Teufelhund1985
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Posts posted by Teufelhund1985
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That explains why I don't have em. I have RC4, not RC3 :)
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Maybe I'm just blind, but I don't see any of those converted Ofp sp missions in CWR? Do i have to download these seperately?
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I just converted the original OFP mission to Arma (with the Cold War Rearmed mod). I just un-pbo-ed the original file, put it in my mission folder (C: My documents/Arma/Missions. Then loaded the mission in the Editor and started playing. Everything works, triggers, waypoints, etc. But I get this weird error in the top left corner (see screenshot). I can play the mission, there's nothing wrong with it but that stupid error is bugging me. Anyone knows what's causing the error and how to get rid of it?
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I do respect the time and efforts you've put in this mod, and like I said; the only thing that's bugging me are the textures, but that won't prevent me from playing with these units. You did a nice job
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The textures look horrible on some units, looks like I was playing good ol' Operation Flashpoint sometimes. A great mod however, just the low-res textures are kinda bugging me
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Force Recon!
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Anybody who can help with the slx anims?
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I only want the SLX animations, is there any way to use them without using the other SLX effects?
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very nice mod! but a few things bother me. When yur dragging a wounded soldier you can hear the sound of an engine running (thunderbird fixed this in his FFUR/SLX 2.0 mod) and the resistance units have "US" on their backs. it's all about the details... but for a first timer this is great, I really appreciate the work you have put in this one!
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Can't wait for this to come out! Can you tell us anything yet about the units and vehicles that are going to be in this ffur?
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can I install the british infantry units seperately? and if so, how can I do that? thanks in advance!
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it's great to see yur staying loyal to the ofp community thunderbird The only reason I keep playing ofp is because of yur releases btw, so keep em' coming man!
edit: I'm still waiting for a USA/Iraq FFUR btw
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Is there going to be another update on this or can we call this mod finished?
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what if I want to replace the radiomessage just by text? (so no audio, just text)?
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problem solved, thx for the help buddy!
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yup, I placed em in the mission folder, didn't work tho
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hello all! I'm trying to copy a piece of scripting from the original ofp mission "03 bomberman" where you can radiomessage alpha squad to attack the convoy. I tried to imply this into my own mission by just copying it. the problem is; alpha squad does what it's supposed to do (attacking a convoy when you order em to by radio), but it keeps giving me the message "cannot find radiomessage S03r01", I found a sound folder (named "SOUND") containing the "S03r01" file (OGG. format) and a "stringtable" text file containing a description of the S03r01 file. But after experimenting with those I still can't get it to work Anybody here who can help me?
P.S: Keep in mind, I'm a mission editing (and scripting) n00b, who is trying to learn by using original OFP missions as template, so I'm not quite familiar with mission editing (and scripting) yet
edited because I can't spell...
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When I disembark a vehicle with the new marines, they all gonna stand close to each other, and trying to get em back in formation again doesn't work
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Damn, I'm such a retard. the marines I have now I added meself.
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I'm trying to find out how to port this template to another island, but I have no idea how (tho the readme file says it's child's play). Can anybody help me with this please?
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problem solved, thanks dude
P.S: best mod available for Operation Flashpoint. a few MINOR bugs but it doesn't affect the gameplay I like to thank everybody who was involved in creating this masterpiece
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I get the famous "out of video memory" error. what am I doing wrong? Never had this problem with the previous FFUR versions
P.S: I really appreciate the efforts and hard work you guys have put in FFUR
Problem with AI heli insertion on radio command
in ARMA - MISSION EDITING & SCRIPTING
Posted
I am creating a mission where you can radio a squad that gets inserted by heli, problem is the heli lands before I use the radio signal and the crew and unit leave the heli and go to their next waypoint on foot. When i do use the radio signal the crew returns to the heli and leave without the unit. Is there a way i can force crew and unit to stay inside the heli before i radio signal them to move to their next waypoint? (crew and unit each have their own waypoints). I remember doing the same thing for a mission I made for OPF years ago, but i can't remember for the life of me how to do it again:confused: