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Thrawn33

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About Thrawn33

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  1. maybe In the Unit Initialization Feild: this removeweapon "x" and/or this removemagazines "x" where x is the name of the A10's Mavericks. I don't know the name, but check the Unofficial Command Reference. BTW I'm not sure if this will work, so lemmie know if it does.
  2. Thanks I'll try that tomarrow when i play. Thats f'ed up.
  3. my friend has a script that does something to that effect but its more like bombs. However you could edit to make the explosions smaller. I'll post it when i get it.
  4. Hey guys, In a mission I'm in the process of creating, I strip a Resistance soldier's AK47cz and his ammo and give him an M21 and a few clips in the initialization field. So, i'm observing the guy, and he doesn't fire. So i kill the guy to see whats wrong and lo and behold, he has the gun, and the clips, but his guns not loaded! Any way to give a guy a loaded gun?
  5. in the Initialization line of the A10 type this removemagazines "x" where x is the ammo for the vulcan. I don't have the name for the vulcan handy right now, but check the Unofficial Command Reference which is posted all over the net. Don't have the link right now. By stripping the A10 of is Vulcan ammo, it would have to use missiles (in theory). Lemmie know if it works
  6. Thrawn33

    Shoot at me but dnt hit me!

    Set their skill to nothing in the Edit Unit window?
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