teilx
-
Content Count
607 -
Joined
-
Last visited
-
Medals
Posts posted by teilx
-
-
who cares....they failed with the two gamemodesa dev stating that there wouldn't be an official Warfare mode because they flat-out didn't like Warfare. -
After Warfare the next MP Mode that was killed by the Engine and Dev's itself.......xD
-
unit needs to be defined for arti support (DAC_Config_Arti) and spawned/placed on map yes ......no virtual
-
The Arma Serie is full of strange things and the most are only fixable by the Developer himself....or not i fear?. And the only one who fixing A2/OA at the moment is not a BIS Dev xD
-
Sadly no, Arma 3 has the same prob
-
Yo,sadly true^^
-
Also Content Licensing as they call it is basically about buying mods by BIS to include them into official releases, which is fairy different from Steam's approach where anyone can sell anything as long as Valve gets moneyDean Hall as example said his revenue was much less as Valve's approach ....xD on the other hand his mod based 95% more or less on BI's work
-
The Game itself need a good quality without many flaws,bugs and issues and maybe people would buy mods like in the popular Valve games. In the current state i think it wont work. The games can not compare but in terms of quality is arma a nightmare.
-
lol,so true....in every thread is coming such nosense of him..... hahaNo offence but In fairness jackle, from your replys here, you are at risk of developing fan boi arthritis, it cripples any point you make. -
And is there any regard to the 'suppressive Fire command' in commanding your troops?I also asked
Is the Suppressive fire command working after the update or a useless action menu entry as usual?There hasn't been any change in it. -
nahh.....they only need to add some marihuana plants ......tada afghani Purpel Haze/Drug Region:p
-
it seems, that after the incoming DLC+update most MP/MG need a rework of recoil and the Rifles more recoil/sway or the resting & deploy feature is useless for IF :(
-
Total Modification -
miss - new context of gameplay
check - and setting represented by an array of addons and playable content.
miss - Total modification can focus on any type of gameplay (not all possible gamemodes need to be delivered), genre or setting.
:p
who cares/wayne
-
Is the Suppressive fire command working after the update or a useless action menu entry as usual?
ok thanks, not important(compared to other stuff) but would be nice if someday it finds the way in Arma....There hasn't been any change in it. -
haha, it is his own decicison and not a childish post like yours.I can only imagine your disappointment, but to quit the community all together seems rather childish.good luck Saok ......
-
haha sorry,"Battle Royale" and not Battle Royal,.++ Most trademark names are normal names, but in conjuction with business ...food/resturant/media etc. they are under trademarks ......one question. Someone use the idea of the trademark and use the exact same name. soo .... ok, everbody can do this and it is legal?"Battle royal" or "Royal battle" is a common phrase in British English. I doubt any court would hold a claim valid, any more than it would for an attempt to enforce a trade mark for "fish and chips" or (appropriately IMO) "dead duck".
yupp and a apple trademark doesn't exist lol ^^any more than it would for an attempt to enforce a trade mark for "fish and chips"the mission said itself
Inspired by the book/movie ‘Battle Royale -
Wow, a mission called Battle Royale who abused the trademark law is also a winner. I can bet he has no lizenz or something like that allowing him to use the trademark of the books or the movies in anyway. This Contest was really a big fail lol
-
This is an ultra old problem since Operation Flashpoint. Everytime a new mission is loaded, the game gets progressively and progressively worse until its literally unplayable.....it occours sometimes more, sometimes less(Dev's referred in those days to memoryflush with no success ...push -+shift & type flush^^ it is still in arma :pill:)
It was also recently mentioned a bit in an interview hope for" running better and with more stability for a longer period of time." but there has never been an improvement
-
[ To think that you can fool the crappy Arma3 Engine to run better through changing Energy Options.1++++ but some funny systems with default energy options not notice that arma 3 was started .......and the funny thing is ..
it regulates down :lol:
:lol: the only game on the market who get stable 90fps wooohooo ^^He's getting like 90 fps on mp. -
_setEmpVeh = [[150,100],[150,100]]; is used for search distance to find a empty vehicle not how far they travel before using one ? unless i am wrong ?And the vehicles are next to the Group so within this distance - yet they still walk miles and miles to the zone ?
the ai patrol the Zones and if a vehicle is in the specific range they will board and use this vehicle nothing more & less.....they only disambark for fighting,search and if the vechle is damage or no fuel ........there is no parameter to adjust how far they travel before using one ....i think it is a job for BIS to doing this
DAC_Config_Units - i thought it had to be defined as well for them to use that Empty vehicle ?
you were half right ^^ unit config is used if the numbers of the configurations is insideWhich vehicle types can be boarded, will be determined by the setting upDAC_VehAllowed.....
DAC_VehAllowed = [1,2 ]
This line declares the types of (empty) vehicles that can be acquired by infantry units.
Apply as many config #´s from the DAC_Config_Units as desired.
DAC reads all vehicles from the given configurations and combines them in a pool.
Any empty vehicle given in the pool will be consiodered usable by the AI.
by Readme
example: DAC_VehAllowed = [0,1,2,3,4,5 ]
what i say, readme helps^^
-
yes, you need to adjust the DAC_Config_Behaviour.sqf _setEmpVeh = problems can appear with costum/mod vehiclesHow far does the AI have to travel before they search for an Empty vehicle ? as they seem to ignore my Empty Vehicles ( and they are specified in my DAC_Config_Units)Looking to change the value for testing but cannot find it anywhere
DAC_Config_Units is only for spawning i think;)
most informations are in the readme/documentation and tutorials .......please read carefully before ask question, the most answers are already there
heli, yes .....but it can spawn all what u define in the DAC_Config_Units.sqf but fixed wings aircrafts are not really suitable for dynamic spawn......can DAC spawn aircrafts?most informations are in the readme/documentation and tutorials .......please read carefully before ask question, the most answers are already there
-
haha.... will never happenpatrol boats for the rivers
good point^^it only took about 10 years..
another one^^Dislikes: Shit patches that fuck everything up.ps. nice real life fotos........but desert altis except for the area is not compareable with real lemnos(have alot spots like those in the pictures) .....why would you think that xxx map will look like these pictures or something similiar ?wierd xD
-
What number of trial is that now? 3(arma 1,2,3)? All good things go by three. we will see^^ :p
-
don't expect too much :p, others waited for years with no sucessI will wait another 6-12 months and hope for a spec of improvement in the MP side of things.
Feedback tracker administration
in ARMA 3 - DEVELOPMENT BRANCH
Posted
http://feedback.arma3.com/view.php?id=19125
in MP a big exploit
Cmon