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TomNedry

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Everything posted by TomNedry

  1. TomNedry

    Exporting with Blender 2.8

    Alwarren has created a superb Blender-Plugin for that. Please see: https://forums.bohemia.net/forums/topic/145290-arma-toolbox-for-blender-arma-23-exporter-script/
  2. While managing our active community at www.pzgrenbtl417.eu i had to edit our "squad.xml" about once a week. Not that much work you may think, but some sort of annoying and error-prone... So i decided to write a small web-based tool and as i found it somewhat useful to me i like to donate it to the community under the GPL3 licence. Download-Link: http://arma.airpressuretendency.net/tn_arma_squadxml.htm Some screenshots: UPDATE: 06apr2011 Remark: To show your "squad.xml" on a website you'll need a DTD and XLS file too. Look here: http://community.bistudio.com/wiki/squad.xml UPDATE: 08apr2011 Minor fix. Download file updated. UPDATE: 31oct2011 Added: non-ASCII characters in textfields will be deleted to keep XML strict Changed: New download URL Update: 03nov2011 Add UTF-8 support Removed "Auto-removes all non-ASCII characters" Readme.txt adopted
  3. I extended my "single squad.xml" editor a while ago and realized that i never published it. After extensive use by www.panzergrenadierbrigade37.de i think it's a reliable, small and helpful tool. Don't wanna miss it... Requirements: A webspace with "PHP 5.x". As database the PHP build-in SQlite is used... Licence: GPL3 For further information take a look at the Readme. Download-link (106KB, Zip) ... UPDATE to version 2.2, 01mar13, see post #3 for details
  4. The main difference between v2.1 und v2.2 is that in 2.2 the data is stored in a database and the xml is created on the fly everytime there is a change in the database. In v2.1 the data is stored in the xml file only. So, there is no need to update to v2.2 as long as you're happy with v2.1, because v2.2 has no new functionality from the user point of view. I'm sorry to say that i didn't implement a method to import an existing xml file to the v2.2 database and won't do in the near future as i havn't a personal need.
  5. Download link is working again. Thank you for the advice.
  6. UPDATE to version 2.2 Changed to Sqlite PDO database driver Sqlite3 support added; Thanks to "sancron" for beta testing Italian language file added; contributed by =FSI=FlorianGeyer Download link see post #1
  7. ARTY is small script for requesting artillery via a dialog, where target coordinates have to be entered manually. The location of the artillery, the amount of available shells and the type of ammunition are editable by the missionmaker. oOjRhri84Io For further informations please see: http://arma.airpressuretendency.net/tn_arma_arty.htm Update: 01nov2011 Typo in download link fixed Update: 02nov2011 Typo corrected in sidechat message at fire request Calculation for corMarker adopted, so coordinates on ArmA2 OA maps are correct now ReadMe changed. Remark to disable "_UTMCorr" on ArmA2 OA maps Added an example for "Zargabad" Thanks to SigintArmA for feedback!
  8. I'm sure that someone will be interested... Just post the stuff! BTW: Why a cron job? I'm assuming that you're using a form with some sort of "Apply" button to write to the database. Just run the XML update process with the same script (after confirmation of the database entry of course) and you're done...
  9. Update 03nov2011 Add UTF-8 support Removed "Auto-removes all non-ASCII characters" Readme.txt adopted See the first post for links... The UTF-8 support was tested with German-"Umlaute" (e.g. ä, ü, etc.). I would appreciate it to get a link to a live "squad.xml" with cyrillic letters. Please PN me...
  10. Update 02nov2011 Typo corrected in sidechat message at fire request Calculation for corMarker adopted, so coordinates on ArmA2 OA maps are correct now ReadMe changed. Remark to disable "_UTMCorr" on ArmA2 OA maps Added an example for "Zargabad" Thanks to SigintArmA for feedback! See first post for links...
  11. Good point... Can you give me a link to a russian squad.xml (via PN) so i will able to test it?
  12. Yeah, sorry guys, my bad! I had a typo in the download link.... Update: Download link fixed!
  13. UPDATE: 31oct2011 Added: non-ASCII characters in textfields will be deleted to keep XML strict Changed: New download URL, http://arma.airpressuretendency.net/download/squadxml_tomnedry_v1_1_27oct11.zip See also http://arma.airpressuretendency.net/tn_arma_squadxml.htm for a quick overview (in german)
  14. Your path is wrong... It has to be: AuthUserFile /www/****/squadxml/.htpasswd "squadxml.php" isn't a part of the path, but a file in the same directory as ".htpasswd". I have to mention that "/www/****..." is also just only an educated guess. To get the correct path, just create a new file and name it e.g. "phpinfo.php". Open it in a text-editor and paste: <?php phpinfo(); ?> Save it and copy it to your "squadxml" directory. Go to your browser and go for "http://yourDomain.com/squadxml/phpinfo.php". You'll get a status report about your webserver configuration. Search for: _SERVER["DOCUMENT_ROOT"] You'll see your root path, something like: "/directory/directory2/htdocs/squadxml". This is the path you will need left of "/.htpasswd".
  15. What's the problem with ".htaccess" etc. ?
  16. Minor fix and download updated... To patch manually just go to your "squadxml_save.php" and search for line 61. Remove: require_once("/squadxml.php"); and set instead: require_once("squadxml.php");
  17. Remark: As asked several times via PM: To show your "squad.xml" on a website you'll need a DTD and XLS file too. Look here: http://community.bistudio.com/wiki/squad.xml
  18. Fixed and download updated... Occured on webservers with another port than 80 only. Download the new archive or just go to line 28 in "squadxml.php" and replace $_SERVER["SERVER_PORT"]..$path_parts['dirname']; by $_SERVER["SERVER_PORT"].$path_parts['dirname'];
  19. German War Ace Campaign Hosted by the „German Bloody Eagles“ (GBE) clan the GWAC simulates a conflict in TAKISTAN. The background-story short: After long years of dictatorship the TAKISTAN army supports a new government, consisting of local tribe leaders. Due to the fact that US and EU companies had earned the greatest benefit from the former dictatorship, the new government has banned these companies from the country in order to ask Russian and Chinese investors to take over. According to this development there are widespread and ongoing cruelties against US and EU citizens in TAKISTAN. After a request from the EU the UN security council has declared a mandate for an international stabilization mission in TAKISTAN. Due to the lack of time a bataillon of the „NATO Response Force“ (NRF) was ordered into the area immediately. The government of TAKISTAN has warned the NRF to cross the border, while Russia and China protested against this sort of action. Meanwhile German KSK-teams have captured the airfield southwest of LOY MANARA during the last night without any resistance. It's expected the NATO ground forces will arrive during the next hours. The TAKISTAN government has declared a state of defence and has called it's people to resistance. <object width="640" height="385"><param name="movie" value="http://www.youtube.com/watch?v=uLFTksm3uXs&color1=0xb1b1b1&color2=0xd0d0d0&hl=en_US&feature=player_embedded&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/watch?v=uLFTksm3uXs&color1=0xb1b1b1&color2=0xd0d0d0&hl=en_US&feature=player_embedded&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="385"></embed></object> Your clan will have to join an unit of the NATO or TAKISTAN forces. There are several infantry and armored units, as well as two airforce teams and one specialforces unit each side. Each fraction will consist of 40 players and 11 units. On the GWAC website you will have to manage your soldiers and equipment for each battleday. The battleday is played with ArmA2 OA and with the addons ACE2 and BWMod. It will last 2 ½ hours at each Thursday. The goal of each battleday is to capture neutral or enemy towns, while the other fraction will try the same. Each town is populated by AI-civilans and each captured town will be defended by a group of AI-soldiers. You have to earn your battlefunds by holding or capturing towns to get new equipment or to maintain the existing. Avoid the killing of civilan at all costs, that will reduce your income dramatically. As each fraction has reserves each soldier will respawn after a revive-time of 5 minutes in the case of death. Vehicles have to be operated by crew and pilot classes only. At the moment GWAC is preparing for two full-scale test battledays. After that, likely in early September, the GWAC will go live. Be advised that our main command language is German, although English speaking clans will be welcomed too. To join the GWAC please visit our website or feel free to contact „HamburgerSV“ or „TomNedry“ via our TS3 (188.40.33.206:8767, Pwd: bitch).
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