T.S.C.Plage
Member-
Content Count
522 -
Joined
-
Last visited
-
Medals
Everything posted by T.S.C.Plage
-
Recon photograph north-east "Mapfact - Nogova": Click on screeshot to enlarge... /edit: @ placebo: <100kb...simply didn't noticed, sorry. Greetz Plage
-
Can somebody post a link to the needed "RHS_Crew", please!?! Greetz Plage
-
Simply no! But if you want a mission that is playing on the original Nogava to work on "my" island you simply have to "decrypt" the PBO to get the "editor-version". Then you can change the ending of the mission-folder from "xxx.noe" to "xxx.map_noe" or you can load the blank "Mapfact - Nogova" and "Merge" it with the original mission...both ways should work. After all you save/export the misson to SP/MP again. Greetz Plage
-
Simply place a waypoint with "Select Type -> GET OUT" on the forefield of the airport. The DC-3 should fly a "round" over the airport and then start to land, taxi in front of the main-building and then the pilot (+group) disembargs from the plane. Greetz Plage
-
I think the turning of the planes after the take-off is something in the game-engine and has nothing to do with the ILS-points. I also have tons of plane-addons on my harddisk and tested the ILS and taxiing with a couple of planes and I think it's not possible to "fit" the points for each kind of plane. For example the Su-25 and the A-10 from the game have diffrent "turning-circles"...the Su-25 can make very short turns on ground while the A-10 needs a bigger radius. I think that depends on the position of the gear (space between each wheel) and also what is set in the config. Martins aka MTYs DC-3 works nearly perfect in following the taxi-ways for example but performes a strange landing. Other planes land perfectly and aren't following the taxi-way correctly because they can't turn fast enough (as mentioned above). And some other planes aren't even able to land by their own (AI) because their turning-circle (in air) is set to such a huge radius that they aren't able to find the right landing-path till they ran out of fuel (simply a config "bug"...MTY showed how to do with his DC-3). And infact you can let the AI land on any surface (except water). There's no runway needed because the AI doesn't looks for a runway...it only uses the ILS-points to manuver. But that "map" with the two runways (one for take-off, one for landing) looks interesting. Greetz Plage
-
What a bs to compare a B-52 with a B-1! The B-1 moves in the target-area while in low-level flight and makes a "battle jump" (goes up to let's say 250m and fires everything it carries) short before it's at the target. The B-52 is called "Stratofortress"...why you think that is? Because B-52s fly very high (in the Stratosphere) and drop their load from up there. Also the B-1 was developed as "nuclear-bomber" only and not to carry conventional weapons into the target-area. That's why flying on B-1s was called "working in the never come back airline"! Greetz Plage
-
Greetz Plage
-
Looks good on the screens...downloading! Critics and candies later. Greetz Plage
-
Yep, also saw the comment just a few mins after I posted this comment above. Looks really promising so far...could really be a nice addition to the game. Let's see... Greetz Plage
-
As I know he's going with BAS now...there was a post on their side and I think he also told it to me. But I think at the moment he doesn't has the time to do very much...you know RL. Greetz Plage
-
Hello all, I'm T.S.C.Plage a former member of the LoBo-Mod as it was under the lead of Vipersheart. It's nice to see you keep up the work...I'm looking forward to see your stuff released in closer future. I found an old screenshot (~2 years old) on my harddisk showing some of the old units...I post it as tribute to Vipersheart's work. Greetz Plage
-
First we need some "good" big ships! Greetz Plage
-
...see above. Greetz Plage
-
Simply check the news from ofp.info there you'll find the links. Greetz Plage
-
Concerning the "bus-route"...I only ment that I've "build" two bus-stops on each side of each village except at the "end-stations" there're you'll find only one bus-stop with a "turning-circle". I did that because before the buses weren't able to turn at the end of the "route" (or it looked very unrealistic). Now you can start with a bus in Modrava and let it drive the way down to Lipany and backwards. But you surely have to write a script or use waypoints/triggers to make it work. About the "fuel-signs" I can only say shame on me and the beta-testers...that'll be fixed within the next version. /edit: With "patrol-route" I mean the sandy road around the landingstrip of the airport. Vehicles can patrol on this road around the airfield. You simply can place a couple of waypoints on this road and at last you select the condition "switch" (I guess it should be named...in the German version it's "Schalten sie druch") and the unit will drive around the landingstrip till the fuel is off. Greetz Plage
-
Thank you! Concerning the objects...yes, I think they're done very well especially after JoergF released his last version. It's really great to have 40 "move" positions now in that airport-mainbuilding for example. Not to speak about the radar...this thing is simply awesome good! Greetz Plage
-
I would go with a Plantronics "Audio 90", too...it's really good for it's price. It's also available as didgital-headset but that's way to expensive if you ask me! Audio 90 Greetz Plage
-
Hello all, thanks for your comments so far! Another link: Mapfact - Nogova (@ www.dontgivvafuq.com) /edit: Btw, special thanks to... Marek (Maruk) Spanel from BIS for his permission Chneemann from Mapfact.net for landscape-reworking raedor from Mapfact.net for work on the config Kriegerdaemon from Mapfact.net for beta-testing and advices JoergF and LockheedMartin§ch from Mapfact.net for their addons And the rest of the Mapfact.net-team and all the people who helped me out so far! Greetz Plage
-
Greetz Plage
-
Greetz Plage
-
That's not a bug of your graficscard it's simply a "bug" in the game-engine...guess everybody has that "window-bug". Greetz Plage
-
Greetz Plage
-
Need picture of ak47 (iron)sight !!!
T.S.C.Plage replied to benus's topic in ADDONS & MODS: DISCUSSION
If he did I hope he has the permission of the Devs or US Army. If not he should pray that nobody takes this info to the Devs or Army cause if so he'll be really f***ed. Breaking official copyrights is not a thing where they'll look away...especially not these guys from the government! Greetz Plage -
Need picture of ak47 (iron)sight !!!
T.S.C.Plage replied to benus's topic in ADDONS & MODS: DISCUSSION
I'm not sure what you mean exactly because I haven't downloaded Inquisitors weaponspack. But the screens are taken by myself from the already mentioned game. Greetz Plage -
Need picture of ak47 (iron)sight !!!
T.S.C.Plage replied to benus's topic in ADDONS & MODS: DISCUSSION
Maybe this two screenshots can help you a lil'... Screenshots from the game "America's Army Operations". Greetz Plage