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Tankbuster

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Everything posted by Tankbuster

  1. Tankbuster

    QG and dedicated servers.

    Is this going to get really messy?
  2. Tankbuster

    Webcam head tracking video

    I've got 2.1 and it comes with a default ArmA profile. Works really well, leaning, zooming all from the head tracker. If it could be made to prone/crouch/stand by sensing the Y axis, that would be even better! Also, I've hacked my webcam to remove the internal filter and replace it with an IR one.
  3. Tankbuster

    QG and dedicated servers.

    If you want to access the content which a part of DBE1 "mod" (that is United Sahrani + Merc units), you need to add -mod=DBE1 the same way you would do it for a client. If I'm reading that right; if we run the game with the QG mod, it will still be fully backwards compatible with all vanilla 1.08 clients, missions and addons?
  4. Tankbuster

    QG and dedicated servers.

    Good point Tomcat. There's loads of questions unanswered.
  5. Tankbuster

    QG and dedicated servers.

    My dedicated server is here next to me. Is it a simple case of upgraded it's Arma to QG? If the server is running the expansion, can players without it still join?
  6. Tankbuster

    NO MORE TIME TO WASTE

    I can't believe you people are still entertaining this troll. Let the topic die a good death.
  7. Tankbuster

    Queen's Gambit goes gold!!!

    Customer Service Department Amazon.co.uk
  8. Tankbuster

    RKSL Studios

    Goodness me you are spoiling us for medium lift aircraft! Does the 400 have the same cargo problem with the Stryker?
  9. Tankbuster

    RKSL Studios

    I notice in the Herc vid on your website, there's a pilot and 2 crew on board. Do they have any duties? Loadmaster, etc?
  10. Tankbuster

    Arma:2 Operation Flashwave

    Are you '1337_snip0r_blackops_Bauer', then?
  11. Tankbuster

    RKSL Studios

    Amen to that. On the ideas and propositions front - and it may have already been mentioned - is there likely to be a JATO system for the Herc? I realise you guys are modelling the British version, but the rocket pack might be good for a laugh.
  12. Tankbuster

    RKSL Studios

    No, I don't think so. I think it was brave of you to come out and ask about the C130/Stryker problem. You must have been aware that the community might ask you to find a difficult solution rather than an easy one, but at the end of the day, that will result in a better addon. I hope you don't take these ingrate wankers' comments to heart. Let them piss and whinge.
  13. Tankbuster

    RKSL Studios

    My good sir, you're kind of a douchebag. Yep.
  14. Tankbuster

    how many copies of arma do you own?

    Downloaded the bucket of bugs from the digital supplier. That was the German version. Bought a boxed copy from Amazon when the UK version came out.
  15. Tankbuster

    Webcam head tracking video

    I'm pleased to say this worked out of the box. It needs a little tweaking and my ancient webcam isn't quite up to the job AND Mrs Tank says I look REALLY stupid wearing all the tackle... but it does work!
  16. Tankbuster

    Google flight sim

    *Install latest version of Google Earth *Put the cursor way from any text boxes. *Press Alt A *Crash and burn *Repeat until bored
  17. Tankbuster

    RKSL Studios

    Damnit I've broken the quotes! Gah.. I give up.
  18. Tankbuster

    RKSL Studios

    For me, the point is to move resources from A to B. But it does play a major part in the look and feel, so it's not something I would want to willingly exclude. I could live with the odd person, who happens to be sat in a cargo position, seeing some graphical glitches while a vehicle is being driven onboard. What I can't really live with, is the problem Rock highlighted with the Stryker. Graphics are one thing, but having some unsuspecting player wreck their mission, because one or two vehicles cause the transport to tip over and destroy half the units in the surrounding area... I do prefer easy solutions But I don't mind writing extra scripts to avoid problems. As long as those scripts don't hog any resources for extended periods of time. Some of the possible solutions are pretty drastic. Yeah, imagine how Arma decides which objects should be drawn behind which. When a player is sat in a cargo position, Arma makes the assumption that, everything contained in the cargo LOD is to be drawn last. Everything else outside the LOD is drawn first. A vehicle being driven into the cargo bay, is classed as being outside the vehicle. The engine only starts to draw it correctly, once our system loads the vehicle into a cargo position. For me, the point is to move resources from A to B. But it does play a major part in the look and feel, so it's not something I would want to willingly exclude. Yes, that's what I meant. I could live with the odd person, who happens to be sat in a cargo position, seeing some graphical glitches while a vehicle is being driven onboard. What I can't really live with, is the problem Rock highlighted with the Stryker. Graphics are one thing, but having some unsuspecting player wreck their mission, because one or two vehicles cause the transport to tip over and destroy half the units in the surrounding area... Agree with your point reference graphic glitches seen by one or two players. The Strykers and Vulcans. That is a big problem. I'm sort of assuming it's a recently discovered problem with the addon? Are there options available yet? I do prefer easy solutions But I don't mind writing extra scripts to avoid problems. As long as those scripts don't hog any resources for extended periods of time. Yes, I sort of meant that having been lucky enough to see your and Rock's work in the past, I get the impression you are perfectionists and might not necessarily take the easy option, especially when a harder, but superior one might be available. I'm no programmer (at least, not since COBOL stopped being a mainstream language) but I do understand what you are saying and how and why it happens that way. I think that's a good compromise.
  19. Tankbuster

    RKSL Studios

    To answer your questions; 1. If it can't be fixed, yes. The option to drive cargo up the ramp is the whole point of having a cargo lift aircraft. 2. To remove a function because it looks poor is cutting ones nose off to spite the face. 3. If that's an easy solution, yes, but I rather think you don't like easy solutions. 4. Not sure what the question is. To summarize: Surely, if we have a C130 without a vehicle airlift function, then *that is* purely eye candy. If we can have it, but it looks a awkward to player seated in the aircraft, then yes, either remove their 3rd person viewpoint, or just put up with it. Given that it's being rendered as if from outside, while sitting inside (if I've understood the problem) then there may not be a fix, but given the functionality we get in return, I for one, can live with it.
  20. Tankbuster

    RKSL Studios

    UNN and I (I'm such a name dropper! came against similar problems with the Antonov. Never did fix it. Rock, I think you missed an opportunity in that video; "He's fallen in the water!"
  21. Tankbuster

    RKSL Studios

    OT: Somewhere on Youtube, there's an incockpit video taken in an Airbus as it comes into land. Just as the aircraft crosses the runway threshold, the computer voice says "retard". I assume it's to remind the pilot to throttle back but deep down, I wish it's the computer passing comment on the pilots forthcoming "unexpected violation of the ground/air interface".
  22. Tankbuster

    RKSL Studios

    I think that's a good idea, Rock. I assume the brake will deployable at any airspeed? To be honest after a MP test last night I really don’t think its needed. Macca, Rum and I were able to fly both accurately and consistently at 5m at 160kph a number of times. As long as you plan your route in its fine. This isnt a fighter after all. Fair point. For the short field landings will it have wheel brakes and/or thrust retardation?
  23. Tankbuster

    RKSL Studios

    I think that's a good idea, Rock. I assume the brake will deployable at any airspeed?
  24. Tankbuster

    1s SFG recruiting

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