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Uzii

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Everything posted by Uzii

  1. Uzii

    SQF revive script

    Ok, thats what I ended up doing. Thanks for this script, our whole clan love it.
  2. Uzii

    SQF revive script

    Sorry for a double post, and for the noob question, but how do you set the revive limit to infinite? 0 doesn't work for Max_respawns, so shall I just delete that line, or set it to something very high?
  3. Uzii

    SQF revive script

    Woke up this morning and saw "Norrin's Revive AI-disabled script out of beta!" on the front page of Armaholic. You've just made my day Thanks Norrin, for all your hard work
  4. Uzii

    Dawn of the Yomies

    I'm not sure, I think he mentioned that you can play it on single player, but its slightly different. I'll let 5133p39 answer that question. The zombies themselves work fine with me, its all the other scripts I can't get working, the bodies that should disappear, and the zombies that should disappear when out of view distance. I'm hoping the 0.3 release will fix alot
  5. Uzii

    Dawn of the Yomies

    Alright, calm down. When 5133p39 posts back I'm sure he'll address your problem. We've all got something we want fixed or told how to do with this addon, but its not going to happen overnight. Just wait until he posts back. If my memory servers me correctly, AI was disabled in my sample mission. So your either playing it single player, which I haven't a clue about, or you have EDITED it in some way and so you may have unintentionally altered some of the scripts.
  6. Uzii

    Dawn of the Yomies

    Your first point sounds helpful, I'll look into that tomorrow. I have a small question about the remove body script, it doesn't seem to work. I've been playing around with it for hours on end, but after playing about with it, the closest I get is when it returns an error about a certain part: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_bDelete = (({alive _x && _body distance _x < iViewDist*(1-fog)} count aPlayers) == 0); I was wondering, if you could make a script that removes bodies after, say, 20 seconds? I have searched high and low, but there seems to be a great lack of body removal scripts which aren't attached to another mission. There must be a simple way to remove bodies, surely? Good to have you back anyway. This is *THE* Zombie mod out, keep up the good work.
  7. Uzii

    Dawn of the Yomies

    I know what you mean... its seriously limiting. My mission was a basic one, travel from one side of the South island to the other. Cars randomly placed in the towns, with very limited fuel... just enough to get to the next urban area. So in each town u had to find a ride, while fending off hordes of Zombies. All is well in the first town, but after that, the towns are deserted. Its on hold now, until the maker gets back from his 'holiday'. I've switched to making small scale basic missions, defend for so many minutes, or a search and rescue in one town... Now I'm trying the body remover script he has supplied us with, but I can't get it to work.
  8. Uzii

    Dawn of the Yomies

    I'm glad someone else has had the idea of a large scale zombie mission. I think what you said would be an amazing addition to this mod. (It's a relief to find someone else who can see where I'm coming from ).
  9. Uzii

    Dawn of the Yomies

    Oh, I was under the impression they did: I may be misreading this, but if what you say is true, it seems a bit of a limiting factor. You can't have the total of all the spawn areas exceeding 144 (if you are using 'INFINITE' which I am). My question still stands though, for a work around; could anyone post a code for a movable spawn area that is attached to active players?
  10. Uzii

    Dawn of the Yomies

    So when you leave the zone, they don't disappear like they should? Edit: Could you (if you know) post the code for a spawn area that moves with the player? Cheers.
  11. Uzii

    Dawn of the Yomies

    I'm having problems too. I've taken apart the sample mission, moving around the spawns, but the problem I have seems to be universal. If I have two spawn areas, both with a 140 Yomies spawning in, approximately 500m away from each other, and I enter the first, the Yomies will spawn like they should, in their droves. However, when I jump in a chopper, fly to the next spawn area, land, give it a few minutes, I see a maximum of 2 Yomies. I fly back to the first spawn area, and low and behold, there are still loads of them milling around. My view distance is 600, but with the fog, its no more than 200. I was under the impression that the Yomies disappeared once you left the spawn area and the were not chasing you. Does anyone else have this problem, because it seems pretty major to me. Edit: It looks to me like when a Yomie is spawned in he will stay 'connected' to that spawn area, so it is impossible to have more than a total of 144 in all the spawn areas on the map, which make large zombie missions extremely hard to make. The only other way it could be done, is if the 'move spawn area' code could be attached to a player, so the spawn area is constantly around him/her. If anyone knows the code to allow that, please could they post it? Cheers
  12. Uzii

    Dawn of the Yomies

    I'm not sure how much you've played with this, but have you noticed that if you leave it on default, all friendly players will turn red after they've shot a few zombies? Whether he fixed this in 0.2 I'm not sure, but with the first release this was the case. That MIGHT be the problem with who ever it was who said their friendly AI wasn't shooting the zombies. I'm just trying to help.
  13. Uzii

    Dawn of the Yomies

    I think I know why your AI won't attack them, change the RACS side to NOBODY. The Yomies are on the RACS side by default, so if the RACS is not sided with anyone, everyone should attack them.
  14. Uzii

    SQF revive script

    Just posting back to say it worked like a charm on my 1.08 mission. I had a few issues, but then I realised I have left the triggers in from the previous version. I like the sound of that one. I do have one slight problem, if I die and use all of my revives by either respawning or being revived, then quit and join in as another player; I instantly respawn alive when I die as the new character, in exactly the same place, with exactly the same weapons. Its not really a big deal, as once the last person falls unconscious it ends anyway. Great work on the script, me and my clanmates love it.
  15. Uzii

    SQF revive script

    Good to hear This is the perfect script for my mission(s). Having unlimited respawn makes it too easy, and only one life makes it too hard. This is a happy medium, and I'd love to use it. It must be the Beta 1.07 that causes trouble, as I have gone through all the things you've listed to try and fix my problem. Keep up the good work and I eagerly await the 1.08 Version!
  16. Uzii

    SQF revive script

    I tried to run this on my 1.07beta game, and I couldn't get it to work. I realise that its only tested and made for 1.05, so I was wondering if you are going to update it for 1.08 so I could get it on my mission.
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