSet to use the deleteAt command (#445) PabstMirror IMPROVED: Some internals in XEH component (XEH_CLASS_BASE macro) (#446) commy2 IMPROVED: Internals of serializing array type settings (#449) commy2 IMPROVED: Correct wrong information in some functions headers (#463) commy2 IMPROVED: Precompile displayLoad functions (#464) commy2 IMPROVED: Simplify CBA_fnc_filter with new SQF commands (#465) commy2 IMPROVED: Align DEBUG()/WARNING()/ERROR() macros to their ACE versions (#466, #480, #498) commy2 IMPROVED: compileFinal internal CBA missionNamespace functions (#469) commy2 IMPROVED: Remove obsolete and non functional marker persistency feature (#473, #485) commy2 IMPROVED: Remove obsolete code from network component (#474, #476, #477, #479, #481) commy2 IMPROVED: Remove CBA_fnc_benchmarkFunction (use diag_codePerformance) (#478) commy2 IMPROVED: Check data type of the arguments of CBA_fnc_addKeybind (#484) commy2 IMPROVED: Save expression in debug console when hitting the enter key (#491, #493) PabstMirror IMPROVED: Remove obsolete configs for the old XEH from diagnostic component (#495) commy2 IMPROVED: Remove obsolete unreachable code from common component (#496) commy2 IMPROVED: Remove obsolete fire team synchronization code, deprecate event (#511) commy2 FIXED: Incorrect building position storage in CBA_fnc_taskDefend (#440, #488) SilentSpike FIXED: Infinite building searches caused by CBA_fnc_taskSearchArea (#440) SilentSpike FIXED: Only logged in admins are allowed change settings (#448) commy2 FIXED: CBA_fnc_addKeybind running on headless clients (#467, #468) commy2 FIXED: CBA_fnc_setVarNet and CBA_fnc_publicVariable broken (#471) commy2 FIXED: CBA_fnc_error (internal) not safe for scheduled environment (#472) commy2 FIXED: CBA_fnc_formatNumber not behaving as expected (#486, #489) Sniperhid FIXED: Default value for argument in CBA_fnc_hashHasKey was not a hash (#503, #509) commy2 Change log for CBA v3.1 KNOWN ISSUES: Some CBA keybinds might not appear in the controls menu. The easiest currently known workaround is to create a new user profile. HOSTED AT THE FOLLOWING Github - CBA_A3 - Click Here MEGA - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included. Submit New Bugs on Github
  8. CBA v2.5.0 Released This release adds new features, fixes and compatibility with Arma 3 v1.62 NOTE It does not require the Apex expansion. CHANGE LOG SUMMARY: ADDED: Settings framework (#317, #409) commy2 ADDED: Module variants of taskAttack, taskDefend, and taskPatrol functions (#342) Wired-Tiger ADDED: Support for sending events to client IDs via CBA_fnc_ownerEvent (#352) PabstMirror ADDED: Override capability to CBA_fnc_taskAttack (#356) Wired-Tiger ADDED: CBA_fnc_viewDir and CBA_fnc_turretDir (#372, #377, #386) commy2 ADDED: CBA_fnc_addEventHandlerArgs (#375) commy2 ADDED: Parameter to CBA_fnc_createNamespace to create a public pseudo namespace (#381) commy2 ADDED: QQ macros for escaped config implementation (#383) kingsley ADDED: State machine system (#389) BaerMitUmlaut IMPROVED: Optimization of CBA_fnc_sortNestedArray(#380) commy2 IMPROVED: Use XEH for RscDisplayConfigure instead of the onLoad config entry (#382) commy2 IMPROVED: Optimization of CBA_fnc_headDir (#390, #405) 654wak654, Killswitch IMPROVED: Optimization of CBA_fnc_directCall (#391, #411) commy2 IMPROVED: Some function headers by adding passed magic variables (#393, #394, #395) commy2 IMPROVED: Optimization when checking for XEH incompatible classes (#408) commy2 CHANGED: CBA_fnc_players no longer reports headless clients (#371) commy2 CHANGED: Updated URL in mod.cpp (from dev.withsix to github) (#413) commy2 CHANGED: Adjustments for new APEX options menu grid (#396, #397, #419, #420) commy2, PabstMirror FIXED: CBA_fnc_execNextFrame are executed out of order if used before postInit (#343) PabstMirror FIXED: Credits bar misalligned for non default interface sizes (#362, #398) commy2 FIXED: Some missing strings (#368, #369, #403) Dorbedo, PabstMirror FIXED: Virtual Arsenal was showing incompatible optics ("ghost optics") (#373) commy2 FIXED: Potential script error when calling undefined events (#378) commy2 FIXED: Potential script error in Versioning component (non-numbers in array) (#401) PabstMirror FIXED: Taru helicopter sometimes not executing XEH init events (#407) commy2 FIXED: Early globalEventJIP could be executed twice (#418) commy2 FIXED: Early globalEventJIP could be executed twice (#418) commy2 FIXED: Incorrect results for CBA_fnc_find when using initialIndex (#421, #422) nilsms FIXED: Placement of Settings button at GetReady map (#423) PabstMirror Change log for CBA v2.5 KNOWN ISSUES: Some CBA keybinds might not appear in the controls menu. The easiest currently known workaround is to create a new user profile. The RPT log will have these warnings, related to missing extended event handlers for some new classes in Apex: [XEH]: Land_PowerLine_01_pole_junction_F does not support Extended Event Handlers! Addon: expansion[XEH]: Land_PowerLine_01_pole_lamp_F does not support Extended Event Handlers! Addon: expansion[XEH]: Land_PowerLine_01_pole_lamp_off_F does not support Extended Event Handlers! Addon: expansion[XEH]: Land_PowerLine_01_pole_small_F does not support Extended Event Handlers! Addon: expansion[XEH]: Land_PowerLine_01_pole_tall_F does not support Extended Event Handlers! Addon: expansion[XEH]: Land_PowerLine_01_pole_transformer_F does not support Extended Event Handlers! Addon: expansion[XEH]: Plane_Civil_01_base_F does not support Extended Event Handlers! Addon: expansion[XEH]: B_CTRG_Miller_F does not support Extended Event Handlers! Addon: expansion
  9. CBA v2.4.1 HOTFIX Released This is a hotfix release to resolve issues in 2.4.0. CHANGE LOG SUMMARY: CHANGED: Help module will display pretty name of addons if available (#365) commy2 FIXED: Capitalization of paths referenced in preprocessing (#343) Killswitch FIXED: 'author/' is not a value; Note: Many other mods still cause the same issue (#345) commy2 FIXED: Addon cba_ui requires addon a3_ui_f_data causing problems with Linux/MacOS ports (#346, #357) ViperMaul FIXED: XEH preInit no longer executed after returning from 3DEN after 1.60 hotfix (#349, #350) commy2 FIXED: meta.cpp file was lost in limbo (#354) bux578, Killswitch FIXED: XEH broken on Taru Pods (#355, #358) commy2 FIXED: Placing certain units in 3den-Editor would create a dependency for Extended Event Handlers (#365) commy2 FIXED: Broken optional parameters handling in CBA_fnc_taskPatrol(#360) Wired-Tiger FIXED: Locality and parameter quoting issue in CBA_fnc_searchNearby (#366) Cuel Change log for CBA v2.4.1 KNOWN ISSUES: The old keybinding bug. Some CBA keybinds might not appear in the controls menu. While the script error was fixed, we are still working on a solution to make even corrupted profile key entries appear. The easiest currently known workaround is to create a new user profile. A potential crash on missions longer than 5 hrs. RPT logs are appreciated. Hosted at the following: Github - CBA_A3 - Click Here MEGA - CBA_A3 - Click Here STEAM WORKSHOP - Click Here
  10. CBA v2.4.0 Released This release improves and expands the CBA Events system and brings compatibility with the Linux/MacOS build of the game. Another goal was to simplify, refactor and clean up old code stemming from Arma 1/2 using new commands and methods, making CBA even more lightweight. For security reasons we changed CBA_fnc_globalExecute to use remoteExec internally and replaced all functions that made use of whitelisting via CfgRemoteExec. Our release now contains a meta.cpp file, so the Arma 3-Launcher should be able to detect and update a manual installation via Steam Workshop. For detailed release notes and known issues see GithHub - CBA_A3 Release v2.4.0.160530
  11. CBA v2.3.1 HOTFIX Released This is a hotfix release to resolve some issue created by v2.3.0 It also has some other minor fixes and features included that didn't make the previous release. One cool new feature is an improvement to the debug console within 3den. The extended debug console increases the size of the text box where you enter code. And also add's the prev and next statement functionality. A small performance boost comes with this hotfix as well. CHANGE LOG SUMMARY: ADDED: XEH DisplayLoad and DisplayUnload event handlers (#264) commy2 FIXED: Wrong order of arguments in Extended_Fired_EventHandlers (#266) (#267) commy2 FIXED: Conflict between CBA Events and Help prevents mission from loading (#244) commy2 FIXED: Potential script error on mission start (#258) commy2 IMPROVED: Performance improvements in Help module (#265) commy2 IMPROVED: Delay installing PlayerActions PFEH until first use (#262) PabstMirror IMPROVED: replace PUSH() Macro with pushback (#247) johoko482 Change log for CBA v2.3.1 Hosted at the following: Github - CBA_A3 - Click Here MEGA - CBA_A3 - Click Here STEAM WORKSHOP - Click Here KNOWN ISSUES: The old keybinding bug. Some CBA keybinds might not appear in the controls menu. While the script error was fixed, we are still working on a solution to make even corrupted profile key entries appear. The easiest currently known workaround is to create a new user profile. A potential crash on missions longer than 5 hrs. RPT logs are appreciated.
  12. Probably some new STEAM Workshop Terms & Conditions requirement. I will investigate. Sorry for the inconvenience.
  13. CBA v2.3.0 Released This release is to support Arma v1.54 or later. This release brings with it a major rewrite of XEH and now automatically detects if event handlers were added to incompatible object classes and handles them. It also fixes a number of issues and adds keybinding support for the Zeus user interface. NOTES ON THE NEW XEH: Interesting changes for normal user: no longer needs to move cba_enable_auto_xeh.pbo manually. CBA now automatically detects if event handlers were added to incompatible object classes. less overhead when objects are created (which benefits AI spawn scripts) very slight overall performance increase for developers: easier to make addons XEH compatible without requiring CBA Wiki: Extended-Event-Handlers Compatibility RPT message printing incompatible class names on game start CHANGE LOG SUMMARY: FIXED: High zoom optics broken on all LMGs (#159) robalo FIXED: CBA keybinds did not work in the Zeus interface (#206) commy2 FIXED: CBA_fnc_splitString broken in A3 1.54 (#209, #210), PabstMirror, Killswitch FIXED: Support configNull and teamMemberNull in CBA_fnc_findNull (#212) commy2 FIXED: CBA_fnc_findMin was broken (#257, #207) commy2 FIXED: CBA_fnc_formatNumber decimals with negative numbers (#214) PabstMirror FIXED: CBA_fnc_selectWeapon broken (#219) FIXED: CBA_fnc_addClassEventHandlers for units that spawn inside vehicles (#221) commy2 FIXED: Various issues with CBA per-frame handlers (#230, #236) commy2 FIXED: Many other performance improvements and bug fixes. IMPROVED: Extended Event Handler system rewritten commy2 ADDED: CBA_fnc_isPerson and CBA_fnc_canUseWeapon (#219) commy2 ADDED: CBA_fnc_createNamespace and CBA_fnc_deleteNamespace (#260) commy2 Change log for CBA_A3 Milestone v2.3 Hosted at the following: Github - CBA_A3 - Click Here MEGA - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Known Issues: The old keybinding bug, where you can't find a keybind in the menu and get a script error on mission start. See bug #258 Workaround: is to create a new profile (and to only use the latest CBA) and the potential crash on missions longer than 5 hrs. no idea if these still happen.
  14. CBA v2.2.0 Released This release fixes compatibility issues with Arma 3 v1.54 and adds five new functions. Also welcome new CBA core team members PabstMirror and Commy2. CHANGE LOG SUMMARY FIXED: 1.54 local keyword deprecation commy2, Nou FIXED: Eden editor crash (#198) PabstMirror FIXED: "Updating base class" RPT warnings robalo FIXED: "No owner" RPT warnings commy2 FIXED: CBA_fnc_getPos robustness. (#187) commy2 FIXED: Unbound CBA key assignment display (#205) PabstMirror ADDED: Multiplayer fireteam color synchronization (#185) BaerMitUmlaut ADDED: Run-time extended event handlers: CBA_fnc_addClassEventHandler commy2 ADDED: Backpack and cargo item removal functions: CBA_fnc_removeBackpackCargo, CBA_fnc_removeBackpackCargoGlobal, CBA_fnc_removeItemCargo, CBA_fnc_removeItemCargoGlobal jonpas Change log for CBA_A3 - Milestone v2.2 Hosted at the following: Github - CBA_A3 - Click Here MEGA - CBA_A3 - Click Here STEAM WORKSHOP - Click Her
  15. CBA v2.1.2 Released This release fixes an issue in the previous version. FIXED: AI functions broken due to getGroup error (#178) - Dorbedo CHANGED: Improvement for "script_macros_mission.hpp" (#180) - Dorbedo Change Log for CBA_A3 - Milestone v2.1.2 Known Issues: 12 RPT Errors - Updating Base Class for ASDG Joint Rails (JR) Hosted at the following: Github - CBA_A3 - Click Here MEGA - CBA_A3 - Click Here STEAM WORKSHOP - Click Here
  16. CBA v2.1.1 Released This release is to support 1.50 or later. CHANGE LOG SUMMARY FIXED: RPT issue in PFH main Loop (#171) - Joko FIXED: Bounds checking on removePFEH (#172) - PabstMirror FIXED: MP waypoint duplication issue in the AI task functions - SilentSpike FIXED: Restore equivalent position handling in taskDefend - SilentSpike FIXED: script_macros_mission.hpp dcoumentation/comment - Glowbal Change Log for CBA_A3 - Milestone v2.1.1 FIXED: Keybinding Issue with Controllers connected - Joko FIXED: Issues with perFrameEventHandlers - Joko FIXED: Animal randomization issue causing RPT Spam Error in expression (#114) - robalo, killswitch CHANGED: Improved PFH code Performance (#148, #152) - Joko ADDED: Make use of the new joinString command in A3 1.50 enhancement - killswitch ADDED: XEH support for SeatSwitched event handlers - killswitch ADDED: Polish localization - gienkov ADDED: 6 New Array Functions: CBA_fnc_findMax, CBA_fnc_findMin, CBA_fnc_findNil, CBA_fnc_findTypeName, CBA_fnc_findTypeOf and CBA_fnc_findNull (#131,#143) - Joko,mikematrix Change Log for CBA_A3 - Milestone v2.1 Change Logs: v2.1.1.151010 v2.1.0.151009 Hosted at the following: Github - CBA_A3 - Click Here MEGA - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Known Issues: 12 RPT Errors - Updating Base Class for ASDG Joint Rails (JR)
  17. The zip file and associated files have been repaired on GitHub, STEAM, MEGA and PwS. I am sure ArmaHolic will soon follow. The issue was a weakness in the CBA version of our make.py script. This will be fixed. We apologize for any inconvenience this may have caused. All links have been updated.
  18. CBA v2.0 Released Here is a new release of CBA to fully support 1.48 or later with added features such as ASDG Joint Rails(JR) integration which defines weapon rails using the new attachment config system now availlable within Arma 3. It is no longer necessary to use the standalone version of Joint Rails (posted here) with CBA. It is recommended that you remove the standalone version as you may receive conflict warnings in your RPT. We are not aware of any actual conflicts but you should not run them both at the same time. Remember CBA XEH is designed to ensure compatibility with other mods so that players can enjoy adding all their favorite mods to their own custom modset or collections. Here the noteworthy additions, fixes and improvements: CHANGE LOG SUMMARY ADDED: New function CBA_fnc_randPosArea - SilentSpike ADDED: New function CBA_fnc_substr - Joko ADDED: ASDG Joint Rails(JR) Integration (more info) - robalo FIXED: XEH for a lot of stock A3 vehicles and units - Killswitch, PabstMirror FIXED: Show CBA keybindings in the briefing - Killswitch FIXED: Headgear and animal randomization compatible with A3 1.50+ - robalo IMPROVED: Key binding system - Vipermaul IMPROVED: Function and macro optimizations. - Glowbal, Jonpas, Dixon13, SilentSpike, Joko, SzwedzikPL Change Log for CBA_A3 v2.0 - Milestone v2.0 Hosted at the following: Github - CBA_A3 - Click Here MEGA - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Known Issues: 12 RPT Errors - Updating Base Class for ASDG Joint Rails (JR)
  19. Now that 1.46 is on STABLE with a fix for this, please retest so we can get this feedback to BI good or bad.
  20. Remember CBA XEH is designed to ensure compatibility with other mods so that players can enjoy adding all their favorite mods to their own custom modset or collections. Here is a new release to provide an optional addon to help protect stock and other units from improperly configured mods that block CBA XEH. This allows mods to be more compatible with other mods based on CBA XEH. CHANGE LOG SUMMARY IMPROVED: Move the XEH initialization out of the init event handler. - Killswitch ADDED: Optional addon to enable an automatic 'adding XEH' to incompatible mods - Killswitch Change Log for Release Candidate 7 Hotfix 2 - Milestone RC7 Hotfix2 Hosted at the following: Github - CBA_A3_RC7 - Click Here MEGA - CBA_A3_RC7 - Click Here STEAM WORKSHOP - Click Here Known Issue: BIS BUG 0022133: Some .bikey file combinations prevent dedicated server from loading - Apparently fixed in 1.46
  21. @Ramstin, I see that 1.46RC has made some changes in this area. Would you be willing to test with Arma 1.46RC which is currently available and may be released officially next week? Fixed: Server issue when using a larger list of BIKEY signature files Source: http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2939180&viewfull=1#post2939180 Reference: https://twitter.com/Arma3official/status/606835768317890560 I would love to know that BIS has solved this problem. Could you test this weekend?
  22. @Ramstin, You are most likely suffering from a BIS bug as stated here 0022133: Some .bikey file combinations prevent dedicated server from loading Try the workaround found discussed here https://github.com/CBATeam/CBA_A3/issues/56 or those mentioned in the BIS bug link referenced therein. And let us know if the workaround works. ---------- Post added at 07:28 ---------- Previous post was at 07:19 ---------- I wish more developers were like you who want their mod to be used by players who want to include their mod in their favorite mod sets and work well together. It is just better for the community as a whole. I believe it was killswitch who handled your code review. We will get back to you with an answer you can use.
  23. @Hummersepp, I think what you will find that whomever the Developers were for that mod, they did not add support for CBA XEH and therefore it is not compatible with the many other mods that are compatible and therefore plays nice with others. You can try testing the release with optional mods spoken about in the post above http://forums.bistudio.com/showthread.php?178224-CBA-Community-Base-Addons-ARMA-3&p=2946716&viewfull=1#post2946716 It might help you
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