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t_d

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Everything posted by t_d

  1. Do you have .NET Framework 3.5? Did you read the readme, there are some example calls. ResLodRemover always needs 4 arguments.
  2. @John: The tools were used for PROPER vegetation pack for example. On this site the benefits are described.
  3. No you dont need the MipMapRemover. The error doesn't look like the p3d is corrupt but simply not found. But not completely sure what the cause is.
  4. A1 p3ds should work too (ODOL of course). I am probably not gonna make a GUI but maybe I add the possibility to process whole folders. For now you would need a batch file to process a bunch of p3ds.
  5. I released the tools now btw for those who want to try different settings: Release thread DevHeaven site for my tools
  6. You could try to copy the model with 2nd UVSet into the model with the 1st UVSet and then use the "Merge near Points" option.
  7. take out *.wrp from the list of files that gets copied directly.
  8. _targetX and _targetY are probably local variables of the switch block and undefined out of it. Try private["_targetX","_targetY"] before the switch block or a simple _targetX = 0 to expand the scope.
  9. The new A2 RTM format is just a binarized version of the already known RTM files. So using "old" RTM files is like using cpp instead of bin configs. I would define a skeleton for the model btw. The new binarize needs a skeleton to create binarized RTMs so probably a skeleton is needed for RTMs in general.
  10. The Frigate has no named properties in Geometry LOD whereas the Destroyer has the following ones: class: vehicle sbsource: shadowvolume prefershadowvolume: 0
  11. But if you put [] around a number it gets an array ;)
  12. Could it be that the window opens but is minimized?
  13. I removed all rvmats (that does not end with _destruct) from water.pbo and had no error ingame using the RHIB
  14. Materials for damage are not embedded, because the p3d doesn't reference them. The config does that.
  15. binarize embedds the rvmats in the p3d. The A1 binarize does this slightly different than the new one. THis could already be the problem...
  16. http://community.bistudio.com/wiki/screenToWorld
  17. Kegetys were able to inject textures to the game with ArmALib in A2. But I still think it is not possible.
  18. CA/Air2/Mi35/data/mi35_sklo.rvmat
  19. t_d

    Proxy Problem

    Try it without the CfgNonVehicle class.
  20. maybe the tool in my sig can help you ;)
  21. t_d

    Proxy Problem

    Does the rpt says something like proxy not found?
  22. t_d

    IsNil and IsNull

    isNil checks if a variable is defined: _var = 5; isNil "_var"; //returns false isNil "_anotherVar"; //returns true because _anotherVar isn't defined isNull can be used to check if a defined variable contains an object: _unit = objNull; isNull _unit; //returns true; if(_unit == objNull).... //this wouldn't work because objNull isnt equal to anything even to itself
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