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tkkivi

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Posts posted by tkkivi


  1. Hey RHS tank-experts!

    Is it possible, by ways of scripting or otherwise, to implement the tank commander's ability to slew and override the gunner's primary sight? The tank turret turns to face the front with e.g. when turned out, so perhaps this feature could mimic that (an uneducated guess)?

    This would most definitely improve the multiplayer experience by allowing the tank commander to assign targets with more precision. This could be applied for both the TKN-3 etc. plus the M1A2 CDU etc.

    This feature could be overlooked due to the fact that you can go by bearings, but still it is rather slow in comparison especially in multiplayer TvT missions.

    Thanks


  2. I usually get 2x 5,56x45 bullets in the chest for an soldier without vest, which is what we esteem proper.

    And 3-4x bullets in the chest for a soldier that wears vest.

    Which as I commented is what's intended. But as I said before we appreciate all the suggestions :)

    As a side-note it works perfectly with AGM.

    Is there anyway to take in consideration the blunt force trauma that a bullet hit causes to a person (when wearing a vest or otherwise)? It's not like AI should be standing up after getting shot, they should be thrown down or forced down by the effects of the bullet? Now they shake violently which looks quite silly :)


  3. You have to define what you're referencing and also, where you're using the system. FLIR (and TIS) can be very good depending on the generation used. It can get worse in certain environments. I've operated A LOT in the South American continent and even a good FLIR is much degraded there due to humidity. The same FLIR works much better in a desert environment. Older units work worse than newer units. So again, you can't just say it's not working "accurately" unless you define more parameters.

    Well the image quality on certain Soviet made infrared and night vision scopes for example are too high (1PN58). The nightsights on the T55A (TPN-1-22-11) too are too fancy. My message would of required more background work but at I just threw it out as an general idea. Asking that is it in any way to implement? Somehow use some filter to blur out the image to decrease the resolution? Somekind of annoying noise effect? :cool:

    Some of the weapon mounted modern night sights and TIS... can you in reality pick out enemies miles away?


  4. Yep, thats the only gripe I have with this awesome mod. You can't lose the zombies even if you run over the entire map. It looks funny when 20 zombies in a row are running behind you, but that gets old quick. There should be a way to survive if they are after you and you don't have the ammo to kill them (which is impossible anyway if 20 zombies are chasing you). If they would lose interest in you after some running then that would be great!

    You should die because you run out of breath and they catch up to you and tear you apart.


  5. Is it possible to make a humble request?

    I find one thing annoying after the first test. The sound when speaking in direct mode is loud and clear. But over the radio, the sound is really, really low even on the highest volume. To compensate I need to crank the sound up very high turning arma sounds down, but when someone speaks on direct it hurts my ears.

    So, amplify radio if you find the time. Would be appriciated.

    Have you checked that you have the headset lowered when speaking directly to eachother and the headseat raised when speaking through radio? It's in the action menu.


  6. i like the winter island... but the flat ground looks unrealistic.. maybe add some small elevation to some flat area.

    Good luck smile_o.gif

    If you mean the flat areas in the 2nd Picture, that's because it's a frozen lake/river, I just need to get the texture right so it looks different from normal ground, on the Summer version I'll lower the terrain so that that part is underwater as if it's un-frozen.

    What makes snow look different on ice when compared to snow in a forest? Nothing.

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