USMC Sniper
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Everything posted by USMC Sniper
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I like my imported M1911 in the Crime City wep pack...looks most realistic IMO, the SJB ones have the Chinese letters and that kinda stuff.
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Unpbo the Data3d in the data folder, and find all of the textures called zasleh. Open them with Texview, and then edit.
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where did tank go??? Â If you watched it, you would have heard Links' wife tell him she lost 2 brothers already, and Link says something about Tank wanting it that way that he is on the Neb.
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High detail weapon pack released!
USMC Sniper replied to InQUisiToR's topic in ADDONS & MODS: COMPLETE
Of course they could, but never do. -
Sorry about that Jaguar, I didn't mean to start a war or something. I'm just saying the textures on your's is a bit too cartoonish, but I never said that your's is worse. Some people may not like how the RHS one doesn't fit in with the OFP world b/c of the photo textures, really depends on someone's taste. Hopefully your's will have loads of cool scripts tho, that's what I'm really looking forward to in your addon.
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IMO the RSS one is better, The DKM one is nice but the textures are way too cartoonish for my tastes.
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Actually it was destroyed 6 times because of this: The first One got the 27 people saved, and after the machines destroyed Zion, they rebuilt it. After a long time, perhaps a new "one" was born (I don't understand why they are all Neo, perhaps it is a continuum of the same thing over and over again). Then the whole Matrix thing happened, where Morpheus found Neo and all that stuff. Then again the Architect thing, and the destruction of Zion. Again the 27 people rebuild it, the first Matrix thing happens, while each time Zion is destroyed, Neo's conscience is different each time so he says different things and acts differently in each screen. Also the Architect makes changes in the Matrix. Againthe same thing happens, and 3 more times until the time when Neo chooses the left door, unlike the other Ones. Noticed it's close to what Akira said, the first time I read his post it seemed to be about something else. Oh well. However I highly doubt "Zion" (which I think is a Matrix within the Matrix) will be destroyed.
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Actually It's quite hard to notice it when the finger clips throught the grip, especially in first person view.
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I have a few suggestions: Try to position the weapons better. The Colt M1911's looked very wierd, with the finger clipping through the trigger guard. The USP also was too low Brighten up the normal Desert Eagle a bit, you can't see any detail on it. Also make it a bit bigger.
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High detail weapon pack released!
USMC Sniper replied to InQUisiToR's topic in ADDONS & MODS: COMPLETE
Don't you guys remember that the pack is imports from CS? You can't request something no one obviously would have done, like the 45 round mag for the RPK. -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Nagual @ 16 May 2003,11:41)</td></tr><tr><td id="QUOTE">Anyhoo, i know an engineer that develops mainstream technologies, he's been saying for a long time (before the first matrix) that computer technolgy will progress over the next 20 years, to the point that things like VR will be abe to fully reproduce a world as real as this one. So gaming would involve stepping into a entire world, and living the the story / experience. He also believes that after a while people will get bored with it, as while in the game or simulation they will still be themselves. So to take the step of full immersion, peeps will create memory blocks, so they can have fully authentic experiences. If / when that stuff happens, i hope ofp is still around <span id='postcolor'> IMO, that would be wicked, as long as we don't feel pain. Oh and if we can still cheat, esp. Hitman 2 style cheats.
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I actually liked the movie a lot, Keanu Reeves' acting wasn't that bad. The action scenes were really good, I didn't mind them replacing Neo with a model, it looked good to me anyways. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">How will we control them? Preventing such a thing as the Matrix? OR are we allready IN the matrix? It can f**k your head up something good <span id='postcolor'> That's a cool theory, hell it may even be true, we wouldn't know since we are supposed to be decieved.
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Which theatre are you most looking forward to?
USMC Sniper replied to SpeedyDonkey's topic in ARMA 2 & OA - GENERAL
I'm not really going to care for the European scenario, already been done lots of times, and this was the setting for OFP. Africa is going to be really cool, Vietnam is going to be cool but only if BIS can get good production values, and authentic Vietnamese voices. -
Wow, so many games, yet I won't have enough money to buy all! Oh well, definately LOMAC, Doom 3, Deus Ex 2, OFP2, maybe something good which I forgot.
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http://www.freewebs.com/ofp-nomad-mod/ I have yet to test it, but I'm sure it will kick ass! </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Know bugs for now.... -cave textures missing. Building textures missing for some reason when playing on different CPU (I thought fixed the problem but it's still there.... damn it.... -some places, the textures are really messed up around the map because I just recently (week and a half ago) made a different terrain and imported on to the already existing map. -Many boulder rocks sticking out of the map because I didn't have time to delete them I'll work on them as soon as possible (Mike.) Things to be added to my Map -Many editing on the terrain of the map so it'll give more ruggedness and mountainous feature. -More natural objects. Possibly fallen tree. -More artificial objects to give a more lively hood to the island (especially in small villages and medium size cities.) <span id='postcolor'>
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Tovarish @ 12 May 2003,06:25)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (USMC Sniper @ 12 May 2003,04:27)</td></tr><tr><td id="QUOTE">I don't remember seeing any bridges when I was in Cuba (actually I've been there 3 times), however when we were driving to my hotel in Cayo Coco (the northern island), there was a "bridge", which was a long strip of man-placed land with pavement. <span id='postcolor'> uhhh...yeah...there are "bridges".... and we also have "roads" and "buildings" that have "windows" and "doors" on them . </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Well, I was thinking about a bridge between 2 mountains, I saw a pic of it. Is this in cuba?<span id='postcolor'> I wouldn't know, I haven't seen every bridge in the country .<span id='postcolor'> I said I didn't see a bridge, and I put quotations on bridge because a dirt strip with a road isn't exactly a bridge, but serves the same purpose.
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I don't remember seeing any bridges when I was in Cuba (actually I've been there 3 times), however when we were driving to my hotel in Cayo Coco (the northern island), there was a "bridge", which was a long strip of man-placed land with pavement.
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I don't know if someone mentioned this yet, but what's with the detonation on impact grenades? Is there even such a thing in RL? Normal, 5-second fuse grenades are a definate must.
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Also, if the soldier had too much weight on him, running speed would be slower, and if there was the maximum weight, the soldier could only walk.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ 11 May 2003,00:50)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (USMC Sniper @ 11 May 2003,00:37)</td></tr><tr><td id="QUOTE">This is only if you do an individual weapon, and actually it takes about 10 minutes to get it in O2 from whatever program you used to open the model, and then try to position it right and scale it. If you are doing a huge pack (like the Crime City one), it takes quite a while to get around 30 weapons right. LOD's, positioning, the CPP, bugs, texture problems, etc, this takes LOTS of time to make.<span id='postcolor'> It still pales in comparison to the amount of time the author of the weapon spent texturing and modelling.<span id='postcolor'> I know.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (MLF @ 09 May 2003,16:43)</td></tr><tr><td id="QUOTE">i odnt know why thye cant just make there own, i mean cs in this community is regarded as a desease that nobody likes, but u will take the weps and use them as ur own (not in inquis's case) but RSS never said anyhting about them being CS rippages.<span id='postcolor'> They aren't. And plus we DID state they were from Firearms (I'm talking about the AK74/AK10X here), and then 2 were from CS. If you don't like what we are doing, don't download it, see who gives much of a damn. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">You are joking right? Making a cpp takes two minutes, the hardest thing is the textures which can take days if not weeks to perfect, then modelling which may only take a few days, porting them over takes about 5 minutes. <span id='postcolor'> This is only if you do an individual weapon, and actually it takes about 10 minutes to get it in O2 from whatever program you used to open the model, and then try to position it right and scale it. If you are doing a huge pack (like the Crime City one), it takes quite a while to get around 30 weapons right. LOD's, positioning, the CPP, bugs, texture problems, etc, this takes LOTS of time to make.
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BTW, does anyone know where some early press reviews of The Matrix: Reloaded are?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (chaztheducky @ 09 May 2003,23:51)</td></tr><tr><td id="QUOTE">is there gonna be a aks-74u(i always called it the ak-74su) sd version?<span id='postcolor'> Yes. The AKS74U is the proper name btw, not AK74SU.
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I also thought that the AK74/M can have silencers, I mean the AKS74U also has it, and it uses the exact same round. We are still going to make silenced versions of the AK47/AKM, since those are more realistic to be silenced. Oh and please people, stop complaining that the guns are imports, they actually look very good, and I have asked some of the original authors for permission already. Not to mention a LOT of the work has been done by ourselves, for example the LOD's, CPP (the cpp is huge), some textures, some model parts (such as the AKM hand guard), silencers, also model compiling (adding silencers, magazines, grenade launchers, etc). It's not that little work. Plus the VSS has largely been made by ourselves.
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Lol the Colt Anaconda at the top is the exact same one as in CC. Oh well.