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Everything posted by Tankbuster

  1. Guys, I'm adding some functionality to fnc_findsafepos. I've copied the function code and made a new function with it, adding my code. But when a player joins the mission, the server crashes with I know what this means, it is looking in the directory where my version of the function is and obviously, it's not there. #include "..\paramsCheck.inc" So, where is it actually and can I change the include statement so that it successfully finds it? Or do I have to find and put a copy of paramsCheck.inc in there? Thanks, Paul.
  2. https://community.bistudio.com/wiki/setMarkerPolyline I went into dev build earlier to have a little play with this (I've got a lot of use for isNotEqualto as well, but that's for another day) the biki page says it needs 4 elements in the array. The first 2 elements are the pos of the start of the line, the next two are the end of the line, but markerPolyLine returns a 6 element array, the last 2 being a pos near the end of the line. I can add elements to the array and send it back to setMarkerPolyLine to get straight lines with turns in it, that's all great. The biki says setMarkerPolyline requires 4 elements but if it has any less than 6, the line disappears, though allMarkers still has it. Do we know why the array has these 2 apparently spuroius elements on the end?
  3. Can anyone confirm that this doesn't work in multiplayer? 1e10 doesn't do anything on a MP client. It does work on the hosting client-server, but not on a remote client. Sending it other big numbers, 1000 for example does work on MP clients.
  4. Tankbuster

    Authority 20 player coop.

    MIssion updated to 1.12.4212. Download links from Google Drive on first page This version is mostly optimisations and bugfixes. The barricade-defend secondary mission was removed as it was added in error. Still some work to be done on that. The bug that stops vehicles spawning in the second primary target is kicking my arse. Hopefully it's fixed now. Primary target can now spawn the radar object from Contact DLC. Radars that support it are animated.
  5. I *think*... 1e10 is infinity, at least as far as the gae engine is concerned.
  6. Oh, yes, createVehicleCrew... forgot about that!
  7. Note that both O_Radar_System_02_F and B_Radar_System_01_F require a gunner for this to work. Use createUnit to make a O_UAV_AI and moveInGunner him.
  8. 10:02:11 Error in expression < ["Radar_Rotation",1,TRUE] }; }; };> 10:02:11 Error position: < };> 10:02:11 Error Invalid number in expression Where are these weird characters coming from? Is copy/paste doing something odd?
  9. Is he running a HDD or some sort of SSD? For overall smoothness, not necessarily, framerate, often the storage on a system is to blame. Your friend is at the end of the line for socket 1150. There's one chip that is slightly better, the 4790K, which routinely overclock to 4.7 GHz, given half decent cooling and if that's all he can afford, that's the way forward for him. Don't expect massive gains though. If there's more in the budget, he's looking at a switch to AMD because right now, they are top of the gaming pile, not because they are much faster in Arma, but because they are so much cheaper than the equivalent performing Intel part. Self build AMD PCs with care though, the RAM and motherboard needs to be chosen carefully. If you friend is in the US with you, you're looking at around $1000, perhaps a bit less if you can pick up parts opportunistically as they come on special offer. The existing GTX 1080 could stay in service if required - that'll save a few quid. There are new Intel CPUs coming and leaked info show they are good, but they don't show how much they will cost.
  10. Tankbuster

    Authority 20 player coop.

    MIssion updated to 1.12.4187. Google drive links on first page. This version adds 2 new secondary missions. 1. Players are sent to a building for a meeting and while they are there, OPFOR attack them in force. 2. Players are tasked with finding and destroying an enemy mortar emplacement. Other new features: Dynamic respawn timer. Players who have respawned recently will have a long respawn time next time. Animal spawn in primary targets and IEDs hidden in some animal carcasses. Thanks to tophe for his house patrol script and Quiksilver for some Invade and Annex scripts that aren't actually active in the mission yet. 🙂 Some bugs are fixed in this release too, as well as some performance optimizations. What actually happened is that I wanted to add some new features and needed to save some performance elsewhere to avoid compromising the overall experience. Full changelog in spoiler below.
  11. I've had problems in the past -tabbing in and out of the game. So much so that for a long time, I ran the game windowed, but for some time now, perhaps as far back as 1.96, the game has been stable when I'm alt-tabbing in and out of the game in full screen. tdlr. It used to break if you alt-tabbed it seems better now
  12. Tankbuster

    setMarkerPolyLine anyone tried it?

    I've worked out why extra pos on the end of the line is. It's me letting go of the keys/mouse button in the wrong order which makes the game add another very short line to the end of the main one.
  13. You are seeing screen tearing because your GPU or monitor isn't up to the job. Vsync is probably making it worse. I too use TrackIR. That sometimes causes flickering if one of the emitters is blocked, but you're probably onto that already. I don't know if your talk of seeing objects a KM away is rhetorical? Here's what I see when I look at a warehouse building 1000m away (its right in the middle of the bino reticule). You're just aren't tracking any object at that distance with the naked eye. Note that I'm seeing it on a 32" monitor in 2560 x 1440 and a man object is single pixel high there. The warehouse is 12 pixels high. I'm getting the sense here you are unwilling to accept advice you don't like. Framerate drops are all part of the rich tapestry that is being a Bohemia Interactive customer. You haven't even experienced the world of frustration and joy that is content creation in this game. This $700 you mention? Add another $300 and we'll talk.
  14. I've only played a couple of the SP campaigns. I rarely get 'solid 60' FPS (presumably 'solid' means 'constant'?), but you don't need 60 FPS in this game unless you plan on taking a fast jet through the valleys at treetop height. In which case, there are better games for that. You're new to Arma. First things first, get the FPS fixation out of your head. We don't sideways bunny hop, emptying 3 magazines into a player you saw as a silhouette through a wall 20 seconds ago. Secondly, some missions run at 60 FPS, others run at 30 FPS, and that's fine. If you're prone in a bush for half a minute, waiting for that patrol to come back, or you're glaring at the map, choosing your next vantage point, 60 FPS isn't going to help you. If you're on a hilltop with a shoulder launched AT rocket, waiting for that APC 800 meters away to turn around so you don't have to risk a shot to it's stronger frontal armour, 30 FPS is plenty. Trust me on this. If you take the best current advice and buy one of the new AMD CPUs, you do have to get the right memory for it. Others here know more about this than me, but I will say this - if you impulse buy, you'll regret it. Other things to consider - get the fastest and biggest SSD you can afford. The motherboards you are looking at probably support M.2. You'll be needing an SSD to go in that slot and be big enough to have the OS and the game and ny mods you want to use. Have a secondary drive for the rest of your stuff, another M.2 drive if your mobo supports that. Don't get too hung up on a GPU. In this game the GPU you want is decided by the resolution of your monitor. Most of the GTX 1070 and upwards will drive a 1080p monitor. My 1440p monitor is happy with my GTX 1080.
  15. For the last 2 decades, I've been religiously buying Intel CPUs. Not because I have any fanboi attachment to them, but because they have made the best CPUs. Until now - AMD is the best choice for a gaming CPU.
  16. Tankbuster

    Authority 20 player coop.

    Mission updated to 1.10.4129 Google drive links on first page for downloads. This is mostly a bug fix release.
  17. I've got the Intel version of this board (the Aorus Pro) , it's excellent.
  18. Tankbuster

    knowsAbout value display

    The 2 videos you post show expected behaviour of AI as documented on the Biki. The reason it might get complicated in multiplayer is that where _who knowsAbout _target , who (the AI) must be local, so in your example, you must run where the AI is local and if that is on a dedicated server, the command player cannot work, as player doesn't exist there. I don't use TFAR or ACRE, others might have more information than me.
  19. Tankbuster

    knowsAbout value display

    Is this in single player? Because this might not work on a server.
  20. Ah, right click the profile! That will do just fine, thank you. The tactical ping thing isn't documented here, but I promise it works. In fact, you can tactical ping in either the map of the main game window and it shows up on the other if that is set to 2. It's not seen by other players, though, as far as I can see.
  21. This is a long standing problem. Last year, I had to pay over the odds to get fast RAM with low latency to go with my 9900K. And my CPU is less finicky about the RAM you use with it, unlike these nice new AMD parts.
  22. Keep looking. The CPU is out of stock everywhere.
  23. Tankbuster


    We don't know how big his monitor is. If's a run of the mill 1080 monitor, then a 1060 will be good enough. My 1080 just about powers my 2560 x 1440. If the SSD is a good fast M2 type and big enough, I'd not worry too much about seperating the game and the OS. Some people have dozens of huge mods and so need a lot of space, it makes sense then, but otherwise, I'd prefer 1 big SSD over 2 smaller ones.
  24. Hi @Keelah,I've got a couple of things on my mind. 🙂 First, can we have an 'open RPT button' that opens the rpt file in the default application? FAST used to have it and I miss it. Also, FASTER only allows us to set custom difficulty for tactical ping to zero or one - off or on. The game allows it to be set to 2, which renders the tactical ping on everyones map as well as in the main screen. Could FASTER allow that too please? *correction* the tactical ping doesn't appear on everyones map when it's set to two, only the person who pings it, but nevertheless, a useful tool I'd lve to have. I can edit the profileoutput from within FASTER to make it work, by the way, just the application dropdown box doesn't have the option.
  25. Tankbuster


    @oldbear, I was just about to say that the onboard sound systems on modern motherboards are very reliable and for the average user, they are more than good enough, but then I remembered, this user isn't using a 'modern' motherboard, he's using an 8 year old motherboard when onboard sound systems were junk. The specific occasional stuttering sometimes points to a sound card - the game is trying to play a particular sound effect that might be a big file or in a format the soundcard doesn't support - but this is usually just a driver issue. The simplest, most correct, but probably most unwelcome answer is - @TurtIeeee, your PC is old and knackered. Time to upgrade.