Trenchfeet
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Everything posted by Trenchfeet
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the camera went in the nose where the guns are
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you could try writing a script that checks when the plane arms a certain weapon (bomb) and then "setflyinheight" to 60? chacks when its fired and resets height to normal or something like that I was going to try this with the p51 im working on but havn't got to it yet
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What are the best flying/piloting missions?
Trenchfeet replied to Silent N Deadly's topic in USER MISSIONS
Theres some on my site for ww2 action http://ofp.gamezone.cz/_hosted/trenchfeet/index.htm dont know how they rate compared to others -
yeah any news on this great island is good news! Hopefully we can get some missions for it at ww2ec with the new pack being released
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You bet ya we are!!! I can say that this is only the beginning, these wont just be released with bugs that never get fixed, im not sure what the probs are yet i my self havn't had time to test it yet , but if you are anoyed or whatever dont loose faith because things will be sorted
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no i dont think it would because the textures for water are already predefined, thats proberly why we cant have different sets of textures for different islands
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I wonder? would this open up a new way of being able to reflect objects on to vehicles (planes) Silver Stalions Im sure a plane with a reflective aluminum skin would look darn good....... even if we did only get 1fps
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add me to your msn trenchfeet@hotmail.com
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also use the "select verticies tool" then in each view (front,side ........) press the num * . It will cnter the view and then you can press the + - to zoom right in, in the 3d view and it'll be exactly in the middle of your screen
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but what if you have your object (that is a moving object) and you can position those 64m size objects in to the correct place, to represent a ship  Â
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Well that depends on 2 things, 1 if your ship is a cut-away with sections  2 if your ship is a solid ship with no cutaway sections   (cough cough.............destroyer  )
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Do you mean that you dont want the ship to go over 50 knots ? cause i wrote a very nice anchor script for my destroyer that i'll also use to stop the destroyer going over 32knots
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a problem i can see with this is that on slower end machines the cpu would grind to a hault, as its constantly getting unit pos'es and setting them again ?
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Bratty has already done this Just hes been real busy or else im sure he would have released it! he made the excellent towing script aswell. theres proberly some sshots on his site http://www.ofp.info/bratty/
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i agree that would be the quickest and easiest way to do it. and id say it would have the greatest chance of working >90%of the time
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Suggestion/request flyingboats
Trenchfeet replied to Chris Death's topic in ADDONS & MODS: DISCUSSION
looking good guys i have cool water script by igor drukov for the ju52 but unfortunatly i haven't had time to add it yet (even after a year) are you going to add a effect script? (i should get around to it witht he ww2ec updates) -
Hunt the intruder - out-flank him
Trenchfeet replied to Footmunch's topic in ADDONS & MODS: COMPLETE
Who you look away for a few days and bamo Footmunch releases some more goodies ive got your a6 FM and i like nice job on it! still to dl the others but from what i hear great work m8 I lke you weapon script and i got me thinking a bit , but could you have done it an easier way? im not sure havn't tested it yet. but this is the idea (this is from my mustang)class ECA_500lbs_Bomb: default // 500lbs bomb { hit= 500; indirectHit= 350; indirectHitRange= 10; minRange= 150; minRangeProbab= 0.69; midRange= 350; maxRange= 1000; maxRangeProbab= 0.70; soundHit[]= {\LaserGuided\expl2,db30,1.3}; soundFly[]= {"\AIA_P51EM\tmbomb.wav",1,.5}; cost= 5000; model= "\ECA_AIRWEAPONS\ECA_500lbs_Bomb.p3d"; proxyShape= "\ECA_AIRWEAPONS\ECA_500lbs_Bomb.p3d"; irLock= 0; laserLock= 0; maxControlRange= 20000; maneuvrability= 0.0; sideAirFriction= 0.10; simulation= shotMissile; maxSpeed= 100; initTime= 1000; thrustTime= 0; thrust= 0; }; I think all you need to do is change this model= "\ECA_AIRWEAPONS\ECA_500lbs_Bomb.p3d"; to your bombs with the legs (technical name for it im sure ) anyway would that work -
What type of plane to use + sound fx?
Trenchfeet replied to cobra@pulse's topic in ADDONS & MODS: DISCUSSION
the lods are setup properly -
Nice work reinhard!!!!!!!!
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How about this scenario, I think this could justify the use of the tool? (And proberly one of the very few) Say this guy i may know made lots of "high quality addons" but has a problem and lost all his work (and left), but the only way he could get it back was to download his own addons and then De-pbo them and then UnBin them. And at the same time when he left he gave someone else permission to edit his files. But because he didn't have them anymore he couldn't send them. Without a certain "tool" a certain addon would never have been made my 2 cents whatever i was going to say has alredy been mentioned execpt for the above
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Cooool Nice work At! do you still have that v1 i sent you ages ago? if not i can send it again
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Nice work Scud! Pics look great (But unfortunatly the downloads links aren't working for me are there any other mirrors ?)
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Hey Pappy i thought you were emailing me the ah64 and i was helping in my spare time?
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I still didn't get that prob MadM Â Â maybe try slowing the plane down by setting its speed to limited? either by a waypoint or trigger Also i had soe more requests to have a another example mission for the ejects thing. download this mission here It will show you a few ways of having yur troops already in a plane when flying. It will also show you how to tell your troops to get in the plane when its on the ground. Skill required to use this mission 0 / 10 Â
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YEAH AND ABOUT DAMN TIME !!!! FINALLY A C-47 MAKE SURE YOU READ THE README MAKE SURE YOU READ THE README MAKE SURE YOU READ THE README And for any one that missed it MAKE SURE YOU READ THE README Go here To Download the Addon Trenchfeet OFP Addons