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Posts posted by tkkivi
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Hey RHS tank-experts!
Is it possible, by ways of scripting or otherwise, to implement the tank commander's ability to slew and override the gunner's primary sight? The tank turret turns to face the front with e.g. when turned out, so perhaps this feature could mimic that (an uneducated guess)?
This would most definitely improve the multiplayer experience by allowing the tank commander to assign targets with more precision. This could be applied for both the TKN-3 etc. plus the M1A2 CDU etc.
This feature could be overlooked due to the fact that you can go by bearings, but still it is rather slow in comparison especially in multiplayer TvT missions.
Thanks
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I usually get 2x 5,56x45 bullets in the chest for an soldier without vest, which is what we esteem proper.And 3-4x bullets in the chest for a soldier that wears vest.
Which as I commented is what's intended. But as I said before we appreciate all the suggestions :)
As a side-note it works perfectly with AGM.
Is there anyway to take in consideration the blunt force trauma that a bullet hit causes to a person (when wearing a vest or otherwise)? It's not like AI should be standing up after getting shot, they should be thrown down or forced down by the effects of the bullet? Now they shake violently which looks quite silly :)
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Hey Thanks for the OPFOR units!
Played around a bit. Good selection of units but I would update the small arms and especially the SVD (which seems to be some unholy combination of a PSL and SVD with some rather strange sights). Good luck and keep updating!
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Does this mission work with A3MP map-pack? Don't tell me I have to download AiA just to play this :)
Thanks
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Any plans to include the vehicle interiors? Some of them seem modeled already... Really adds to multiplayer awareness to be able to look around. I enjoy this mod thoroughly! :)
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You have to define what you're referencing and also, where you're using the system. FLIR (and TIS) can be very good depending on the generation used. It can get worse in certain environments. I've operated A LOT in the South American continent and even a good FLIR is much degraded there due to humidity. The same FLIR works much better in a desert environment. Older units work worse than newer units. So again, you can't just say it's not working "accurately" unless you define more parameters.Well the image quality on certain Soviet made infrared and night vision scopes for example are too high (1PN58). The nightsights on the T55A (TPN-1-22-11) too are too fancy. My message would of required more background work but at I just threw it out as an general idea. Asking that is it in any way to implement? Somehow use some filter to blur out the image to decrease the resolution? Somekind of annoying noise effect? :cool:
Some of the weapon mounted modern night sights and TIS... can you in reality pick out enemies miles away?
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Is there any way to reduce the quality of the TIS and FLIR? I mean these optics aren't that great in quality in real life. I bet you guys have already thought about it but is it in any way possible to implement?
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Yep, thats the only gripe I have with this awesome mod. You can't lose the zombies even if you run over the entire map. It looks funny when 20 zombies in a row are running behind you, but that gets old quick. There should be a way to survive if they are after you and you don't have the ammo to kill them (which is impossible anyway if 20 zombies are chasing you). If they would lose interest in you after some running then that would be great!You should die because you run out of breath and they catch up to you and tear you apart.
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Is it possible to make a humble request?I find one thing annoying after the first test. The sound when speaking in direct mode is loud and clear. But over the radio, the sound is really, really low even on the highest volume. To compensate I need to crank the sound up very high turning arma sounds down, but when someone speaks on direct it hurts my ears.
So, amplify radio if you find the time. Would be appriciated.
Have you checked that you have the headset lowered when speaking directly to eachother and the headseat raised when speaking through radio? It's in the action menu.
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I don't think speed and flexibility are synonumous with explosives. I would have explosives even more complex with seperate detonators or blasting caps. Oh the joy of learning stuff! :D
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Operation Cobalt is clearly the work of an experienced mission maker. Excellent cutscenes and story. I enjoyed it! :)
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The prone aiming is great! You can control your upper body by holding down alt while aiming through your sights. It's way faster even when prone because you're not moving your legs at all. You can do this in every position.
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Any plans to make better engine sounds? I hate every default vehicle sound. Maybe partly because of the same poor sound system they still use. Going from low RPM to high RPM with the same sample!

Looks good!

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I believe those are sniper oversuits and KLMK also came in a 2 part BDU correct?Yes the KLMK came as a two-piece uniform and an oversuit. The oversuit saw much wider use during and after the Afghanistan war.
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i like the winter island... but the flat ground looks unrealistic.. maybe add some small elevation to some flat area.Good luck

If you mean the flat areas in the 2nd Picture, that's because it's a frozen lake/river, I just need to get the texture right so it looks different from normal ground, on the Summer version I'll lower the terrain so that that part is underwater as if it's un-frozen.
What makes snow look different on ice when compared to snow in a forest? Nothing.
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E h,Well it would be Great if u could make something like this:URL removed. Image was on a fine line.

But than without those annoying black stripes I hope?

You can't just delete those bars. It's OPSEC!

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http://ofp.gamepark.cz/_hosted/vilas/screens/p85/w11.jpg
Shouldn't the older MP5-A3 (or A2 as you have a solid buttstock) have the ribbed handguard? I just love nit-picking! I haven't seen the older MP5's done in OFP or ArmA. Good that you guys are doing it.

Great work! I'm really fond of the new guerillas!

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The pattern is like the dark M/91 print found on the later M/91s made like in 2000-2003. We only had this dark M/91 style pattern on leave uniforms. The ones we used in the field were seriously more faded and they blended better in the forest.
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Those cars end up like amputated if they don't get proper engine sounds. They're looking fine!

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Except for the RPK which is still ok somehow.There's an RPK in ArmA?

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any other "engineer" vehicles we could use?How about the BTM-3 Trench-digger, based on the T-55 chassis.


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Fresh install of both betas by deleting the beta-folder solved the issue. Thank you.

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Ah! I'll just sit it out then. Thanks for the info!




ACE3 - A collaborative merger between AGM, CSE, and ACE
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Very nice!