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Uzii

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Posts posted by Uzii


  1. Increase the C-130's weapon and ammo cargo space... 3 weapons and 20 mags? It can carry tonnes(literally) for goodness sake, but not a box of magazines?

    And I'm sure this has been mentioned, but for my piece of mind, fix the negative scoring when getting kills in an enemy vehicle. How did that get past testing?


  2. @ahmedjbh

    GUER is the independent side. The other bug is when you respawn markers and Boot_hill are too close to the players.

    Norrin, my good man, I have a problem, actually two. I'm using a HALO drop to begin with and it all works fine, but JIP is heavily bugged. The units who HALO in are instantly killed when a player joins, and they spawn at Respawn_west. I think its the HALO sqf from the game that's messing it up, but I can't figure out how.

    I've sent a copy of the mish to you, thanks again for all your work.

    Also, the spectate script never seems to follow anyone other than the downed player, can't figure what I've done wrong with that one. Same thing happened on my last mission too.

    Edit: I was using an older script, but none of the fixes mention my problem. (0.2i I think)


  3. http://rapidshare.com/files/253839102/TEST-c-130drop.Chernarus.zip.html

    Ok, there it is. Its a US ordinance ammo box, so the script has been altered slightly in 2 places. One for the attach to the parachute, ammo boxes need to be slightly higher attached, else they sink into the ground when they land, and the planes takes longer to be deleted, I felt it was too short, you could noticeably see and hear it just vanish.

    Something did occur to me too about yours, you haven't got any AA or enemy in the area you are dropping into, have you? That seemed to cause strange behaviour when I was messing around with this script a week ago.


  4. Yep, that's it. It means that if its not(!) the dedi server running the script(isServer), it exits without running the rest(exitwith{}). There will only be one server running it, so only one C-130 will spawn. The problem is that every player was each running the script so there would be a C-130 for every player. I think that's it.


  5.     _bomb attachTo [_chute,[0,0,2.3]];

    That seems to line the box up with the ground pretty well. Think it might change slightly with other size boxes. As for multiple drops, not sure, just above my level. Might be able to loop the spawn vehicle action for the drop, or copy it and put a little wait between each one so it drops 3 crates in a row. Not sure though, Tajin is the man for this one ;)

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