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Tankbuster

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Everything posted by Tankbuster

  1. Tankbuster

    Windows client on linux server, odd behaviour

    Hi mate. I'm following your ticket on github and was about to chip in. A Linux server had a similar problem and it was related to scripts not handling the script handle reliably. As I said above,the only way I could unbreak this was for the called script to set a global variable flag on completion and have the calling script wait for that.
  2. Tankbuster

    Cannot Play/Edit this Mission

    The server hasn't loaded the addons. I know you are convinced it has, but it hasn't.
  3. Tankbuster

    The A3 universe?

    That's excellent, thank you. Arma 3s wikipedia page has another overview. https://en.wikipedia.org/wiki/ARMA_3
  4. Tankbuster

    The A3 universe?

    Now that the beer has worn off, I can ask the question in a sensible way.. What is the Arma 3 backstory?
  5. Tankbuster

    Authority 20 player coop.

    Bug fix update taking the mission to 1.16.4555 The Pairie Fire version is coming, but a lot of parts of the CDLC are unlike BI standards and so bringing the mission to Cam Lao Nam is taking longer than expected. First versions will use the terrain only - the units and vehicles will be Apex units, mostly CTRG vs CSAT. This is because there aren't enough assets in Prairie Fire for Authority to work. It must have a large fixed wing transport aircraft on BLUFOR for example. Updated download links in the first page and full changelog in the spoiler below.
  6. Throw your system in the bin and with an empty credit card, spend lots on a new one. And then spend some more.
  7. Tankbuster

    Authority 20 player coop.

    Another minor update, primarily fixing an issue caused by me having a variable identical to a newly created command. There's another bug that is kicking my arse and I'm not sure if this build fixes it (the runway wreck clearance mission stalls and I don't know why) so expect anther build soon. MIssion is now 1.16.4514 Download links in the first post as usual
  8. Tankbuster

    Authority 20 player coop.

    A quick update to the mission taking it to 1.16.4507. Download links in first post Added new classnames from recent RHS update
  9. Tankbuster

    Authority 20 player coop.

    MIssion updated to 1.16.450. Downlods links in first post 2 new secondary missions; Players are tasked with eliminating a HVT, but when they get eyes on, he bolts. The chase is on - he runs to a car and from there drives to a helicopter or boat. Kill him before he gets away A simplified rework of an existing mission, players have to fly to the nearby destroyer, collect some supplies using sling load and return safely to their airbase. 3 different patrol scripts now in use for greater variation. (Thanks to @dreadpirate) for his help in using UPS correctly) More foot soldiers in primary targets Better cleanups while server is empty Group indicator runs by default on players Improved playability for final stages of Primary Target. Last few AI don't have to be searched for, they come after nearby players Full changelog in spoiler below
  10. Tankbuster

    Urban Patrol Script

    Yes, that works - and it's given me some insight into how he works with passed parameters. Thank you.
  11. Tankbuster

    Urban Patrol Script

    Long shot as Kronzky has been away for some time.... does anyone know how to stop UPS hiding the marker you send it as a parameter? I've had a look over its code and his style baffles me a little. Anyone?
  12. It's a nasty fix, but from display settings on the desktop, you'll see that your secondary monitor is alongside your main monitor. If you the secondary monitor up or down so it's no longer in line with the primary, the mouse won't pass between the two monitors until you realign them.
  13. Yes, my apolgies, I meant Ryzen, not Athlon. As it happens, the Legion 5 machine you mention is exactly the one I'm considering, though it has a 1TB SSD. I can get a small discount from their student programme.
  14. Yes, thanks @oldbear, that makes sense. Talking of RAM, I also should mention that in the range of laptops I'm currently preferring, the Athlon powered machines typically have better memory than the Intel powered ones even though the Intel machines are more expensive.
  15. Thanks for coming back to complete this - hopefully your trauma will be someone else's saviour! I have to say, I'm surprised - we don't think of CPUs as potential points of failure unless they're being overclocked hard, but this goes to show, the CPU is as vulnerable to failure as other components.
  16. Tankbuster

    Need help with editing a mod

    When you were asking the original author for permission to upload it, did you ask how you might go about adding patches?
  17. Tankbuster

    Need help with editing a mod

    Do you have permission from the original author to upload it?
  18. Guys, I'm in the process of buying a new laptop for my son for gaming and schoolwork. We have a budget of around £1,000 which gets us a mid-range 15" gaming laptop. I see that the Athlons rule the roost in CPU benchmarks at the moment. For example the Athlon 7 4800H massacres the similarly priced i5 10300H and equals the much more expensive i7-10875H on the CPU benchmark stakes. But if you look closely, the single thread performance of that i5 is pretty much the same as the 4600H. So which metric is more important for ArmA3? These laptops often have the GTX 1660ti GPU in them. Youtube and reviews seem to suggest this is acceptable for A3 at 1080p. Sometimes, they have a GTX2060 or even a GTX2070. Given the nomenclature, you'd expect the 1660ti to be inferior, but it seems, again, according to reviews, to be not far behind. I do notice the 1650 variants are quite weak so I'm avoiding them.
  19. Tankbuster

    Authority 20 player coop.

    Mission updated to 1.14.4425 Uses new content from Art Of War DLC and some new scripting commands from game 2.02 Adds new secondary mission, destroy bridge. Adds building marking system so players can quickly place a marker on the building they are in to mark it as clear (or as occupied). New compositions for airbases. Adds more civilian helicopters so players play a wider selection of secondary missions. Some secondary missions, where command know the exact location of the objective (example, destroy radio tower) now give a map reference to players.
  20. Xeno's thread over user missions, does get a bit bunged up with questions about editing and modifying Domination, so I got permission to start this thread. For me Domination got me into playing as well as editing. His code is usually internally documented very well and it's possible, with a little code gazing to see how he's done stuff and why he's used a given method. So, let's get started! :) ---------- Post added at 09:22 AM ---------- Previous post was at 09:10 AM ---------- The basics. To edit a Domination mission you need the mission file, available from Dev Hev or if you don't want the vanilla stuff, from your mission cache folder. The Dev Hev stuff comes in a 7z file, use 7z or winrar to unpack it. You're going to need an application to 'dePBO' the file. I like Kegetys cPBO but some have trouble with it. So, once you're dePBO'd the mission file, you will end up with the mission folder. To edit the mission files, I use notepad++ because it does bracket and parenthesis pair matching, but equally a lot of people like Armaedit. It's cool as it knows all the reserved and key words, but it's author is long gone. That's the absolute basics. So, get in there, have a look through the files and get editing. When you're done, you can see your efforts in editor preview, or use cPBO to remake the PBO from the mission file and try them on a server. ---------- Post added at 09:27 AM ---------- Previous post was at 09:22 AM ---------- There are 3 main files you should look into first. In the mission folder, there are files called i_server, i_client and i_common. i_server makes all the server side units, so that's all the enemies. i_client deals with all the player stuff such as scoring and player interaction with other stuff in the game. i_common is where stuff common to both server and client is managed. So, enemy town locations and the arrays that determine what units you win for completing objectives in here.
  21. We need to know which mods you are using and if this happens across different missions. Your system is quite capable, though you don't mention what resolution your monitor runs in. What you describe is often either an overheating problem or a memory leak issue, the latter can be caused by a mission or a mod. The stamina command you mention isn't known to cause issues, but it does show a considerably larger overhead than other commands in that report. If you suspect a mod might be causing issues, we'd usually remove all the mods and test, adding the mods back each session and seeing where the problems come. I'd start by removing that stamina mod first.
  22. Tankbuster

    AI Discussion (dev branch)

    The new commands, combatBehaviour and setCombatBehaviour work on individual units. The old command, Setbehaviour works on groups.
  23. Good news! I tell you what would be interesting... is your friend able to install your RAM in his PC?
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