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teilx

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Everything posted by teilx

  1. teilx

    Tonal Island for Arma 3

    whuuup whuuppp^^.......outstanding ........Tonal returns.... great
  2. teilx

    DAC Arma 3

    any new info about DAC for A3???did you have you luck with asking Silola?
  3. teilx

    [SP/MP] BeCTI

    Has someone a AiA BECTI Cheranus port?
  4. yup,my fault .sorry....must be an another mod conflicting ......after disabling all mod's it works
  5. Hac is not intialising with latest beta patch on my maschine, can someone confirm?
  6. yes,i confirm this....and i bet some missions and addons needs hotfixes
  7. teilx

    [SP/MP] BeCTI

    .good point+++......good opportunity to think about a ressource system or so-with military point A and upgrade heavy Factory you are able to build tanks with the next one you are able to get Arty Support for $ -some are for upgrade, reinforce and build town occupation in the area (if lost = no occupation in the area) -Radar etc
  8. teilx

    [SP/MP] BeCTI

    Nice,work Benny!!!! must be difficult to work with the alpha 3 bugparty..... -upgrade town occupation is a nice feature.......is it possible that every town need her own separate upgrade ....maybe as an option and more complex as inf/mech/amored -no town/occupation activation for Air Units ...if it is not already -spawn option for ai squads on FOB -revive of the Territorial Conquest mode -more parameter xD good luck Veteran
  9. thumps up .....nice work....possible to release it for A2?
  10. one useless thread more in this section.....get in contact with the Host is the better way.
  11. quick HiP config^^ //------------------------------------------------------------------------------------------------- case 22: { _Unit_Pool_S = ["WX_USMarines_m1_mortar_crew_carbine","WX_USMarines_m1_mortar_crew_carbine","WX_USMarines_NCO","WX_USMarines_M1919_Beach","WX_USMarines_Medic","WX_USMarines_BAR","WX_USMarines_M1Carbine","WX_USMarines_BAR_ammo","WX_USMarines_Garand_m7a1","WX_USMarines_Thompson","WX_USMarines_M1Carbine_AT_Beach"]; _Unit_Pool_V = ["wx_us_lvta2","wx_us_gmc","wx_US_gmc_transport_open","wx_us_willysjeep"]; _Unit_Pool_T = ["wx_us_m5a1","wx_us_m4a2"]; _Unit_Pool_A = []; }; //------------------------------------------------------------------------------------------------- case 23: { _Unit_Pool_S = ["WX_IJA_type97_mortar_crew_barrel_c","WX_IJA_type97_mortar_crew_baseplate_c","WX_IJA_nco_c","WX_IJA_lmg_ammo_c","WX_IJA_lmg_c","WX_IJA_medic_c","WX_IJA_rifleman_Bayonet_c","WX_IJA_rifleman_rg_c","WX_IJA_rifleman_Bayonet_c","WX_IJA_smg_bipod_c","WX_IJA_smg_c"]; _Unit_Pool_V = ["wx_ija_type097_truck","WX_ija_type095_Car_kurogane_Army","wx_ija_type097_truck_transport"]; _Unit_Pool_T = ["WX_ija_type095_tank_HaGo","WX_ija_type094_teke","WX_ija_type001_hoki"]; _Unit_Pool_A = []; }; //-------------------------------------------------------------------------------------------------
  12. ´Top work...big thx Have someone(beta tester) Dac Unit-Configs for this already?
  13. teilx

    Warfare BE: ACE Edition

    no, they can do what he want ...they don't work for you or someone here...it is there freetime ...... only what you can do is = play it or not, report errors/suggestions and say thank you to the guy or do it yourself....so easy ;)
  14. teilx

    Warfare BE

    no, the latest edit Ace version 71 wounds from Law-Giver...and somewhere else...:D
  15. teilx

    ASR AI Skills

    maybe someone can run a mission+ai mix with show script errors .....I bet there are some problems between scripts are just too many of the same functions but everyone can use so many mods as he likes....the main thing is... it works for you.. if not, remove some pbo's..and you have fun^^
  16. teilx

    Warfare BE

    Oh nice.... -The field commanders choose between Inf,Support,Mech,Armor,AIr or mixed for his managed pool (already good pools inside your Warfare) Support & AIR is Limited -more field commanders = more towns attackable: ( adjustable .......count on available playable slots) 2 field commanders = only 2-3 towns attackable ...... 3 field commanders= 3-4 towns 4 field commanders = 5 towns -specialabilities like minefield & arty for Support ...... Radar for Anti Air Platoon etc ......Inf /Mech/Armor can build little outpost for rearm/heal/repair
  17. fANATASTIC !!! Love the map suggestion/bugs> leave out some safety barrier's in long sections and towns for the brainless AI^^ -let out or replace the concrete slab way's on some Houses ........is like jumping if you go over - same here
  18. teilx

    CRcti Proman

    Hi, are the town uprades only in Proman? Can't see/find it in the crCTi KB version. would be a nice optional feature.^^- a option for "Planes only avaible at Airports" -is the intern ww2 port ready? :D
  19. teilx

    Warfare BE

    Yeah... good point,(selfdestruction hehe) but it is hard to see airunits & AI/Players activate many towns and nobody can do anything against the FPS drain.^^ It is a normal BIS Warfare prob that no server can realy handle the amount of AI with alot of towns activated(maybe another point why they canceled for Arma 3). I think the right way for a stable Warfare are some restrictions in that way . ^^
  20. teilx

    Warfare BE

    Is it possible to add a option, where you can adjust how many towns can be activated on the same time for the factions?^^....good way for server admins to avoid server overload
  21. teilx

    Warfare BE

    Does we really need these outposts?:p Why not they get reinforcements from next friendly town who is not under siege or so. Outposts = extra building/object on map? extra building/object= more traffic,more load... .....please save the recovered fps and don't sacrifice them so easily:) Base & Towns is enough....No more FOB's xD
  22. teilx

    Warfare BE

    yes, for sure....and lowering the playable slots helps.
  23. sad .....no optional island pack lol Calm down, your heart haha
  24. Big Thx for the hard work......i love this MOD!!!! Only the Thompson Smg is a little bit weird in my opinion. Its feels more like an PPHS SMG as a Thompson.^^
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