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Everything posted by slatts
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Are they, CUPping it? ;)
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I just had a thought to do the C7/8 rifles since they were easy enough to do. As far as a Canadian faction goes there are no plans. But in the future, it'll be easier for someone to retexture units into CADPAT and have C7/8 rifles :)
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Or is he?
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Hi John. Short answer is no :) While not much of the mod has been going on a lot lately. My plans for aircraft remain the same. Agustas and 135s only. If at all lol.
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Today I'm happy to announce the start of the Irish Armed Forces mod for Arma 3. This mod is a semi-fictional view of the Irish Military in the Arma-Verse, which sets Ireland under NATO Influence. Given the near future setting, Vehicles will be newer but also similar to the current real life fleet. But for the time being there are place holders to give basic transport. However the Irish have kept their woodland and Desert DPM patterns but on new improved uniforms for better comfort in the hot climates of the Mediterranean area where they assist NATO in peacekeeping on the island of Altis. Along with two fictional urban and snow/winter DPM variations. The AUG has been redesigned to match the real life upgrade program being conducted by the Irish Defence Forces. Here are a list of screenshots as well as the release thread link http://s296.photobucket.com/user/guitaro-man/library/Irish%20Armed%20Forces%20mod?sort=3&page=1 http://forums.bistudio.com/showthread.php?174700-Irish-Armed-Forces-Mod-Release-Thread If anyone wants to help out please get in touch :) Eager to here suggestions as well. Thanks to the GLT team for letting me use their textures for the Marshall and Strider
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Well there goes Ireland. Too many what if's to mention. But was beaten by a far superior team in the end.
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Star Wars Battlefront: impressive trailer
slatts replied to dontknowhow's topic in OFFTOPIC - Games & Gaming
It's a terrible, terrible, sorry excuse for a game. One of my friends put it this way. "It'll have no place in history. With all the development, money and marketing behind it, it could easily be argued it's one of the worst games ever made" -
Well see ya later Scotland and what a result against Germany!
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English sports media is absolute joke when it comes to over hyping and tearing down their national teams.
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I'll just leave this here. https://pbs.twimg.com/media/CQbb5AbWEAE04KQ.jpg
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2 days ago.
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Hey now, let's not get too far fetched ;)
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My experience in buying Arma 3 Special Edition
slatts replied to Michele's topic in ARMA 3 - GENERAL
Where do you actually live? I can't remember the exact date but I got mine within two weeks in Ireland. Keep in mind depending on the items actually contained inside, it could be possible that after buying a set number of boxes to ship first, they might need to order more for production to customers who buy at a later date due to demand. This would of course increase delivery date to further regions Also, who knows how many emails they get a day about store support. Don't be so touchy your messaged isn't answered within 5 minutes. But however you've cancelled and got a refund so case closed. I say this under the watchful gaze of the Arma 3 glass soldier sitting on my desk. He has not hypnotized me in any way... -
I believe it was that as part of the origins of VBS. It was set up for the Australian Army who were stationed in East Timor.
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Rifle muzzle attachment as a weapon with magazines
slatts replied to Jastreb's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I made them work in Arma 2 by using the modelSpecial command within the cfgMagazine for the rifle grenade magazine class. Then adding this class name to the list of magazines the rifle can fire. Another solution, is to make the rifle grenade a muzzle in the same way a UGL is. Again using modelSpecial to load a model of the rifle with the grenade at the end. However, my experience with the modelSpecial command for rifles in Arma 3 has been unsuccessful, but maybe it's been fixed since I last tried :) Just don't mix up the modelSpecial command like I did ;) -
US Military Mod (80s 90s)
slatts replied to Delta Hawk's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Why can I never get M81 to look that good! -
Fantastic work mate :)
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NOTE THIS IS A BETA Hey guys. A few weeks back I set about porting the M27 IAR I made using Vilas' models for arma 2 over to arma 3. Yet again my PC decides to go and troll me by not starting up so this isn't fully complete yet but it's more then enjoyable and usable so knock yourself out. Due to the PC crash it isn't fully ASDG compatible nor can AI use it similar to a MX SW as I intended. Just because I could. I also made two basic HK416 models. One standard, and one GL variant. Feedback is as always, more than welcome and when I get my PC back from the doctor I will of course do my best to update it :) Credits: Massive credit to Vilas. Without his permission or excellent work this wouldn't have happened BIS. For the sample models for arma 3 and public content for accessories Sleazy Company: For their testing and suggestions. Picture: http://i296.photobucket.com/albums/mm180/guitaro-man/arma32014-05-3022-02-00-40_zps0b71dc55.png http://i296.photobucket.com/albums/mm180/guitaro-man/2014-05-30_00005_zps73e2cc41.jpg Link: https://www.mediafire.com/?ez1i1le7669s287 ASDG joint rails is required! Classnames: SLTS_HK416 SLTS_HK416_GL SLTS_M27 License notice: This work contains data from another source. You may not modify this addon in anyway that violates the original author or my own work. Seek original authors permission. Have fun :cool: Slatts
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Just to let you know folks as I have been a bit quite on this front recently, the mod is still WIP though slowly at the minute. Most 3D models have reached a stage where they need a UV map and textures in order to see the light of day. (Never also needing PhysX) I do want to do my best to tackle this area but if someone else wanted to step up to the challenge. I'd hugely appreciate it :D
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Could you upload a picture of a generic airlock you build?
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Chernarus+ is built on the same engine as the original Cherna. no TOM terrain is built on the RV engine. So no. You can't just copy files from TOM to Arma 3. Without a whole heap of work and working around legal issues. You can't do it.
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I've noticed it can be kind of off at times. How I do it is normally 2 or 3 airlock pieces long. Placing the suit holder next to the habitat door. Making sure both doors are airlock doors. Rotate the place the doors so that the outside door opens outwards. And the habitat door opens inwards into the habitat. You should get the green icon on the bottom left of the hood telling you it's safe to get out of your suit before you use the suit holder. Don't read too much into the thread view count. It's not all member or 'human' guest views ;)
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RKSL 3 - A new start... Discussion
slatts replied to rksl-rock's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I keep saying it on the steam page yet he takes the comments down. Added me as a friend but hasn't said anything. -
RKSL 3 - A new start... Discussion
slatts replied to rksl-rock's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Did you give a guy called RobJ permission to do this? http://steamcommunity.com/sharedfiles/filedetails/?id=480842174&tscn=1437268153