UKSubmariner
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Everything posted by UKSubmariner
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Possibly a pointless little request, but is there any chance you could stick a matelot's beret badge in with the next version, if you intend on doing one, please... I need some Comm Techs!
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Project: UK Forces Land Rover Pack
UKSubmariner replied to DeLiltMon's topic in ADDONS & MODS: COMPLETE
I like 'em guys.. but sadly can't download 'em for a few days... Have you included some of the classic lightweights though? Top notch work!! -
Ooh they'll be cool! They need to be kitted out with MP5's like all squaddies in good horror films are!
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American civil war mod close release!!!
UKSubmariner replied to OVERWATCHangel's topic in ADDONS & MODS: DISCUSSION
Where abouts can I find that? Do they have a website? -
ultraviolet? humans cant see that right? u made a invisible mission? Â It was a pretty intelligent horror program on channel 4 a few years back, had SWAT and CID type people taking on vampires with Mp5's with carbon ammunition Take a shifty yourself, it was top notch! Website
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I'm now running Flashpoint on ver 1.96.. and just restarted the resistance campaign. Anyhow, I took out the Tank and APC, and for some strange reason, when I fall back to the pickup point (The truck you get in to end the mission). And it isn't there!!! The mission simply wont end. Have I done something wrong?
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First imported model from pc halo
UKSubmariner replied to Wilco's topic in ADDONS & MODS: DISCUSSION
baaaah, just talking about what water has to do with halo, not that it matters, i want it anyways  but remember, it was going to be released before halo2, so thats less then a month... ill survive that i think... (ill also survive it if its released after halo2, but not when its released to soon, cuz i cant play them at the same time   ) The reason for the water is it'll make the game look more Halo-esque.. It'd be like not having the Halo sky backdrop.. -
It's sweet... using PC's embassy and SAS units, I've half baked (i.e. no briefings or intros/outros) a Ultraviolet mission! I'll polish it up and make ready for release in 2 or 3 weeks time..
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ssshhhh something fresh from the skunkworks
UKSubmariner replied to MontyVCB's topic in ADDONS & MODS: DISCUSSION
shhh  the yanks will figure out our master plan to rule the world  I think the phrase your looking for is "Once more rule the world" Looks cool.. can't wait to use it in a mission or two.. -
American civil war mod close release!!!
UKSubmariner replied to OVERWATCHangel's topic in ADDONS & MODS: DISCUSSION
Great work guys.. I really like the way your taking flashpoint with your mod.. Any chance you could incorportate the Napoleonic Mod's units into your addon (With the makers permission of course, if they're still around) No offense but I think you were a little off when you said "close to release"... I've been to sea twice since that first post. -
First imported model from pc halo
UKSubmariner replied to Wilco's topic in ADDONS & MODS: DISCUSSION
Not exactly.. there's the US Colonial Marines mod (But they're only down to 1 or 2 guys now) who'll be including the old Xenomorphs.. and if I remember someone was working on a predator.. Combine the two... et voila! -
That looks incredible.. this could replace Skye as my faveourite Island...
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Philcommando made some damn good Stormies.. and lots of other Star Wars stuff.... Speaking of which, did anyone host his Shuttle?
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You see if you got PUKF's to help make a bayonet for them, and American Civil War to help sscript the formations... It would be a incredible mod! Extra SHARPE-Y
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First imported model from pc halo
UKSubmariner replied to Wilco's topic in ADDONS & MODS: DISCUSSION
Thats why I love this game! It's codes so open ended you don't need to buy anything new... If I want WW2 I don't have to play Call Of Duty.. I just download some WW2 stuff.. Same will go for HALO.. and Aliens vs. Predator.. and *Trails off* -
Not using the folding stock of a Rifle in addons?
UKSubmariner replied to Shalashaska's topic in ADDONS & MODS: DISCUSSION
*Nod's and takes a sip of his pint* Of course, the folding stock gives you more manuverability in a CQB too... -
Nice, very nice work! Just one quick question, on the Island, will there be a military base of some form? And a small airport? Or are you staying purely in the farmland scenery? Funky stuff!
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Excellent... though I've not noticed any of the bugs you mention and I hammer that pack to death at present!
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Dons German accent.. "ALLLLLAAAAARRRRRRRRMMMMMM!" Bloody good mate.. I like it a lot.. now to make a mission with it in..
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Okay, I'll try and keep this simple. In a mission I've been making, 2 groups of WEST troops are trying to get to the same objective, (a1) and (a2) Now how do I make it so that if the (a1) gets there first, (a2) fails it's objective to get there? Cheers guys!
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I'm sorry, but is the word succes spelt wrong? Should I type success into the trigger instead?
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Right thats that objective wrapped up. Cheers guys. Now how do I make the mission so that it ends when obj's 1&2 are completed?
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Vampires/Undead Pack Beta Release
UKSubmariner replied to General Barron's topic in ADDONS & MODS: COMPLETE
Well the good news is that I've got it to start once the player gets into town centre. What happens is as follows.. The players squad triggers a trigger (Hows that for repitition?) that reads as follows. It's activated by WEST and basically assigns the player group as hunters. All that I have to do now is make it so that a second trigger is activated following the first that covers a wider area and makes all western units within it's bounderies as targets for the undead, but this trigger cannot be activated till the first is enabled... Any ideas? -
Vampires/Undead Pack Beta Release
UKSubmariner replied to General Barron's topic in ADDONS & MODS: COMPLETE
Yeah and then someone will come up with underworld mod  I was thinking more Dog Soldiers myself... now there's a film! Just a quick question.. how can I get it so that the units activate midpoint in game? I'm trying to get it so that when you move into a town the undead activate and come out of hiding? I tried using a trigger set to detect west, and then some waypoints for the hellhounds, but it didn't work that well. They sort of meandered around for 2 minutes before attacking? -
Vampires/Undead Pack Beta Release
UKSubmariner replied to General Barron's topic in ADDONS & MODS: COMPLETE
Sorry to be a begger, I do love what's been done so far, but is there any chance of a werewolf being released? And the vampires getting their own model to make them easier to identify? I do absolutely adore it.. I've got Royal Marines vs. Hell Hound battles raging at the moment!