Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Everything posted by Tankbuster

  1. Tankbuster

    Advice on server host for small group (25 People)

    If you're in Europe, Hetzner is pretty good. https://www.hetzner.com/de/
  2. It's a nasty fix, but from display settings on the desktop, you'll see that your secondary monitor is alongside your main monitor. If you the secondary monitor up or down so it's no longer in line with the primary, the mouse won't pass between the two monitors until you realign them.
  3. Yes, my apolgies, I meant Ryzen, not Athlon. As it happens, the Legion 5 machine you mention is exactly the one I'm considering, though it has a 1TB SSD. I can get a small discount from their student programme.
  4. Yes, thanks @oldbear, that makes sense. Talking of RAM, I also should mention that in the range of laptops I'm currently preferring, the Athlon powered machines typically have better memory than the Intel powered ones even though the Intel machines are more expensive.
  5. Thanks for coming back to complete this - hopefully your trauma will be someone else's saviour! I have to say, I'm surprised - we don't think of CPUs as potential points of failure unless they're being overclocked hard, but this goes to show, the CPU is as vulnerable to failure as other components.
  6. Tankbuster

    Need help with editing a mod

    When you were asking the original author for permission to upload it, did you ask how you might go about adding patches?
  7. Tankbuster

    Need help with editing a mod

    Do you have permission from the original author to upload it?
  8. Guys, I'm in the process of buying a new laptop for my son for gaming and schoolwork. We have a budget of around £1,000 which gets us a mid-range 15" gaming laptop. I see that the Athlons rule the roost in CPU benchmarks at the moment. For example the Athlon 7 4800H massacres the similarly priced i5 10300H and equals the much more expensive i7-10875H on the CPU benchmark stakes. But if you look closely, the single thread performance of that i5 is pretty much the same as the 4600H. So which metric is more important for ArmA3? These laptops often have the GTX 1660ti GPU in them. Youtube and reviews seem to suggest this is acceptable for A3 at 1080p. Sometimes, they have a GTX2060 or even a GTX2070. Given the nomenclature, you'd expect the 1660ti to be inferior, but it seems, again, according to reviews, to be not far behind. I do notice the 1650 variants are quite weak so I'm avoiding them.
  9. Tankbuster

    Authority 20 player coop.

    Mission updated to 1.14.4425 Uses new content from Art Of War DLC and some new scripting commands from game 2.02 Adds new secondary mission, destroy bridge. Adds building marking system so players can quickly place a marker on the building they are in to mark it as clear (or as occupied). New compositions for airbases. Adds more civilian helicopters so players play a wider selection of secondary missions. Some secondary missions, where command know the exact location of the objective (example, destroy radio tower) now give a map reference to players.
  10. Xeno's thread over user missions, does get a bit bunged up with questions about editing and modifying Domination, so I got permission to start this thread. For me Domination got me into playing as well as editing. His code is usually internally documented very well and it's possible, with a little code gazing to see how he's done stuff and why he's used a given method. So, let's get started! :) ---------- Post added at 09:22 AM ---------- Previous post was at 09:10 AM ---------- The basics. To edit a Domination mission you need the mission file, available from Dev Hev or if you don't want the vanilla stuff, from your mission cache folder. The Dev Hev stuff comes in a 7z file, use 7z or winrar to unpack it. You're going to need an application to 'dePBO' the file. I like Kegetys cPBO but some have trouble with it. So, once you're dePBO'd the mission file, you will end up with the mission folder. To edit the mission files, I use notepad++ because it does bracket and parenthesis pair matching, but equally a lot of people like Armaedit. It's cool as it knows all the reserved and key words, but it's author is long gone. That's the absolute basics. So, get in there, have a look through the files and get editing. When you're done, you can see your efforts in editor preview, or use cPBO to remake the PBO from the mission file and try them on a server. ---------- Post added at 09:27 AM ---------- Previous post was at 09:22 AM ---------- There are 3 main files you should look into first. In the mission folder, there are files called i_server, i_client and i_common. i_server makes all the server side units, so that's all the enemies. i_client deals with all the player stuff such as scoring and player interaction with other stuff in the game. i_common is where stuff common to both server and client is managed. So, enemy town locations and the arrays that determine what units you win for completing objectives in here.
  11. We need to know which mods you are using and if this happens across different missions. Your system is quite capable, though you don't mention what resolution your monitor runs in. What you describe is often either an overheating problem or a memory leak issue, the latter can be caused by a mission or a mod. The stamina command you mention isn't known to cause issues, but it does show a considerably larger overhead than other commands in that report. If you suspect a mod might be causing issues, we'd usually remove all the mods and test, adding the mods back each session and seeing where the problems come. I'd start by removing that stamina mod first.
  12. Tankbuster

    AI Discussion (dev branch)

    The new commands, combatBehaviour and setCombatBehaviour work on individual units. The old command, Setbehaviour works on groups.
  13. Good news! I tell you what would be interesting... is your friend able to install your RAM in his PC?
  14. Ah, OK, this CPU has on onboard graphics - that rules that out - good. I hope your OS reinstall fixes this, very best of luck. I have that feel too about the RAM. Have you reseated it? Physically take it out of it's slots, blow some air into the slot, make sure the RAM board is clean and doesn't look structurally damaged and put the RAM back in. I can recall a number of situations where a reseat fixes, or reveals, the problem. I once found a staple lodged in the AGP port (shows how long ago it was) of my own PC. The motherboard went on to serve another year or so, the GPU... not so much.
  15. Initial thoughts are that despite the RAM testing good, it might actually be faulty. As GS says, make sure the onboard gpu is disabled.
  16. Tankbuster

    Tactical Ping issues

    That author has a second tactical ping mod, called 'enhanced' I think. Not look at that one yet.
  17. Tankbuster

    Tactical Ping issues

    I havent tried it yet, to be honest. I'm hoping it's both.
  18. Tankbuster

    Tactical Ping issues

    I hope you find out what makes it work and what breaks it. Meantime, I've ben mulling over using this instead. https://steamcommunity.com/sharedfiles/filedetails/?id=1188482020
  19. The more mods you load, the more likely you are to have problems. Your players are probably timing out. You are loading at least 4 terrains here. You should not load the terrains you aren't using in the mission. Have a critical look through your mod list and decide which ones you must have. If you are using a mod for a single thing that get's seen once in a four hour mission, maybe consider not using that. Hidden Identity, for example, has not been updated for 4 years and according to the author, most of what it does is in RHS, which you already have.
  20. I always rented a dedicated box with them. Very good value if you can spread the cost over clan members
  21. If you're competent with remote desktop and working with dedicated servers, Hetzner have always been good. https://www.hetzner.com/
  22. Tankbuster

    Authority 20 player coop.

    Mission updated to 1.14.4336 A small update that was supposed to include a new secondary mission that wasn't finished in time. Adds feature - a dynamic respawn timer system that rewards players who die less often with shorter respawn times. Will improve this later to reward medics and engineers who heal / repair. Adds feature - players respawning at the forward vehicle are placed inside it if the vehicle is moving and outside it if its stationary. Thanks to @larrow for his help with this - I've not yet fully implimented his fixes
  23. Does anyone have any experience with BIS_fnc_showRespawnMenuDisableItem? I've fiddled with it enough that I can get the expected returns from the function, ie, I get 'enabled' when enabling, 'disabled' when sending it disable and the appropriate return array when I send it 'state'. So it's not giving errors and appears to be working internally, but the respawns don't get disabled. Firstly, I can't work out whether I need to run the function while the player is incap'd and the respawn screen is up, or if I need to run it while player is alive. It seems to make no difference because the respawns are not being disabled. //from missionsetup.sqf, serverside forwardrespawnpositionid = [west,"forwardmarker", "Forward Vehicle"] call BIS_fnc_addrespawnposition; The above works and has done for years, it gives the player the option to respawn at the marker. Here's the line of code ["enable", uiNamespace getVariable "BIS_RscRespawnControlsMap_ctrlLocList", "Forward Vehicle", "nope"] call BIS_fnc_showRespawnMenuDisableItem; and the disable version is similar. The function returns as expected, but the actual respawn isn't limited. I've run it through debug consoles and through a script in the mission, neither works
  24. Yey! I see you've updated the wiki too. Much obliged. 🙂