terox
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Everything posted by terox
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@Zcommon is now available from Six Updater Click on Link: sixupdater://zeus-community.net/six/Zeus.yml Select Zeus from available servers use the right mouse menu to download the mod folder
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$able is the Dev behind battleye. He should be able to point you in the right direction
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What router are you using ? There are issues with Netgear N150 DGN1000 when running Battleye Make sure you are running the game as administrator, e.g turn UAC off Failing that uninstall, reinstall and patch the game. Take a look at the lengths that I took to try and resolve an issue I had, albeit slightly different to yours. http://forums.bistudio.com/showthread.php?109915-BattlEye-Installers-(A2-OA-A2-RFT-A2)&p=2012420&viewfull=1#post2012420 Failing that send $able a pm Good luck, I know just how frustrated you feel :-)
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Servers and mods / addons
terox replied to kaysio1's topic in ARMA 2 & OA - Servers & Administration
Well Here is the list that we run (addons that require dependancy, eg Non Clientsisde addonshave been removed for clarity) AIPistolUseFix_Gameplay_C_PvPscene.pbo asr_ai_c_aigrenadierfix.pbo cba_diagnostic_disable_xeh_logging.pbo DisabledStartEngineOnTurretMovementForTanks_Gameplay_C_PvPscene.pbo EnabledTurnOutForM1A2Driver_Gameplay_C_PvPscene.pbo EnabledTurnOutForT72Driver_Gameplay_C_PvPscene.pbo FasterHandGrenadeThrowAnimation_Gameplay_C_PvPscene.pbo FasterStepOverAnimation_Gameplay_C_PvPscene.pbo fthud.pbo fthud_usermenu.pbo gdtmod_compass.pbo gdtmod_grass.pbo mk4_hud_info.pbo mk4_weaponOnBack.pbo tgw_vehfixes.pbo zeu_cfg_ammo.pbo zeu_cfg_core_ai_skills.pbo zeu_OA_c_ai_recognition.pbo zeu_OA_c_ai_rof.pbo zeu_OA_c_ammo.pbo zeu_OA_c_wep_dispersion.pbo some of these may be outdated now and no longer required, but haven't policed this list in a while. We also run a serverside addon that adds a page to the briefing, with our web address and Teamspeak address, that's something you should consider doing. Saves having to spam sidechat with the addresses -
Thx for the fast reply, am adding this to our clientside pack and will also be running it on the server when not running ACE :-)
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AddonSync2009 (downloader, launcher)
terox replied to Yoma's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'm with LondonLad on this. This is still the easiest to use for serverside addon management and server community addon hosting, 1 click and your done. We still use it and am not looking forward to ArmA3 without it -
Can you tell me if this is a pure clientside addon? Or does it create addon dependancy and or any issues if a server or other clients aren't running it ?
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Do Bohemia provide any servers ? I dont want to call some one sir so I can fly
terox replied to specta3's topic in ARMA 2 & OA - MULTIPLAYER
Based on over 10 years of running an OFP/Arma/Arma2 community server and having dealt with "Too Many to count" newcomers to the game, if you want to take up the role of something important like for example a pilot, this is really how you should go about it. 1) The most important thing, is that you can communicate with the mission commander or admin, either by VOIP or by (Even Better) hopping onto their voice comms server. So immediately when you log onto their server ask for their Teamspeak IP. This will indicate to the admins that you belong to the top few percent of "Teamworking" public players. By being on their voice comms server you will also be far more aware of what is actually going on. 2) Listen in to commands from the group leader or mission commander and try to do as he asks, if for whatever you cannot do that, let him know. The server admins will then gain confidence in you and are therefore more likely to allow you to take whatever role you want. Look at it from the point of view of the 10 or 20 players who regularly play on that server, if you were one of them would you want to trust a new kid on the block that doesn't respond to voip or sidechat, which predominantly is what most public's fail to do Hope that helps..... -
You are playing the wrong type of missions in the wrong type of environment Most "Public" servers run 24/7, unfortunately as human beings the admins need to sleep and get on with rl at some point, so find a server/community that is either semi public or passworded and stick with them. Teamwork doesn't really exist in the public environment, well at least not the type of teamwork you see on semi public and private clan servers and unfortunately the Public flavour of missions, domination/evolution etc are the only types of missions you will find there
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Is Modding Disabled?
terox replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
This is a German company operating under German laws, so you cant really expect anything else other than Vor Sprung Dorch Anal. You can't really argue with that so why bother ! Who won the WW2, looks like the Germans did really. -
Is Modding Disabled?
terox replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
I would say register the company name in the Uk, no biggie to have swastikas over here You could also then add SS and civilians so we can make a realistic simulation :-) and be rid of politically correct reasons for being anal -
Is Modding Disabled?
terox replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
Maybe this approach is a good thing, for a while the entire Iron Front community will be able to play with one n other, without the hassle of finding and then loading 3rd party content. There are a lot of non ArmA players arriving on the scene that havent a clue about the hassles caused by addons. and then when more information comes to light, it may very well be that some of the decent addons are incorporated into IF Could be an excellent way for quality control. No point in second guessing what the outcome will be, simply wait and see and enjoy the game. -
Dedicated Server - NAT Negotiation Failed
terox replied to colinm9991's topic in ARMA 2 & OA - MULTIPLAYER
Well, nothing to do with your connection issues, but your mod line...... @CBA_A2;@CBA_OA;@CBA; Shouldnt be all 3 Most likely, you should be running @CBA For future reference if you have connection issues, after ruling out hardware, software settings etc, you should really try running a vanilla install to rule out any mod issues. You could revisit your bandwidth settings ! Glad to hear it was only a temporary glitch anyway :-) -
Iron Front dedicated server statement
terox replied to X1Steffen's topic in IRON FRONT: LIBERATION 1944 - GENERAL
Not relevent anymore since the server.exe was released -
Iron Front dedicated server statement
terox replied to X1Steffen's topic in IRON FRONT: LIBERATION 1944 - GENERAL
Having a registered key helps make updating, patching a lot easier. Other than that its not required for a dedi But running the ironfront.exe with a -server param is likely to not be quite the same -
Iron Front dedicated server statement
terox replied to X1Steffen's topic in IRON FRONT: LIBERATION 1944 - GENERAL
Thanks for this Are your clients seeing Iron Front in their Gamespy browser, when using "reportingIP = "master.gamespy.com"; -
Iron Front dedicated server statement
terox replied to X1Steffen's topic in IRON FRONT: LIBERATION 1944 - GENERAL
Putting aside the argument here and delving solely into the practicalities. I have a member who has bought this game and wants me to host it as a dedi on our box. With the server.exe apparently broken. Can running the game's exe with the -server param initiate any copyright protection that would not run if I was running the dedicated server.exe as is done in ArmA2? More specifically, can the client owning the key that the server will be using, be able to connect and play on the remote box ? and what would be the gamespy browser address I need to use in the config ? I also need to know what ports need to be opened. Is there any instruction out there for setting up a dedi specifically for this game, I cant find any? -
Check the multiplayer guide in my signature file. Its a bit outdated now but will be of help
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I thought I would try and create a thread that listed all the public ArmA2 gaming events that occur on a regular basis. This thread could then, if there is enough interest be added to the sticky posts found at the top of this forum for everyone to see instead of getting lost in the hundreds of non current posts in this forum. NB>> Click on the link for the specific gaming session to be taken to their information thread WEEKLY SCHEDULED EVENTS SUNDAY CiA co-op night Zeus co-op Night MONDAY TUESDAY CiA co-op night WEDNESDAY THURSDAY Zeus co-op Night FRIDAY CiA co-op night SATURDAY OTHER LESS FREQUENT SCHEDULED EVENTS *********************************************************************************************************************** NB>> Please only post in this thread if you are an official representative of your community/clan to advertise your REGULAR public ArmA2 gaming events where public players are invited to drop in NB>> This is primarily designed as an information only thread and not for opinions, general discussion or to post that you will be attending that night. NB>> For Community Reps: Please add the following information to your reply I will return to this thread frequently to update the initial post with your gaming session and link it to the reply post where any players should be able to find the required information they need to join your session. ************************************************************************** GAME SERVER INFO Community Name: eg MySpecOpsClan Timezone: Start Time: Local times please as per timezone Finish Time: Local times please as per timezone ArmA2 Server Recommended Gamespy Browser Filter text to use eg CiA ArmA2 Server Password If any Game type: Coop / PVP Comms server Info Type: Teamspeak /Ventrilo/Mumble etc IP / Domain name Password: If any Mods/Addons required: Commentary URL Links **************************************************************************
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If you're looking for a game tonight, we would love to see you on teamspeak. We will be playing Vanilla, if you haven't got @Zcommon we will try and play on the default islands only Kickoff @ 19:30 hrs UK time
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DayZ Zombie RPG (Unofficial Mod) Alpha
terox replied to rocket's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Well approximate, or position where they were X amount of time ago., 4 minute delay etc _pos = getpos _unit_with_Humanity_level_between_AandB; sleep 240; _marker setmarkerpos _pos; This would only be intended as a temporary tracker while the player was deciding to be either good or to become a bandit. The Murderer player could drop his weapon and allow a survivor player to approach him and run an action on him that increases his humanity by a small amount thus reinstating him back as a good survivor Alternatively, he could lure them in, pull out a handgun and shoot them, thus decreasing his humanity more quickly and get bandit skinned and therefore stop the tracker on him -
DayZ Zombie RPG (Unofficial Mod) Alpha
terox replied to rocket's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Although I am not adverse to survivors killing survivors, the emphasis should really be survivors helping survivors and bandits trying to rob everyone and that's where we should be trying to steer it towards. Otherwise we might as well all have bandit skins. Typical scenario new player joins, maybe doesn't understand the gameplay, kills the first person they see and becomes a bandit and is now a target for everyone. Should they now realise what they have done and want to undo this, they have a really big problem trying to get back into the survivor skin. The following may help to rebalance the gameplay that we are currently seeing. 1) Increase the threshold of when a survivor turns into a bandit so that he has to kill a few survivors before he reskins. 2) Any "Survivor skinned" player who has murdered more than 1 survivor automatically has a marker tracking their either exact or approximate location in the map, so that anyone with a map can see where they are. The marker tracking stops if they become a bandit or they increase their humanity level. 3) if they continue on their killing spree, then there intention must be to become a bandit, at which point, after a few more kills, they reskin and the marker tracking is disabled on them. 4) More ways to increase their humanity, but there is a maximum humanity limit , this will stop someone who is a survivor gaining masses of humanity and then going on a survivor murder spree. Possibly give an increase to humanity for killing a bandit 5) Add a reputation score, (Survivor skinned players only) this can be incremented by allowing each player to perform an action on another play, just once per player. So if Player A helps someone in anyway, another player can approach them, and run an action on them which adds a +1 to their reputation score. But they can only do this to Player A once. Its a way of saying thankyou. This score can then be seen via a small overlay popup when you point your cursor at the player providing the knowabout value for the cursor target is high enough. This will allow an other player to see how trustworthy they are. This could represent human instinct and make approaching other players a little easier and therefore enhancing any chance of teamplay this mod has, without having to be in a clan -
Is it possible to host a Domination server with all of the vehicles unlocked?
terox replied to SovietReign's topic in ARMA 2 & OA - MULTIPLAYER
unpbo the mission, rename the folder with something that will be specific to you so it wont get mixed up with an unmodified version For a crude quick fix, you may also need to increase the sleep time add this code somewhere for example at the end of the init.sqf sleep 10; {_x lock false) foreach vehicles; That will unlock every vehicle in the mission at the start of the mission, providing the vehicle has already been spawned, hence the "sleep 10;" -
DayZ Zombie RPG (Unofficial Mod) Alpha
terox replied to rocket's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@Rocket, I'm sure you wasn't expecting it to take off like it has, and hats off to you for bumping ArmA2 sales the way you have. I'm sure your boss is very pleased it has. You have in effect created a master of an alpha which is much better than most beta's and its popularity has most likely slowed you down somewhat on the development side, having to deal with the mass of emails and pm's you must be receiving. I'm sure that mission developers will take it to a place that you probably don't have the time to develop it too anyway once you have the core stuff finalised. You have done a great job and made something that is fun to play and different to the type of mods we generally see. As Serf stated though, it is bringing in the type of player from outside of Arma, that we are not used to seeing, this is most likely a negative aspect of it -
DayZ Zombie RPG (Unofficial Mod) Alpha
terox replied to rocket's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi Rocket. For an alpha release this is really good quality. When I first started playing it (Have been for a week solid now) I thought the game-play was excellent. I've done the zombie killing/looting bit. Done the pvp bit, located and collected all the best gear, albeit a set of NVG's. Worked with a bunch of team mates on teamspeak, had some fun moments surrounding bandits in shops etc. Night time gaming is by far the most ambient Unfortunately a week in and I'm losing interest in it, and the reason for this is lack of a higher goal. There is no end aim other than to get high on the score board and the only teamplay that can be created is limited to a small team via teamspeak or sidechat looting towns or ambushing bandits. I hope you are willing to address this in the near future and if so I may replay it or even host a server for it. I do wish you all the best in this venture and I think I can speak for the entire community in thanking you for revitalising Arma2 at the backend of its life.