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Everything posted by Thirdup
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Only the transport in the stock game. I expect somebody will make a gunship mod directly.
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CPU: E8400 @3.6 VIDEO: GeForce 8800GTS (G92) 512MB MEMORY: 4GB (4x1GB) PC6400 DDR2/800 Dual Channel SOUND: Asus onboard (Realtec) OS: XP SP3 All most current drivers. ArmA2 patched to 1.02.
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I get the same "Receiving..." black screen often (in single play it mostly just pauses the game, but it MP it means getting killed pretty quickly). I get it sometimes just driving along previewing the map in the editor (with no other units or vehicles spawned). I get it in SP and MP missions. Sometimes it will start to blink (like everytwo seconds).....which usually means the game has locked up.
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If you're in a rush to play, why not just d/l it now from Nexway? It took me about three hours to be up and playing Saturday. I'll still buy the box eventually. I always like to have a disc for re-install, but I figure I can pick one up in six months or a year.
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Onboard Realtec (on an Asus mobo). Drivers are most current. OS is XP SP3. As noted, it works fine in ArmA1 and all other game titles (and music files). I'll feed the base from another channel as a work-around for now but hope this gets looked at eventually.
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I did a search and didn't see this, so... My subwoofer is not putting out in ArmA2. Currently works fine in ArmA and other titles, as well as playing music. There are very limited sound controls in ArmA2 and I don't see any sound properties in the config file. Has anyone else experienced this?
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+1 for Nexway I was going to wait on a box, but I got to play all weekend instead. They sent the d/l link and the key within a minute of order. I used a d/l manager and had no issues with install.
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Nice job. I just finished poking around the default game and was wondering how I'd spend the day tomorrow. :)
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Anyone remember the "Real Paintball" mission in OFP? It came out with one of the patches, if I recall correctly. Has anyone ever seen/found/done an ArmA version of that mission? I've searched but have been unable to find anything like it.
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That fixed it. I was hoping that it was not a QB issue (I do not have QB). Only minor error I get now is "missing vehicle.land_toliet" but we can make do with out (sorry for the pun).
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Doom's WACO v1.17 should have pilots/crews. Badz Avgani v1.17 has riflemen (easy fix, though): 1. Backup your pbo 2. Unpbo the mission 3. Goto: WACO_v117_ACE.afghan_village\Common\Config\Config_Barracks.sqs 5. Scroll down to resistance (they must be "Independants" in this version). Look for this section: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _v = _v + ["GCREW"] _u = _u + ["ACE_SoldierB_INS"]  <----change this _d = _d + [Localize "STR_DN_CREW"] _c = _c + [75] _t = _t + [5] _p = _p + [5] _i = _i + ["\Ca\characters\data\Ico\i_null_CA.paa"] _v = _v + ["GPILOT"] _u = _u + ["ACE_SoldierB_INS"]  <----change this _d = _d + [Localize "STR_DN_PILOT"] _c = _c + [75] _t = _t + [5] _p = _p + [5] _i = _i + ["\Ca\characters\data\Ico\i_null_CA.paa"] 5. Replace ["ACE_SoldierB_INS"]  with  ["ACE_SoldierGCrew"] and then 6. Replace  ["ACE_SoldierB_INS"] with ["ACE_SoldierGPilot"] Save RePBO Should have uniformed pilots in helos and uniformed crew in tanks now (all independat forces).
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Thanks. I'll have a look at this one. I tried to make a mission using bits from the old OFP "Real Paintball", an old OFP mission called FLAGFIGHTGUNS", plus an extraction of the ArmA wizard/templete pbo. What I got back....wasn't pretty. While it actually works, it's a jumble of scripts that I've no clue who to credit with (it's such a mess that I doubt anyone would want credit, LOL). If I get it cleaned up and properly credited, I'll post it here sometime.
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xeno, Does "co@25 Battle for Avgani 1.05" req Queens Gambit? I get a message "cannot play/edit this mission, it is dependant on downloadable content deleted.porto" Launched with @ACE and @Avgani
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bhaz, Great fun playing WACO on the Afghan map. A few (simple?) things you might concider: 1) Place map markers/labels for Alpha, Bravo, Charlie, Delta 2) Maybe zoom the default map grid out a hair (it seems a bit tight given the small scale of the area) I'd echo the thought of using desert cammo and insurgents (but I realize how much work that can become). Good job, though. We played it all night w/o a hitch.
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I'm thinking this is part of what he is seeing. At 10k vis on the Sara map, he's seeing the mountains of the northern island. That island doesn't exist in the SaraLite map (so it's fogged out).
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OK, I shouldn't post from work when I can't see my server stuff. It does not work as I said it does. My vanilla server config lets us select the missions (it has no "missions cycle" section in the config).....but it displays ALL the missions. My ACE and ACE+Avgani configs use the mission cycle to specify missions, but there is no way to select them (they appear to load in the order they are listed in the "class missions" cycle). Sorry to have misled you. I was confusing what I'd seen going on. I hope you find a way to make it work because after looking at what is actually occuring, I'd like to find a way to do what I *thought* it was doing.
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Yeah, sorry....should have been "class missions" (I'm not at home and don't have my setup in front of me). I don't think I have the "vote missions" bit in there, but I'll check when I get home. I'm pretty positive that I don't specify it in my cfg. Once the server is up, I just come in from another box with the game client and the available missions (that I've listed under "class missions" are displayed on the UI list. I'll confirm it when I get off work in a few hours.
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What I do is have a unique launch icon for each server-type I want to host (normal, ACE, ACE+Avgani, etc). I then call a unique server.cfg file for each type (server.cfg, ACE_server.cfg, ACE_Avgani_server.cfg, etc). In each server.cfg I use the "mission class" section to specify only missions for that server loadout (vanilla missions for the normal server, ACE missions for the ACE server, etc). So when I launch an ACE server, it automatically only displays ACE missions from the selection list.
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If I recall, there is no Linux server for 1.15 yet. I remember someone mentioning that we'd have to wait for the official release. (but I could be mistaken)
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All squared away now, thanks! Great mod!!!!!
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I can't seem to get the little fellas to show up in the editor. Does anyone know if this requires Queens Gambit ?
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Requires Queen's Gambit?
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Xeno, Have really enjoyed Domination. Can't wait to see what your next project brings. <S> Third
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Rgr that. AWotter fixed us up as per your instruction. Just wanted to give you a heads-up that it may still be in there. Thanks! We're really enjoying Domination again.
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Getting the same error on our server. Happens after re-joining a game after a crash/disco. Using Domination version 3.14 on a 1.14 ArmA dedicated host. *note: frequent disconnects seem to follow for anyone who gets the script error.