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Uziyahu--IDF

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Everything posted by Uziyahu--IDF

  1. Uziyahu--IDF

    Licensing for lans?

    Help! I'm told that it may be illegal to charge people money for them to play OFP:R on a LAN in an established internet cafe/Gaming LAN place of business. Is this the case when the place of business has purchased legal copies of OFP:R GOTY for each system? How about when the player brings his own legal copy of OFP:R and installs it on the LAN? Barring these, can licenses be purchased that will allow a business to legally sell time on a LAN client to a customer so that he/she may play OFP:R on a LAN? If so, who would I talk to? --Thanks in Advance, Uziyahu
  2. Uziyahu--IDF

    Multiplayer

    Very good idea. Maybe they should have to scroll down, to show that they have interacted with the briefing, somehow? 200%? Try 500%! If they quit, they lose. What's the problem? Yep, very good ideas. That would be mission designer's prerogative, but a Company Commander (100 troops?) would stay close to a vehicle radio and do things like coordinate attacks and call in artillery. The Commander should be a target. Give snipers something to shoot at. This needs to be an option that can be toggled by the server admin. Not to mention that it would be realistic. Sometimes reinforcements arrive in the middle of a firefight and have to play catch-up, as far as situational-awareness goes. Would be cool to have vehicular insertions (as Team Fortress 2 was supposed to) where the game waits for so many vehicle passengers before sending in the reinforcements for joining. I'm not sure, but I think that could already be done with add action menu commands. How much RAM did you have? I've suggested publisher/developer-run dedicated servers since the beginning, as Novalogic had for DF1, DF2, DF:LW, etc. Codemasters did not deliver this. Funny that when they released IGI2 they had dedicated servers offered by Codemasters. Codemasters has done some disappointing things with OFP since v1.00. They didn't even get the vehicle pictures right in one of the manuals. Definitely needs server-side option to open the voice channel, else the server could be bogged by voice. One thing that needs to be done is what Soldner is doing for its large maps... Playing zones that are unit-dependent... Jets need lots of room to have dog-fights, helos less room, and ground units even less room then that. This should depend on intel and recon provided by players/A.I. . --Uziyahu-IDF http://www.idfsquad.com/
  3. Uziyahu--IDF

    Wirecutters and fences

    M9 Bayonet The hole in the blade is looped around the peg near the bottom of the scabbard and wire is placed in "lip". Â Blade + Scabbard then are used like scissors, severing the strand of wire. Sad thing is that the M9 Bayonet pretty much was issued hand-in-hand with the M16A2, fielded around 1985 or so. M16A1's had the older Vietnam-style bayonet. I'm not sure if those double as wire-cutters.
  4. Uziyahu--IDF

    Wirecutters and fences

    Come to think of it, the M9 Bayonet, coupled with its scabbard, makes a wire-cutter!
  5. Uziyahu--IDF

    Less accuracy

    Doh! Â Sorry... Meant to add the words "at 300 meters". Yep, at 300 meters the average soldier in the prone supported position hits a man-sized target 15% of the time with iron sights. Â Believe it. That's why the H&K G-11, with its super fast 3-round burst mode, was designed. Â 3 rounds leaving the barrel before the muzzle began to flip from the first round's recoil was meant to increase chances of one of the rounds hitting the target at 300 meters. Â Too bad it didn't make it. And soldiers certainly couldn't lead a running/driving/flying target as accurately as OFP's A.I. can. Oh, are you shooting at pop-up targets on a timed qualification range, or static paper targets? The stress of pop-ups makes a big diff. "America's Army" portrays the Basic Rifle Marksmanship qualification range about 95 - 98 % accurately, according to my own experience at Fort Jackson, South Carolina. Those 300 meter pop-up targets are not so easy to hit with iron sights. --Uziyahu-IDF http://www.idfsquad.com/
  6. Uziyahu--IDF

    Iron sights

    I carried an M203 in the U.S. Army in the late 80's. Lemme tell ya... what you call the "WAG" method is the only way to do it. I tried relying on the flip-down sights on a qualification range and almost bolo'ed! Real-life is just like how it is in OFP with Grenade Launchers, right now. Guessing is the best and quickest method. Check out the scene in "Hamburger Hill" where the NCO uses your WAG method while the F.N.G. fumbles with the flip-up sights on the M79. -Uziyahu-IDF http://www.idfsquad.com/
  7. Uziyahu--IDF

    Wirecutters and fences

    Sounds good, Avon Lady!
  8. Uziyahu--IDF

    Less accuracy

    But it is true that even in a prone supported position soldiers are not able to hit a man-sized target with an M16A2 with iron sights more than 15% of the time... Add a red-dot and you've got a totally different situation, because you then only need to put the dot on the target, instead of having to line up both a rear and front sight on the target. -Uziyahu-IDF http://www.idfsquad.com/
  9. Uziyahu--IDF

    Weapons

    Jamming ratios have been printed in weapon reviews for many, many weapons over the years. The chance for jamming (or any other malfunction) is based both on the real-life jamming ratio of the weapon and on various other factors, rain, mud, dust, fouling, lack of lubrication, bad magazines, parts that need replacing, etc. To some degree a soldier should be able to influence his weapon's jamming ratio for good, but sometimes a weapon is just a piece of crap. I cleaned and lubed both my M16A1 and A2 rifles, as instructed, and both were prone to jamming. I'd take an AK-47 or 74 over an M16, any day, just because of my experience with the M16 series. Of course, I'd make sure that the AK-47 had a muzzle brake installed. --Uziyahu-IDF http://www.idfsquad.com/
  10. Uziyahu--IDF

    Weapons

    How old are you? Â When did you start following weapons? Â (I do not ask these questions to insult you, but to understand why you would say what you have.) The Uzi and the Mac-10 and Mac-11 are not "weird" weapons. Â They were very common in some circles in the 70's. Â They were (and still are) effective weapons for the roles they were created for. Â All kinds of weapons that you would consider "junk" would certainly make its way to Africa's mercs and militias. Yes, the HK G36 does not belong in OFP2's campaigns, at all, though it might be kept for those who wish to make more modern missions. --Uziyahu-IDF
  11. Uziyahu--IDF

    Claymores and knifes etc.

    For claymores, you don't have to script each individual B.B. flying through the air... just apply a random damage amount to anyone in the area of effect.
  12. Uziyahu--IDF

    Do we need female soldier?

    I can think of quite a number of girls and women in the U.S. Army in the late 80's who were clearly feminine. Send a request to uziyahu ATT yahoo DOTT com and I'll send you some pics of some fully-clothed women in uniform that will have your trigger finger itching. And yes, B.I. should have made the Holy Land one of its regions in OFP2. Both sides of that "coin" deserve to have their stories told, and it would give them a chance to introduce us all to the real Avon Lady (who quite coincidentally winds up with a Barrett .50, somehow, in the campaign... ;) ) --Uziyahu-IDF http://www.idfsquad.com/
  13. Uziyahu--IDF

    Animals

    Bears would have been good on the OFP1 islands. Dogs and cats would be good "motion decoys", things that make you look. As it is now, if something moves, you know it is either friend or enemy. It sticks out like a sore thumb. B.I. did a nice job of touching on this by making some of the bushes appear like soldiers or vehicles, but motion decoys are needed. Guard dogs to sniff soldiers out and to hear what you normally couldn't hear would also be great. Horses would have been in use by Polish Cavalry forces in the 80's, I believe. At least, Twilight: 2000 seemed to say something like this. I should think Resistance fights, a la "Red Dawn", would make good use of horses, too. "Tiger! Tiger! Never get out of the boat! Never get out of the boat!"
  14. Uziyahu--IDF

    Game physics

    I agree. Â Skidding a plane across the ground without landing gear is a lot of fun. Tanks are heavy things. Â You've got to realize that heavy armor often leaves deep trenches on dirt roads. Agreed. Agreed. Â Running across an open field when you're under fire (even from MILES) and loaded down with even a little gear is quite a clumsy-feeling thing. Â Often your body will want to go one way and your gear will want to go another. Yes, I really miss this from Delta Force 2. Â (Did Land Warrior have it?) Â Swimming with a Battle Dress Uniform Coat and Trousers is not easy, by the way. Â Doing so with boots, kevlar, web gear, and weapon would be incredibly dangerous, I Â should think. Rivers and streams should have current, and I think that there should be an ocean current that encircles the map, especially if it is an island. Definitely, and though Marek has said that deflection probably won't be in OFP2, I think some sort of deflection should be there... Â It's going to be a lot easier to punch a hole in a Sherman tank than through a Merkava, simply because of the angles on the vehicles (not even considering armor quality). Â To see an RPG glance off of one of the surfaces of a vehicle would be awesome. Add in at least a sort of cosmetic ricocheting effect of bullets, as seen in the Knob Creek videos at Bigger Hammer . Â Ghost Recon had something like this, I believe. Â Ricocheting tracers looping through the air is quite a sight. Â (There is video out there of Iraqi troops executing people with AK-47's... tracers are coming BACK at the troops feet! Â The wall is maybe 100 feet away.) Absolute faithfulness to the real-life thing is essential. Â Weapons like the HK G3 and FN FAL should shoot the same round as the M60 and the M21... not something weaker, for the sake of "balance". Â Realism balances out the weapons, just fine. Add to that jamming and malfunctions. Â The weapons should have realistic jamming and malfunction ratios. Â That is one way to balance weapons realistically. Yeah, to some extent this is true, but troops in the 80's weren't trained so much about having a stable firing platform while moving at any speed faster than a run. Yep. How about some constructive criticism, Peanuckle? Â I find your endless lists of nothing but negatives somewhat off-putting. Â Can you at least give us examples in other games where these things were implemented well? That would be wild! I agree. This is because wind resistance isn't implemented. Â Objects behave as if they are in a vacuum. Â Large flat polygons should have a horrendous drag coefficient. No, in some cases someone should have to "pry it from [his] cold, dead fingers". Â Sometimes a shot soldier should "run away" his weapon, if it is on full-auto. I agree. I'd also like to seek an increased inventory for soldiers who opt for a rucksack or mountain pack (at the expense of movement speed when carrying it, though). Yep. Â All good points. They're good for catching shrapnel from grenades and RPG's. Skilled troops will know better than to shoot at a Hind with small arms. Â That's suicide. Â An Mi-17 is another matter... Squads are trained to lead helos by 1 football field and jets by 2 football fields, even with assault rifles. I've seen a dirt bike go up 4 or 5 stories of an almost vertical incline. Â Looked like suicide, to me. Â A Hummer can also go up a very steep incline. Â Wheelbase and low center of gravity make a difference, as does the number of tires and the tire footprint size. Yeah, movement through the woods needs to be slowed. 'Nade explosions need to go off at any altitude. Yeah, I burned through full magazines of blanks with an M16A1 and my ears were ringing for 2 days. Yep. Â Rocks should be readily available for pick-up from the ground and available for throwing. --Uziyahu-IDF http://www.idfsquad.com/
  15. Uziyahu--IDF

    Ai thread

    This would apply less with CommBloc and ChiComm forces, whose main strategy is to plow right through the middle of an enemy force while spewing out relatively-inaccurate but overwhelming firepower. Â African and Muslim forces would be just plain erratic in their fighting style. Sounds good. Â I think that for any A.I. a suppression check should be made that makes them keep their heads down. Â Players should be immune to enforced suppression, since the wise player will consider himself suppressed, anyway. Also sounds good. Yep. If the campaigns are set in the 70's, the CQB A.I. can't be too schooled. Â Maybe something more like "Saving Private Ryan" and "The Band of Brothers". Â "The Final Option"/"Who Dares Wins" shows what cutting-edge CQB was in the mid-80's. Â What we have now is much more refined. Â CQB in the 70's was probably to kick a door in and then spray the room. Â A 4-man team walking down a street was probably easy pickin's for a sniper in a 2nd or 3rd floor window. Consider that the Israel Defence Force's "Sayeret Mat'kal" (think Entebbe Airfield) was using Ingram Mac 10 or 11's for early airliner hostage situation training! Â Messy! Yes, I discovered this fairly early on, like v1.50 or something. Â I suspect that this is B.I.'s attempt to reduce the effectiveness of the LMG's. Â It is very bad, but consider what facing an LMG could be like if they hadn't done this. Â Currently, it seems like 1 round in 10 nears the target. I suggested to B.I. that what needed to happen was to have a way to get closer to the ground in prone position, unable to return fire because your face is hugging the ground. Â I felt that allowing the character avatar to sink into the ground half-way would be a good way to simulate a hasty fighting position and to reduce the chances of an LMG hitting suppressed units. Â Alternatively or additionally, a way for a unit to dig out a hasty fighting position with his hands would be of benefit. Yep. Yeah, whispering and hand-signals during patrols, before contact. Â Hand-signals and animal calls (bird sounds, coyote, etc. Â ... believe it... OPFOR at JRTC did this) in stealth situations. Â When a firefight has commenced, shouting and radio. Â Only the guy with the PRC-77 and the soldier standing next to him would have access to radio comm. Yeah, that would be some funny stuff... especially if you put him out of his misery or he fell right into your foxhole. Agreed. Â Only post-'85 Spec Ops probably had this capability. Â I saw an OPFOR scout at JRTC with a little Motorola walkie-talkie in '88. Yeah, things like blurry vision, a red tint to half the screen (blood running in one eye) ;), limping, audible coughing from a puncture lung (giving away your hiding place in a bush)... We've already got bad accuracy when wounded. Speaking of which, sometimes soldiers cough and sneeze, especially if they think they are safe. Â And if green or "safe" soldiers could have this audible "murmur" that sounds like speech, but you can't define what is being said. Â By the way, most people who are talking cannot hear others... Yep, keeping the LMG's manned is a priority. Â Self-initiating medics would be very good, too. Agreed. Definitely. --Uziyahu-IDF http://www.idfsquad.com/
  16. Ever wanted to try out Operation Flashpoint: Resistance using a high-end client on a 23-system Local Area Network (LAN)? Well, I'm currently working with the new Melbourne, Florida, U.S.A. location of PC Gaming Arena to host the first "Scrap in the Scrub" some time during one of the latter weekends of July, this year. (If it does well, it may be hosted more often. ) Join the YahooGroup to stay informed of developments. Something to think about if you want to take your family to Disney World, Sea World, Busch Gardens, Wet n' Wild, or the Kennedy Space Center for vacation and want to avoid the busy weekend crowds... Please use uziyahu@yahoo.com as my contact address.
  17. Uziyahu--IDF

    Computer is way 2 accurate in shooting

    I think that part of the problem is that the A.I., once they acquire the target, "lead" the target perfectly as it is on the move. Even if you are on a full run or flying by in a helo, a machinegunner will perfectly anticipate where you will be when his rounds get to you. In real life, the rather "green" OPFOR troops of Grenada had trouble correctly leading a slow-flying C-130. They shot up the tails of the birds, but few rounds (if any) hurt the Ranger contents inside. This was when the C-130's were flying low over the airstrip within 300 meters, I think. In real life, correctly leading a flying vehicle is a rather general thing... what is it? like 1 football field in front of a speeding helo and 2 football fields in front of a jet? How many people can eyeball how long a football field is in front of distant jet? In v1.91 it's suitable enough. I think the SEB Nam Pack tweaked its weapons so that they would be less accurate all around. The result is that you have a lot of lead flying through the air and not hitting its target, a pretty realistic result for a Vietnam mod.
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