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Everything posted by Tankbuster
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Might be your addons, just a guess. Just a quick update on this server load problem. You seem to be partially right. We played a vanilla West.AI.Sara version of the game and the server slowdown problems seemed to have gone. I've since upgraded the server from a Althlon 3200+ to a E6600 and played our addon heavy (Map CH47 + AH64, T90) clan version and after a couple of hours, there was no problems at all. I have changed that dead body removal factor you mentioned from 30 to 10, but apparently all that did was clean the towns too quickly. At one point we had a couple of guys cut off and they needed to harvest some ruskie gear from dead SLA, but they were disappearing before my blokes could get to them. So, all in all, I think my problems were a combination of the too things; addon overload and a weak server. Many thanks for a great mission, Tanky -Paul- (and teamspaff)
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A.C.E. or normal version ? Normal West AI. I'm not 1337 enough for ACE.
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Xeno, First off, about the lag I mentioned a while back; you seem to be correct. We are playing 3.15 with no addons and performance doesn't degrade after the magic 2 hours. Nevertheless, I've kept my addon heavy version and will try it again when our DS gets an upgrade this week and report back. I'll also put addons back into a vanilla version one by one and see if we can nail down if one of them is causing lag. Couple of other things. We've noticed the enemy counter-attacks seem to be much more common at the moment. What are the criteria for having a counter attack and has it been changed for 3.15? We don't get told what out prize is for clearing main missions. We are for side missions but currently, not for mains. Oh and before I forget.. helo drop of an artillery piece.. it landed a good 700 meters from where I requested it. Thanks Tanky -Paul-
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I can play ArmA with 30 + FPS on my 22 inch monitor, with occasional slow downs. I don't play warfare so can't comment on that.
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The E6600 is my game pc at the moment. It has a 8800GTX and it plays the game just fine, especially with the latest patch.
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forums.bistudio.com PUBLIC BETA
Tankbuster replied to Jennik's topic in BOHEMIA INTERACTIVE - GENERAL
I think 3 smileys per post are enough, max. 4 will be ok. Maybe time for some people to learn that one dancing banana or smashing head rather then 5 of them is enough. Â That's not what he's saying. The software rightly says your only allowed 3 smileys, but it doesn't differentiate between smileys and user posted images, so it won't allow more than 3 embedded images in a post. -
Thanks Mr GC (and Suma). I did remember him saying similar, but couldn't find it. I think I will go with the quad, yes it's more expensive and less overclockable, but it will probably last me better and longer. Of course, an i7 would be better, but I can't afford a new motherboard and memory as well as the CPU.
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Guys, I wonder of someone might be able to suggest some sensible settings for my server for these and any other associated variables. VON is already off. MinBandwidth= MaxBandwidth= MinErrorToSend= A little background. It's a private server with only 5 of us at most, one of which will be me joining over the LAN. It's hosted right here at home on my broadband, 20000 kbps down and 7600 kbps upstream. The machine itself is an Athlon XP3200+ with 2 GB of RAM running XP Pro. We play mostly coops like Domination. Any help greatly appreciated.
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Xeno, I'm having problems with server load. Basically, after two hours or so, the server grinds to a halt with lots of desynch and red/yellow chains of death. I turned civilians off and that helped a little. I'm pretty sure this is due to dead body removal, or lack of it. In Somato last night, I killed a shocking number of AI on the main north/south road and the more dead bodies piled up there, the worse the performance got. Can you tell me if I can improve this by having the mission remove dead bodies? I'm playing 3.15 beta West AI with a couple of mods, RKSL Lynx and Puma plus Marijus' T90. Thanks for a wonderful mission. ArmA would be history for me if it wasn't for you! Tanky -Paul- PS Have you had a chance to have a look at my question above regarding d_veh_a_E ? edit; yeah, happened again. after 2 hours, loads of desynch lag and warp, cant mount vehicles etc. 2 out of the 4 players quit and after a minute, it recovered.
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ArmA feedback thread - based on Beta Patch 1.15
Tankbuster replied to Placebo's topic in ARMA - GENERAL
It's not in the changelog, but the admin server command /#restart now works. It didn't before. However the falling off motorbike bug, which has been claimed to be fixed in a number of these patches, still occurs. -
Marijus, Thanks for replying here, it's probably best if we don't continue the discussion from that thread. I'm pleased to say I've solved the missing addon error. It was, as I suspected because the unit is spawned via an SQF script that is called during the mission. As such, there's no entry for it in the top bits of mission.sqm. (ie, they were never created by the mission editor) I noticed that al the units in the mission have a 'fake' spawn up on a tiny island. They have zero probability of presence, but it's enough to give them a entry, think of it as a declaration, in the first two paragraphs of mission.sqm. I did that an sure enough, the error went away!
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Guys, We have a number of T90's now. I have Marijus pack, but Ike's is also popular. modEmMaik also has some. Marijus's is generating an addon error for me right now, but that might be my mistake not his. So, if anyone else has used more than one T90 in multiplayer, whose do you prefer and why? Tanky
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T90. Which is the best addon one?
Tankbuster replied to Tankbuster's topic in ARMA - ADDONS & MODS: COMPLETE
I don't want anything more, but luckily, you're not a moderator. -
T90. Which is the best addon one?
Tankbuster replied to Tankbuster's topic in ARMA - ADDONS & MODS: COMPLETE
Thanks for looking badg. (Can I call you badg? ) As I said to vilas in there, I think it's related to the fact the tank is spawned by a script, not by mission.sqm and thus, not mentioned in mission.sqm. I'll continue testing. -
Wishing You All A Happy New Year For 2009!
Tankbuster replied to Jennik's topic in BOHEMIA INTERACTIVE - GENERAL
How many polys on that snowman? -
T90. Which is the best addon one?
Tankbuster replied to Tankbuster's topic in ARMA - ADDONS & MODS: COMPLETE
Thank you badger. Just the answer I was looking for! See Vilas? How that didn't end in tears? A full and frank explanation and nobody (yet) has got their knickers in a twist. As it happens, I've gone for Marijus's as I really only want one type of T90, the green SA. I wonder, badger, if you might be able to shed any light on my addon problem in this thread about his T90? -
T90. Which is the best addon one?
Tankbuster replied to Tankbuster's topic in ARMA - ADDONS & MODS: COMPLETE
I'm sorry, but I can not agree with this. It's perfectly possible for two addon makers to make similar things without coming to blows. It's also possible for someone to legitimately ask if one addon is better than the other. Why do you assume it will lead to flaming? Why wouldn't there be a civilised exchange of views? I don't think it's the moderators job or intention to suppress debate, whether it be contentious or controversial or not. We are entitled to know the communities views. If one or two individuals, be they addon makers or not find they can't contribute in a grown up way, why should the mods prevent ANY debate on the subject. -
T90. Which is the best addon one?
Tankbuster replied to Tankbuster's topic in ARMA - ADDONS & MODS: COMPLETE
There certainly is such a thing as too much choice, but I for one am glad Mike decided to share his stuff freely. In this case we have 4 or 5 practically identical addons, but isn't that better than just one? -
Xeno, If I've done this; <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">d_veh_a_E = [ ["T72","T90ERAwd"], Should I be making appropriate changes to <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">d_vehicle_numbers_guard = [ [[1,1], 2], // tanks (as well as _static and _patrol) d_vehicle_numbers_guard here means (I think) between 1 and 1 groups of tanks (in other words, guaranteed 1 group) of MBTs with two tanks in the group. I've got T72's *and T90's*. So, will that be one group of each, or one group with a combination of the two types?
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I'm aware of the problems that can be caused by removing an addon unit using editor, when references remain in mission.sqm. This addon is not mentioned in the first two sections of mission.sqm, but then, it wouldn't be because the spawning of these tanks is controlled by a script within the mission pbo, not by mission.sqm. Also, I note that the error seems to allude to a version of 1.02, whereas I'm using 1.4. This might be because the addon maker had that name for parts of the addon and hasn't changed them as he's made newer version. Who or what is smurf anyway?
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T90. Which is the best addon one?
Tankbuster replied to Tankbuster's topic in ARMA - ADDONS & MODS: COMPLETE
While I often don't agree with what you say, Vilas, here, I'm in total agreement. The truck load of M4 addons in OFP was not good for the community, although some might say it reflected the bewildering array of Armalites out there in the real world! I wasn't trying to start a fight amongst addon makers, I merely wanted to know ia other people had an opinion as to which pack might be best for my application, IE, they'd be grouped in a town sized area, AI controlled with lots of their freindlies about, running on a dedicated server for MP. I have do a little research and I know that some of your stuff was used in many of these addons, I didn't check but I assume you made a T90 yourself? -
OK, related problem. I know how to make the T90 SA Green spawn in Domination missions, the tanks appear in the mission, but the mission gives an error at the start. I'm using the 1.4 version.
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What are the classnames? Unless I've done something silly, I can't get these to spawn in Domination.
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The new forums will allow searching within threads, just a little more patience required You can also select "print view" and then view the whole thread in one page, use CTRL+F to look for certain keywords, that helps find stuff Answer one as expected. Answer two. I didn't know that. Will try now. Many thanks. Happy New Year.
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Dear moderators, I'm a big fan of Xeno's Domination mission, it's very popular, great fun to play and good to modify. It has a massive topic in ArmA/User missions but it's not possible to use search in individual threads and many of the questions that get asked, are asked over and over again. As we say, it's hard to see the wood for the trees. Would it be possible for us to have a seperate thread called "Editing and modding Xeno's Domination" and if so, in which forum should we put it? Thanks Tanky Paul