UKSubmariner
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Everything posted by UKSubmariner
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I'm sorry if I seem a little dense, but I'm confused now... Is this mod now back on track?
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Looks like we're getting to the point where we could have Eldar or Tau taking on real world forces.. Finally.. a true war of the worlds!
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Are you going to be releasing what material you have and allowing others to carry on where your leaving off, much like Der Bastler did waaaay back at the start?
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Does anyone know where I could find a script to have zombies spawning near the player? I've half finished a mission, and this is all I need to complete it for final release... Cheers!
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At the moment I'm making a mission where you have to safely escort a unit to a certain point.. how do I make it so that the mission will fail if this unit dies?
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Any chance of a static GPMG position? I'm tired of using M2's
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Well, finally sat down and finished a mission thats been on my hard drive for quite some time.. Addons Required PUKF's DPM Pack (1.0+) PUKF's Landrovers JAM Links to the addons required is in the readme. The link for it's HERE Lets us know what y'all think
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Unified zombie pack release imminent
UKSubmariner replied to tracy_t's topic in ADDONS & MODS: COMPLETE
Bloomin' typical.. it's been ages since I used this mod, and now the Zombies don't appear very hungry. Downloaded the testressurection.intro mission, and they wont still wont try and eat the squaddies in the mission! Where am I going wrong? -
Between A Gibraltar Rock & A Hard Place
UKSubmariner replied to UKSubmariner's topic in USER MISSIONS
Bugger! I'll have to amend that when I get home! Cheers for that... Just delete that line though mate, they're ain't anything in there that uses that.. lord knows where it came from. -
Between A Gibraltar Rock & A Hard Place
UKSubmariner replied to UKSubmariner's topic in USER MISSIONS
Don't know why that'd be.... I just opened up the mission.sqm just to make sure... Thats all it said... Odd that.. -
Looking for a zombie script
UKSubmariner replied to UKSubmariner's topic in OFP : MISSION EDITING & SCRIPTING
Cheers again D.Murphy man.. just one last question.. What is it you used to make the fog creep in so damn close? -
Silly question, but I remember DerBastler had half finished some coropate troops... are they likely to make an appearance?
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so what sort of kit are we likely to see on the Japanese side of things?
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I know what you mean.. I don't usually push for moders to make things, but I really am wishing someone did this one soon! I'm just re-reading the book at the moment as well... If someone did this, I would definately make a mission to go with it.. I promise
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I take it no-ones gonna finish that model off then? Damn shame if you ask me...
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Looking for zombie maps for co-op LAN party
UKSubmariner replied to Stylez's topic in OFP : MISSION EDITING & SCRIPTING
The one that I'm just putting the finishing touches too will be quite impressive and unique. 2 teams (East and Resistance) have to fight to extract the scientist responsible for the outbreak taking on the Zombies as well as each other. Although it is using the Finnish Defence Force mod at the moment. I'm just converting it from FDF to regular OFP on Farmland Island. What do people think of if I had the West as Project UKF's infantry? I know it'd bump up the files required, but it'd add a bit of 28 days later to it... -
Fair enough, thanks for answering those questions... Actually, I just remembered something... in Alien 3 *shudder* you see a ship of the same class as the Sulaco and it enters the planets atmosphere.
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Looking for a zombie script
UKSubmariner replied to UKSubmariner's topic in OFP : MISSION EDITING & SCRIPTING
Yeah... I thought Farmland Island needed some Zombie action.. no-one appears to have used it yet... Cheers man, I've been dieing to get my mits on a spawn script! -
You know, Black Baron did that Space mod thing a year or so back with the Space Shuttle (It's in the news cuttings over at ofp.info) . Maybe if you could track him down he could explain how he did it (So the Sulaco and Dropship could go up into space) And another thought.. the Sulaco.. could you prehaps make a version capable of CoC artillery? Further musings from one very, very, obsessed Aliens fan
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i wouldnt say invade.... i would say.... take back what was ours........ SO whens americas turn  Oh don't worry, their turn will come Just a little thing.. with your the Lynx beta, when it takes off, it locks up my PC and really slows her down... I dunno why but my PC is pretty top spec (me thinks) Anyone else experience this or know how to solve it?
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I used Phil's stormies to do a landing attack on some of UKF's infantry on Farmland Island... man it was a nightmare. The only (minor) flaw I found with Phils troopers were their weapons... they look like retextured pulse rifles from the old USCM pack. But they still are cool..
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Hey.. we could even use your falklands units to play the part of Thunderchild in a modern day retelling! Still looking forward to 'em.. but just one suggestion.. make them targetable by Infantry (I hate all these walkers where only the damn LAW man tries to shoot at the beastly things) and also the Heat Ray, make it so it'll target men as well as vehicles.
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Well said mate... you guys have been churning this mod out since time immemorial.. and I for one can't wait...
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Cheers mate... NEWSFLASH Rumours are abound of an Imperial attack on Farmland Island with PhilCommandos Stormtroopers in support... Reports are sketchy at present. Stay tuned to UKSUBMARINER NEWS for updates..
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Unified zombie pack release imminent
UKSubmariner replied to tracy_t's topic in ADDONS & MODS: COMPLETE
Cheers mate, but I meant for the actual Zombie mod.. My damn PC wiped my old Zombie mod files...