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Uziyahu--IDF

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Everything posted by Uziyahu--IDF

  1. The original Ghost Recon was nothing but a dumbed-down Rogue Spear placed in open fields. GR1 didn't even have teams of hostiles. Every soldier was off by himself, thinking as nothing more than an individual. GR1 was garbage that stole lots of sales that should have gone to OFP:CWC. To say that OFP2 is looking like GR1 is a HUGE turn-off, for me. Why it should look like the excellent SWAT 4, I don't know, since that is a claustrophobic CQB tactical-shooter.
  2. Uziyahu--IDF

    Losing your ammo when you reload.

    lmao, until I figured out you were being sarcastic I didn't know WTF you were on about regarding 3-D graphics. heheheh
  3. Uziyahu--IDF

    Muzzle smoke is cheap

    What worsens its appearance is that you'll get these puffs of smoke drifting away from the muzzle at a goodly speed, but then when other smoke from other effects is around, the "wind" or "breeze" isn't pushing that smoke away at the same speed.
  4. Uziyahu--IDF

    FOR B.I. Please read

    The sonic-boomlets or cracks were not in OFP. I agree with "corpseman", though I don't remember hearing that in the demo. B.I. has a Marine who should have advised them on that and may have done so. As for "MOUT", different branches have different ways of pronouncing abbreviations, but since we're dealing with a Marine unit, here, they should be pronouncing them according to Marine tradition.
  5. Uziyahu--IDF

    Game physics

    I don't know why B.I. can't create its own ragdoll physics. Can't the animation get killed upon death, allowing a ragdoll model to take over? I want to see a UAZ gunner slump in the vehicle and fall over the edge.
  6. As someone who served in the U.S. Army, I know exactly what you're saying. The biggest issue, I think, are the missing words, the variable levels of volume between words, and the broken timing when the words are pieced together. It must be a nightmare to code that for multiple languages. (Oh, and it's been "OFP", not "OpF", ever since Goatmasters changed the name from "Flashpoint" to "Operation Flashpoint".)
  7. Uziyahu--IDF

    Infantry shooting at choppers

    And yet most aircraft were brought down with small arms fire in Vietnam, weren't they? The peasant farmer in "Air America" shooting down a cargo transport plane with one shot from a bolt-action rifle was a sort of humorous commentary on this, I think. Helicopters have to deal with something called "F.O.D." (foreign-object damage, I think). Loose pieces of metal bouncing around under the skin of a helo are not a good thing. ArmA2 is supposed to have ballistic penetration, but so far I haven't seen a lot of it in the demo. The sheetmetal of a helo shouldn't be that hard to puncture. And yes, the U.S. Army Ranger manual from the 70's, I think it was, taught whole squads to fire 1 football field in front of a speeding helo and 2 football fields in front of a speeding jet, if I remember correctly. What seems a little unrealistic to me is when A.I. tanks bring down helos with their coaxial, like they're AA platforms.
  8. Uziyahu--IDF

    Survivor?

    What about a Survivor mission, where each player starts off on a different part of an island with little or no gear (he must find stuff sitting around)? He can meet up with the other players and attempt to join forces with them (until the end...hehehe) or he can try to kill everyone he meets. Last man alive on the island wins.
  9. One of the least-needed flight-model "realisms" added in ArmA 1 was the need to constantly adjust your elevation (via collective) as you navigate uneven terrain. When I was given a chance to fly the UH60 Blackhawk simulator at Ft. Rucker, AL, my old Air Cav Army buddy told me that the Blackhawk's computer managed terrain-hugging like you saw in Operation Flashpoint's helicopters. When I flew the simulator NOE I didn't even have to adjust the collective. I managed using pitch. I'm guessing that this "realistic" change was the result of input from a CIVILIAN helicopter flight instructor. I won't name any names. I'm guessing most civilian helicopters don't have something like the Blackhawk's computer. What STILL needs to be fixed is the way the helicopter banks over on its side when you try to change your facing using the tail rotor at the least little speed. I could see this happening in a Hind trying to make a tight turn at high speed, but the result would not be what it currently is, that it stays aloft in that banked position. It would lose a dangerous amount of altitude, IF it managed to recover.
  10. Uziyahu--IDF

    ArmA 2 Demo feedback

    Welcome to the forum. If you're Hayden Panettierre, fly me out to your house and I'll be happy to be your tech-support guy. :756: Sorry, but I downloaded from armedassault . info, and they had a .zip file. I had to extract the .zip file and then run the .exe that resulted.
  11. Uziyahu--IDF

    ArmA 2 Demo feedback

    Downloading the most recent Direct X 9 runtime files fixed the .dll error for me. Get this! I can run the demo on a Pentium 4 3.0 Ghz, 2 Megs RAM, Nvidia GeForce 6600 GT 128 Meg, SoundBlaster Audigy 2 system! lmao Here's YouTube Video Proof This makes me VERY happy because I frankly cannot afford to upgrade my computer, these days.
  12. Uziyahu--IDF

    ArmA2 - The Xbox 360 thread

    Those who are against a port to console need to shut up. You've already got your PC version, so go play the thing! Operation Flashpoint: Resistance played BEAUTIFULLY on the less-powerful old, black XBox. (I don't know how apparent this was to B.I., who probably experienced lag connecting from the Czech Republic.) In fact, the multiplayer was some of the best I've ever experienced in all my days playing OFP and Armed Assault. B.I. showed that it CAN be done and that it CAN be enjoyed. The real problem seems to be getting it advertised and sold! All the games stores here in America seemed to only have 1 or 2 copies of OFP: Elite. I talk to some Finn, and he says that they had shelves LINED with copies of the game in Helsinki. My conclusion: Farging GoatMasters U.K. shipped the bulk of the game to nearby Finland and castrated sales in the U.S. ---------- Post added at 03:57 AM ---------- Previous post was at 03:56 AM ---------- You forget that the XBox 360 also has a text-pad addon available for the controller. In fact, you can connect a USB keyboard to the 360. ---------- Post added at 03:59 AM ---------- Previous post was at 03:57 AM ---------- ArmA 2 is programmed in KOBOL?
  13. Uziyahu--IDF

    ArmA2 - The Xbox 360 thread

    All I know is that we are YEARS into the life-cycle of the XBox 360 and we still don't have a single Helicopter flight-combat title or a single Armored Warfare sim (unless you count Chromehounds). (Microsoft = brain-dead) ArmA2 stands to give us BOTH of these! Please, please release ArmA2 on the 360. I can't afford to upgrade my computer and after playing OFP:Elite, I'm thinking that the multiplayer experience on the 360 will be superior, even if it doesn't have addons.
  14. Uziyahu--IDF

    More Random Ricochets

    Need more random ricochets. They seem to always bounce at a shallow angle. The path of least resistance is usually straight upwards (less air pressure as you go up), so they shouldn't always be shallow. Would like to see lateral ricochets off of surfaces like walls and poles, too. Would really add to the immersion.
  15. Uziyahu--IDF

    More Random Ricochets

    Sorry, but your opinion is divorced from reality, in that a battlefield isn't a sterile laboratory where all things are perfect. You can see PLENTY of videos from Iraq and Afghanistan proving this. For one, when a bullet starts tumbling, that DEFINITELY makes its next trajectory random when it again contacts a surface. When a round hits the dirt, does it contact nose-first or does its underside contact? Well, given that your typical field isn't devoid of vegetation and perfectly flat, that in itself is random. I don't know a single marksman on a battlefield who can fire single shots like billiard balls, calling his shots like a pool shark. How much twist is there on the rifling? You don't think that has an effect on ricochet trajectory? How about the velocity as it bleeds off over distance? (Making a bar-graph of this is very helpful.) And no, even high-powered rifle rounds are not impervious to the effects of air pressure. Even bullets have a drag coefficient. I'm not some ding-dong who has only done the physics on paper. I've shot hypersonic rounds at all kinds of objects. I've had the same fly past me. If the following happened every time a .50 BMG round was shot at the same material, no one would spend time cracking manhole covers and metal plates... I'd say that his shot wasn't sufficiently "influenced" by its trajectory when it ricocheted. Finally, I would like to add that innocent civilians are often killed on the urban battlefield by these bullets that naive or uncaring marksman believe are only going where they are aiming. Some seem to try to comfort their souls by telling themselves that just because they can't see what is on the other side of a wall, that means there aren't any innocents there. Toddlers are supposed to develop more advanced thinking skills than this when they begin to tire of the game of "Peek-a-boo", or do you believe that when a person's face is hidden behind their hands that it actually disappears?
  16. Uziyahu--IDF

    How's ARMA2 AI shaping up?

    Yes, now we have some real "motion decoys".
  17. Uziyahu--IDF

    ArmA II's infinite land

    The Delta Force games had infinite land from the beginning, I believe, in the form of endlessly looping terrain tiles. I wonder if it would work the same way? Anybody remember Soldner? Now there was some infinite unique land. Too bad the game wasn't all that.
  18. Uziyahu--IDF

    Campania de Malvinas MOD

    Those are some bad-arse looking units! He said you've got a good-looking unit. huh-huh
  19. I never did. My unit patch was a subdued (black) Star of David which was red when it was on my dress uniform. I was never in combat, so I had no combat patch on the other shoulder. I was in an overseas assignment (Alaska), but not deployed overseas. I think that in a situation where you were deployed overseas (mostly on the streets?) and wanted the locals to know that you were American, you might have been required to wear the colorful U.S. flag patch. It's been so long, though, that I can't even remember the FM # of the manual that would have the answer. *sigh*
  20. "We cannot use the original sounds because Codemasters has the copyright for them." It is possible that B.I. elected to use different sound effects, but my ear seemed to confirm that several of those sound effects actually came from a sound effects collection made for the movie "Apocalypse Now". (I should know, as I ripped them.) They were purchased at considerable cost for the express purpose of use in OFP:CWC. The salesmen who sold them to me told me that they could be used for that purpose. I don't know how Codemasters can claim a copyright for them. And they can't claim a copyright for the code that makes up the campaign? If they can, then did you modify the campaign code in such a way that it was no longer their property(is such a thing even legally possible)? And if so, why did you include the Bizon, which wasn't even in the field during the Cold War? (Should have went with the AS Val or VSS Vintorez, though even those are a bit of a stretch. Suppressed AK's and/or Stechkin pistols would have probably been most realistic.) I do want to say that your uniforms are the some of the most true to the Cold War U.S. Army that I've seen in any game.
  21. Uziyahu--IDF

    Operation Waste Five minutes in Flash

    I enjoyed the trench warfare. Always wanted to play a good trench warfare sim.
  22. Uziyahu--IDF

    Another Journalists view of Aghanistan

    Enjoyed it as much as the Ross Kemp series I saw. (I didn't get to watch all of the first Ross Kemp, I think.)
  23. Uziyahu--IDF

    The new Star Trek Film

    And didn't they create a black hole within our solar system? Dangerous, maybe? It was eye-candy, lots of action, but I found it lacking an intellectual storyline. It's a good time, but it's clearly aimed for the dumbed-down kids of America. It made me want to go back and watch Classic Trek. And since when did Uhura have a thing for Spock? Wasn't that Nurse Chappell?
  24. Uziyahu--IDF

    FP : DR - News & Discussion

    Hey, someone in the UK on X-Box Live told me that he's been playing the OFP2 demo? Has it been released? I can't seem to find any news about it. I'm wondering if he's been playing an ArmA 1 demo, which is called the OFP2 demo on some sites.
  25. Uziyahu--IDF

    New ArmA II Pictures!

    I think the grass in the water makes it look realistic. Bodies of water change their level and sometimes the water level rises over grass that has grown. I say live it alone. I WOULD like to see an animated texture of rain droplets hitting the surface of the water, though. (Puddles, too.)
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