t_d
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Everything posted by t_d
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lodTransitionSpeed - interested to do testing?
t_d replied to .kju's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Afaik particles only have a single LOD -
Do you have .NET Framework 3.5? Did you read the readme, there are some example calls. ResLodRemover always needs 4 arguments.
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@John: The tools were used for PROPER vegetation pack for example. On this site the benefits are described.
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No you dont need the MipMapRemover. The error doesn't look like the p3d is corrupt but simply not found. But not completely sure what the cause is.
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PROPER projects - game tweaks of all sorts
t_d replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
A1 p3ds should work too (ODOL of course). I am probably not gonna make a GUI but maybe I add the possibility to process whole folders. For now you would need a batch file to process a bunch of p3ds. -
PROPER projects - game tweaks of all sorts
t_d replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I released the tools now btw for those who want to try different settings: Release thread DevHeaven site for my tools -
Importing 2nd UV channel for Lightmaps (aka *_MC)
t_d replied to mikebart's topic in ARMA 2 & OA : MODELLING - (O2)
You could try to copy the model with 2nd UVSet into the model with the 1st UVSet and then use the "Merge near Points" option. -
take out *.wrp from the list of files that gets copied directly.
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_targetX and _targetY are probably local variables of the switch block and undefined out of it. Try private["_targetX","_targetY"] before the switch block or a simple _targetX = 0 to expand the scope.
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Creating New Animations
t_d replied to Fortran's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
The new A2 RTM format is just a binarized version of the already known RTM files. So using "old" RTM files is like using cpp instead of bin configs. I would define a skeleton for the model btw. The new binarize needs a skeleton to create binarized RTMs so probably a skeleton is needed for RTMs in general. -
Shadow on the water - LOD differences
t_d replied to [aps]gnat's topic in ARMA 2 & OA : MODELLING - (O2)
The Frigate has no named properties in Geometry LOD whereas the Destroyer has the following ones: class: vehicle sbsource: shadowvolume prefershadowvolume: 0 -
But if you put [] around a number it gets an array ;)
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O2 UV mapping doesn't working...
t_d replied to floosy's topic in ARMA 2 & OA : BI TOOLS - TROUBLESHOOTING
Could it be that the window opens but is minimized? -
Write to config from script?
t_d replied to Cyr's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Unfortunately no -
Using the "Super" Shader (RVMAT material)
t_d replied to rocket's topic in ARMA 2 & OA : MODELLING - (O2)
I removed all rvmats (that does not end with _destruct) from water.pbo and had no error ingame using the RHIB -
Using the "Super" Shader (RVMAT material)
t_d replied to rocket's topic in ARMA 2 & OA : MODELLING - (O2)
Materials for damage are not embedded, because the p3d doesn't reference them. The config does that. -
Using the "Super" Shader (RVMAT material)
t_d replied to rocket's topic in ARMA 2 & OA : MODELLING - (O2)
binarize embedds the rvmats in the p3d. The A1 binarize does this slightly different than the new one. THis could already be the problem... -
http://community.bistudio.com/wiki/screenToWorld
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Is it possible to have a hud/gauge view of the helicopters camera?
t_d replied to p75's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Kegetys were able to inject textures to the game with ArmALib in A2. But I still think it is not possible. -
Using the "Super" Shader (RVMAT material)
t_d replied to rocket's topic in ARMA 2 & OA : MODELLING - (O2)
CA/Air2/Mi35/data/mi35_sklo.rvmat -
Try it without the CfgNonVehicle class.
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.paa plugin + photoshop work with Arma2?
t_d replied to Baron von Beer's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
maybe the tool in my sig can help you ;) -
Using the "Super" Shader (RVMAT material)
t_d replied to rocket's topic in ARMA 2 & OA : MODELLING - (O2)
CA\Data\mirror.rvmat: -
Does the rpt says something like proxy not found?
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isNil checks if a variable is defined: _var = 5; isNil "_var"; //returns false isNil "_anotherVar"; //returns true because _anotherVar isn't defined isNull can be used to check if a defined variable contains an object: _unit = objNull; isNull _unit; //returns true; if(_unit == objNull).... //this wouldn't work because objNull isnt equal to anything even to itself