UKSubmariner
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Everything posted by UKSubmariner
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I take it you're still not going to do a campaign to go with the mod then?
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A more appropriate time couldn't be found to release. Good work lads.. it's been a long wait but you got there in the end...
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I hate to be Mr. Negativity here.. but haven't we learnt that OFP doesn't do indoor combat all that well... Unless your proposing to do it as a multiplayer thing....
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*Looks at pic's* Wow!!!! I can't wait for this... I am the ULTIMATE bad ass warrior
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Thanks for the offer, but sadly I can't do much OFP stuff.. and the fact I go for long periods where I can't get near the damn net mean I wouldn't be much use to you. The Sentry guns could work in the following way. Create it as a vehicle, like the static M2 in game. Then put a invisible gunners position within the gun and hey presto! Instant unmanned-gun (of sorts)
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Well good luck lads.. I've been looking forward to seeing the Colonial Marine Corps in this game since Der Bastler's first addons... Are you going to be doing the sentry guns? If so I've got some ideas from way back in the day that'd make your job a hell of a lot easier.. *Mutters something about HALO*
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Yipee!!! I soo can't wait for this I've been waiting since day 1....
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Hold on.. we've got Black Barons Colonial marines... an Alien and a Predator... Is anyone else thinking what I'm thinking?
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Hi guys long time since I've been on here. Just wondering with the huge number of wrecked UH-60 models out there if anyone had some recomendations?
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After the way the original Tau packs APC (Devil Fish, I think.. I'm not sure, it was pre Tau when I played 40K) handled it's non-turret gun (Sorry to be picky to the creator of that, it was the only gripe I had with the whole pack), are you guys going to do something to make sure the Russ's las cannon/bolter will work fine?
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Sorry to sound like a silly question, but isn't the Leman Russ a sponson armed tank?
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Are we sure though that the work done on this mod within OFP's constraints will transfer well over to Armoured Assualt?
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Okay I'm having a little trouble with 1.2... can someone tell me where I'm going wrong.. (i)I have put #include <dsf_sg_dhd\includes.h> into description.ext (ii)I placed a SGC Dial up computer along with a SGC stargate down with the following in its init box [this,"Earth"] exec "\DSF_SG_DHD\NamedGate.sqs" (iii)I placed a DHD along with the second normal stargate with the following in its init [this,"p3x118"] exec "\DSF_SG_DHD\NamedGate.sqs" Yet I get an error regarding scripting.. Can anyone tell me where I went wrong?
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West_Medic_Tent This forum thread links to the Sarugao Island Both links were found with Google, it's always prudent to do a Google search before posting in here that an addon/mod cannot be found. Thanks for that Placebo.. I did try a google search, but all that came up for me were missions that required the above addons.. Thanks again!
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Does anyone know where else I can get my paws on the required Sarugao Island and West Medic Tent? OFP.info appears to have changed the address they have for them..
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At the risk of sounding like a nerd, I don't think TIEs have shields (Something I vaguely remember from X-Wing and TIE Fighter games)
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Hey don't stress over it mate.. just take your time... I'm sure the community can wait
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And as I mention all the time in these walker based threads, whoever does (if they do) construct them, could they possibly make it so infantry will target it with their rifles, and also it'll turn its heat ray on them? That was the only drawback to those otherwise lovely Wanzers, and that Dalek a few years back.
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I was fooling around with it last night... as always a high quality mod... sniping zombies at some ridiculous range
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If you don't object, I'm going to alter the units to Project UKFs stuff for my own personal use, not release.
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Will she land in water?
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Sorry to sound like a whiny requester, but I make missions when I'm at sea for release on my return and have no idea how to do a zombie spawn script! Embarrising I know... I was just hoping you guys might release one for download..
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I tell you guys something... when you get the damn death glider in the game I'm gonna start a little campaign if you don't object
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Napoleonic Wars Mod 1.0 released
UKSubmariner replied to ProfTournesol's topic in ADDONS & MODS: COMPLETE
I see a Sharpe campaign brewing -
Sorry to sound rude but I've been away for quite some time... What has actually been released by you guys? And whats in the pipework?