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Everything posted by Thirdup
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We adapated the RAF CH-47 by Smiley Nick. The main reason I used this helo is for the flight model. The AI flies it nice and level and low (no "pendulum" maneuver to flare for landing). RsUYGwgF1Zc
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Goliath, What is supposed to happen to the helo/medevac when it's destroyed? We have the module sync'ed to a game logic and running on a "persistent" Domination server. When it gets destroyed we're not seeing it respawn. Is there a way to have it respawn in that scenario? Loving this mod! Everyone is pretty excited about it. Thanks again!
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Have a look through THIS thread. BigDaddy wrote the scripts. There are example missions containing each type of K9 encounters. The most current versions were towards the end I believe.
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There's also a script for packs of wild dogs (that will attack everything they encounter)....as well as guard dogs that can be set to patrol certain areas.
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We run a K9 script in our Domination mission that allows us to add a dog to our squads in the field. They're very adept at killing in close quarters. XB9li7PC3JU
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OK, got the new version up. Nice touch on the radio traffic. Now I realize that this is the editing forum and not mod discussion (maybe I should hold my questions until release) but I still have a few things I can't sort out: If I get extracted by the medevac, how do I call up the "map click" to designate a destination or reinsertion? or I found the radio call to RTB. And I set a marker "MM_MKR1" at base. Of course, when the medevac reaches the marker at base, it despawns and we fall to our deaths. Is there a way to have it land before it despawns? Either of the above would fit our mission needs (the first one is likely the easiest...I'm just too daft to figure it out).
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I have a small number of mods that use files from the "userconfig" folder in the root game directory (I want to say Ace2 and JTD Fire&Smoke). I assume the medevac "MM" files can be added to a shared / existing / common "userconfig" directory?
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Been testing this the past few nights. Great mod! I have a few questions, but I'll save them until after the upcoming version releases. Can't wait.
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WWII - Planes - B-17 Flying Fortress
Thirdup replied to kanelbolle's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Somebody did make one (a very rough effort at it...I seem to recall they were testing something else). Might try search VlaB_hUdc50 -
Well, I'm the *last* person you want to ask about successful auto rotation but there are a few clips out there with some pointers. VG8qMlhXtDU pZ-Q8t9DpYA
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Agreed. :)
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No argument from me in that point. Although I was talking more along the lines of tail rotor failure (as in the game) and not catistrophic tail section loss.
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Oh, I agree 100%. But it does happen. Nice little example of a controlled landing after tail rotor failure z3oVw6_0MEU
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I think what you have have seen in clips like that may have been catostophic failures to the drive systems extending thru the tail section (ie: a u-joint or bearing failure and the shaft tearing the ass end out of it). In real life (just as ArmA) tail rotor failure is far more dangerous the lower and slower you are. At a low alt hover, it can often place a bird into a "less than recoverable" spin. But given some height and room to line up, it's recoverable. Actually, in ArmA2 I'll continue doing attack passes if my tail rotor gets shot out of a gunship. It has little or no effect on performance at speed. As far as landing safely goes, it's simply a matter of coming into the runway at around 60knts low and doing a quick flair as you dump collective. I bet that I land tail rotor failures 99% of the time (I've even managed the repair pad in Domination games before). Auto rotation is an entirely different story for me. Almost always fatal. On a side note, several years ago I was pit coordinator for an offshore powerboat race. After the final race, one of many photo and rescue birds (a Jetranger) was coming into the LZ just outside the gates (it was a city helo pad in the grass median between four streets). The crowd was dispersing and traffic (cars and pedestrian) were backed up everywhere. About 200' out the Jetranger blew something in the tail drive (literally shot out thru the skin) and he lost tail rotor. With cars and people on all sides, he had no place to go but down short of the pad. The pilot saved a lot of people that day (he broke his back in the landing). The impact folded the skids up like a toy. Scary shit, indeed.
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Can I copy over my "Armory" status to another install?
Thirdup replied to horrgakx's topic in ARMA 2 & OA - GENERAL
I'm stuck at work so I can't check it, but I *think* that info is stored in the user folder "/My Documents/ArmA2 other Profiles/UserNameFolderHere" You might try copying that folder over from your old install. -
Dedicated server versus non dedicated server??
Thirdup replied to dkraver's topic in ARMA 2 & OA - GENERAL
Most of what you need to know has been posted. I break it down a bit further, though. Scenario 1: One of the players hosts the game on his machine. As pointed out, this is the least desirable way to go (even with a decent rig). The computer is forced to handle both client and server applications. Also, some mission scripts will not function in this environment. Advantage is that it's free. Scenario 2: Someone sets up a dedicated server at home/office. Using a separate computer to run the server application. If you're only planning on a few players, this is a reasonable solution (assuming you have the hardware and an acceptable internet service). The better the hardware, the better the results (you won't have much luck trying this with a ten year old eMachine). And as pointed out, fairly good internet service is also required (scaling greatly with the number of users). This solution is also free but all involved are at the mercy of the host (if the machine is off or their ISP is down, there won't be any game).. Scenario 3: Lease space on a game hosting service. Hosting services located in hub cities across the country usually work out of data centers. They set up machines which each host multiple instances of the game's server application. You're basically sharing a machine dedicated to hosting multiple instances of game servers. These data centers usually provide bandwidth that far exceeds what the average home user can achieve. Dedicated server space can be leased for $20-30/mo (not bad if you split it between six people). Scenario 4: Lease a full dedicated server. Again from a hosting company located in a data center, you get an entire machine dedicated to hosting your game. Best performance but most expensive solution. Such servers are usually sponsored by larger clans who will often chip in to offset the higher cost. These full dedicated servers can ususally run around $150-200/mo. Personally, I'd suggest #3 for internet play. Find a hosting service and try it out for a month. If it doesn't suit you, you can always cancel. If it does, most have Paypal functions where you're users can chip in to help pay for it. I play with a small group of about a dozen and we've tried several (currently been quite happy with http://www.defconservers.com/). Good luck! *edit: oops, I just noticed that you were talking about LAN play and not Internet play. In that case, I'd still favor #2 (dedicated) over #1 for the simple fact that some of the scripting in various missions will not function unless they are run in a dedicated server environment. The specs you posted for your server should work quite well for a LAN group of 4-6. I'm not fond of using Vista as a server OS, but if you go thru and neuter it properly it should work just fine. -
Should I map my joystick thrust slider to "analogue" or normal actions?
Thirdup replied to Njayjay's topic in ARMA 2 & OA - GENERAL
The problem with analog throttle in ArmA2 is that it's 50% throttle and 50% brake. I agree with Lt Darkman, try em both and see what you can live with. I'm a sim pilot from way back and wouldn't dream of using anything but analog...that is, until until ArmA2. It's too easy to throttle back and and miss the mid-point....then find yourself falling from the sky. Hopefully one day BI will revisit their analog design. *I'd really like to see an independent set of control options for both planes and rotory, too -
Eyefinity cards currently have three outputs. Two DVI and one DP (displayport - which is a fairly new connection type). To use all three outputs you need at least one of the newer displayport monitors or an *active* DP-to-DVI converter (which seem to run around $70-100 for the converter).
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There's a simple little mission that you can download and run which shows you *exactly* how it tracks you. It's something everyone should run a few times to get a better understanding of the AI. The MISSION can be found in this old thread (pity it got lost, locked, and forgotten) http://forums.bistudio.com/showpost.php?p=1525272&postcount=17
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203 ACOG 1911 sidearm (w/one clip) Gotta have my optics. I'm not on the ground very often, but when I am I like to be able to see who I'm shooting at. And I've had the 203's save my butt on many occasion.
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Remote Control Personal computer or great movie script?
Thirdup replied to boytitanium's topic in OFFTOPIC
And exactly just how does this "suggestion" apply to ArmA2???? Sounds more like a concept that belongs in "off topic". (just sayin') -
Remote Control Personal computer or great movie script?
Thirdup replied to boytitanium's topic in OFFTOPIC
If you listen closely, you can almost hear the bong gurgling in the background..... -
I've never flown with the TM T-Flight Hotas but I fiddled with one at a store once. Felt a bit flimsy (in a cheap, plastic sort of way). It's also an odd layout when it's in one peice (which can be seperated into two). A HOTAS really feels more natural with stick in front of one hand and throttle in front of the other. TM makes some fine sticks but overall T-Flight HOTAS is pretty low quality, IMO. It's not in the same legue as the X52 by any means. Most any current stick out there still sold in stores is going to me W7 compatible.
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Likely the best "bang-for the buck" in the way of a HOTAS system: Saitek X52 4XrpNRheK4w A few more bells and whistles: Saitek X52-Pro lIMFU-F2xKs Now if you've got the big $$$$ and want to get a seriously precise HOTAS w/FFB and pedals: Logitech g940 vHHeYT8hOeI I do alot of simming. I've owned sticks by Suncom, TM, CH, Saitek, MS, and Logitech. Throttles by Suncom, CH, Saitek. Peddals from CH and TM. I've had force feedback on MS and CH controllers. I flew with Saitek X45 for many years. It was a good stick so I'm confidant that the X52 would suit most gamer needs (though I've not owned that particular model). My current rig is the g940 and just as a HOTAS it's the most precise I've ever flown with (ArmA2 does have the most basic force feedback flight effects). But the g940 is a bit high up the foodchain for the average user (although it's really no more expensive than a CH or TM HOTAS once you factor in the cost of adding pedals to them). I can't really make a recommendation on a basic "stick" (but once you go "HOTAS" you never go back). Some further suggestions in THIS thread.
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Sounds like your control axis are conflicted/mis-assigned. Start the game and go into options>controlls. You might want to revert all settings back to "default" first to see if that resolves your issues. If not, find "pitch" "roll" and "yaw". Remove the existing X52 assignment for each axis and manually re-configure to the proper X/Y/Z axis. You can't really mess it up (you can always just click the "default" button to revert to stock settings). Good luck.