Trapper
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Everything posted by Trapper
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Well, in case of user made missions this isn't true and you should try to contact the author before. But these remakes really shouldn't be a problem. EDIT: At first you can try yousendit, rapidshare or some other free host. I'm sure that sooner or later a fan page will host them.
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Madmatt I'm wondering is this really changing the HDR to something better or will it just be disabled because 16 is unknown? You already said that the sun flare disappears and to me it seems like every darkness/brightness effect is gone afterwards. Only the spotlight and direct sun glare effects remain. Also I had to add HDRPrecision manually to my config, there was no entry. That's strange because I've read it there month ago in an earlier ArmA version.
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Convert OFP missions into AA missions?
Trapper replied to nettrucker's topic in ARMA - USER MISSIONS
Well, as a mission maker I had to realize how much I'm bound to one scenario with ArmA now. Not one of the various OFP custom addons is available right now, just reskined models which are often too difficult to install. The best variety at the moment are custom UN troops AFAIK (?replacing the RACS/Idependent units?). And then there are the units missing in ArmA for a direct mission conversion, without good replacements: -M2A2 -Apache -Hind -KA-50 AI doesnt really know how to fight -T-80 -M60 Tank -FIA/Rebellion Units -Average civilians that don't look like poor people -Female civilians That kills many fancy ideas from the start in ArmA. Hopefully Cold War Rearmed Mod will bring back many of these units BIS didn't want to convert/recreate. -
As someone who has played many of the missions released on the OFP user mission board for some years now, I think it's alright. No user is bound to make a final version of his mission here, and others claim "final" way to early for their buggy missions. But what was really getting out of hand over there was that more and more wannabe mission makers poppep up. Discussing their great mission idea/wish over umpteen pages without ever releasing the smallest alpha version of it afterwards. That was what really made it hard to find a playable mission in all the topics. PS: Have a look at www.ofpec.com or www.ofpmdb.net for sorted and polished missons.
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Another cheat I've seen two days ago while playing Evolution was teleportation of the cheater himself; cheater+vehicel; cheater+vehicel+another player+me And of course, he was able to spawn any available ArmA vehicle into the mission, too.
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Convert OFP missions into AA missions?
Trapper replied to nettrucker's topic in ARMA - USER MISSIONS
As far as I know you can't use any OFP addon in ArmA (without changing it before/tools). Mikero created a replacement code for a script editor, to help with converting mission.sqm's. I've read about it somewhere in the OFPEC boards. Anyways the official ArmA units are a very limited compilation compared to OFP 1.96 unit count. -
I've made the same experience with Evolution but don't know if it takes exactly 2:30h for me. Also I'm playing it online only. E6300 @ 1866Mhz 1GB DDR2 800Mhz DC GeForce 7600GT 256MB My guess is our 256MB graphic memory is overloaded at this moment. I'm getting LOD bugs everywhere when the slowdown begins and my hard disk is getting busy. Though after a couple of minutes it becomes playable again, at least at my actual position on the island. A long flight to another position is very likely to recreate the slowdown. There is this tool which tracks memory usage of your gfx card - I've never tried it with Evolution. Video Memory Watcher Did you know that the server stores your Evolution score until the mission is restarted? So it would be an advantage for you to play it online or using a second LAN computer as your own dedicated server. Have you ever tried to copy the mission file into the single player mission folder? There's a chance that it'll run in SP. Of course the creator will never have tried if it supports save games.
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It is the left button double klick, and up/down arrows for selecting the marker type. Nothing has changed from OFP. Are you using an inofficial marker addon? Or maybe this white skull is another Fade copy protection gimmick?
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From my OFP experience, a group of wheeled vehicles is one of the worst starting points for an AI squad. The other is a group of aircrafts. I've hated this mission you're talking about, too. It's on of these official bad quality missions. Just to show that now they've got TOW Hummers in ArmA they made a mission with out respecting the ArmA/OFP AI problems. Wheeled vehicles are bad in keeping formations, whenever it comes to reverse and off-road movements. Tracked vehicles wont wreck any wheels, run over trees and they are able to turn around in place to respond quickly. But wheeled vehicles movements take forever in such situations. The best thing you can do is order all wheeled vehicles one by one without formation to tactical over watch positions, avoiding 180 degree turns and obstacles. For that the mission maker should have removed the stressing time factor from the mission to make it any fun.
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Evolution V1.0 Large scale respawn coop
Trapper replied to KilJoy -SFG-'s topic in ARMA - USER MISSIONS
I've played it online and had a problem with the motorcycles. They always wrecked sooner or later without a reason. Probably an ArmA bug but it makes it hard to travel as Private. -
The point is it feels so much more like the real thing than a floating cameraview. How would you think about planes and choppers, if the cockpit would only be a HUD overlay? And what about invisible car interiors?
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...which would only be a problem for user created missions, as the original ones were already broke from the beginning. I think the island is good compromise for melting all three/four OFP islands into one island while showing the bigger terrain capabilities of ArmA. Without the early release maybe they would've found the time to create three big islands for all climate zones. After playing some good custom missions I've begun to like Sahrani, and think it's a good starting point for ArmA mission design.
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Converting Strings
Trapper replied to ColonelSandersLite's topic in ARMA - MISSION EDITING & SCRIPTING
While we're waiting for some better ideas... What about a onscreen-click-keyboard dialog which would store the input in an array while printing the letters on screen? -
Converting Strings
Trapper replied to ColonelSandersLite's topic in ARMA - MISSION EDITING & SCRIPTING
What about the other way around? Beginning with an array and creating any string you wish out of it? I don't see where you would get much unique string input from the player in your mission. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> array1 = ["I am","a","string"] array2 = ["something else"] titletext format ["%1 %2 %3",(array1 select 0),(array1 select 1),(array1 select 2)] titletext format ["%1 really %2 %3",(array1 select 0),(array1 select 1),(array1 select 2)] titletext format ["%1 %2",(array1 select 0),(array2 select 0)] I'm a bit rusty, and this is OFP knowledge, no guarantee for syntax errors. EDIT: You could even go with arrayletters = ["a","b","c" and so on arraycaps = ["A","B","C" and so on arrayspecial = [" ","!",".","$" and so on arraynumbers = ["1","2","3" and so on -
Cheer up! I don't say that you're stupid.
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I would like to advise you to become much more professional or your mod will have a hard time in this community. - Add the download size ~90MB! - 90MB is too much. OFP players are used to download mission files and addons separately, so they won't download the same addon multiple times. Remove them from the rar and add addon download links to this post. - You don't need a 90MB UN reskin addon for a 50kB alpha tech demo. Stick to the RACS for now to get more players. - The readme of the UN addon and installation instructions are insufficient. You would need some pbo tool to do such installation operations in Windows. - The addon requires back ups of original ArmA files, not everyone will be able to do this properly. (I've stopped bothering with this mission after encountering these addon installation problems) - Mission name typo: The%20Infected Maybe it's just my German ArmA but I'm more likely to guess you didn't even test your demo after pboing? - Typo on your homepage: Galley/Gallery Visit the www.ofpec.com boards and have a look at the quality expectations over there for Arma/OFP missions in beta-testing. Anyway keep on working, this is written in the idea of constructive critisim.
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Campaign wasn't enough, what do you recommend?
Trapper replied to horrgakx's topic in ARMA - OFFICIAL MISSIONS
Play Bardosy's Perpetua Campaign. Then head over to www.ofpec.com and do some beta testing to play new and often innovative missions before release. -
OFP is more stable with a heavy load of custom addons.
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So why isn't it mentioned anymore? http://community.bistudio.com/wiki/ArmA:_Startup_Parameters
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Just guessing from OFP: The server has to be in veteran mode to disable the icons, then you can do whatever you want using map markers and their according commands. They should be covered in the Wiki. You can even use them local, so every player's map shows and hides exactly what you want.
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1.05 Patch. Errors accross the board.
Trapper replied to BLSmith2112's topic in ARMA - TROUBLESHOOTING
Do you know that there are two different 1.05 patches around? http://www.armedassault.com/dwnl_update.html -
Have you tried to create a subfolder sound or sounds in your mission and sound[] = {"sample1.ogg", db-35, 1.0}; in your description? EDIT: Description.ext remains in the mission root, .lip and .ogg belong to the sound subfolder.
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That's the cheat. Sometimes it takes a moment to activate, continue playing for one or two minutes.
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Some players say a viewdistance above 4000m wont remove this "end of view fog" any further.
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Hm, google for infos. Here's something I came up with: http://pcworld.about.com/news/Dec262003id113931.htm http://ezinearticles.com/?Power-Supply-Tips&id=89087