The Jub-Jub Bird
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Posts posted by The Jub-Jub Bird
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (advocatexxx @ April 14 2002,16:05)</td></tr><tr><td id="QUOTE">Are those screenshots of the Jungle Mod ? Â Ewwwwww. Â That looks like a cartoon. Â Good thing I didn't download it.<span id='postcolor'>
No way! Jungle Everon is really good. Those screens don't do it justice though, the contrast often deviates in screenshots and I am not sure what was going on with the canopy line in that forest...very odd, I haven't noticed that before...
Jubs
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As it stands new models can be put into the game only be editing models from the OFP demo.
Try to imagine a model in wireframe, by moving around the lines and shapes new models are created and thus can be put back into the game as new addons.
But without Oxygen a new model made from scratch has no way of getting into the game.
Jubs
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ April 14 2002,14:29)</td></tr><tr><td id="QUOTE">oh, and where do the screenshots go when you hit printscreen?<span id='postcolor'>
Clipboard...just paste into paint or other such image utility. But on some OS they appear with lots of interferrence when taken off games...that's why I use Hypersnap...and when I use hypersnap I don't get the 'This was made using Hypersnap DX' in the top left hand corner.
Jubs
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (advocatexxx @ April 14 2002,05:24)</td></tr><tr><td id="QUOTE">Dude I don't think the shadows on your UH-1 are screwed up. Â I think your shadows overall are screwed up. Â Look at the shadow on your latest screenshot, the one cast by the soldier.
You should either change your display resultion in game or get the latest video drivers, because my shadows are all symmetrical with no overlays.
Your new chopper shadows are quite possible fine, it's just your game that's not rendering them propertly.<span id='postcolor'>
When he was referring to the shadows being screwed up I think he was referring to the fact that it is still the UH-60 shadow, not that they are layered.
The layered is caused by the shadow LOD which you can alter in the OPF preferrences. I think you also get them running in 16bit. But with some video cards (Voodoos for example...even the later versions like the 5 5500) the game won't run over 16bit. There are no patches to fix this and keeping video drivers up to date in this case won't fix (and plus if it is a Voodoo no new drivers will be available because 3Dfx nolonger exists).
Jubs
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ALDEGA @ April 14 2002,11:37)</td></tr><tr><td id="QUOTE">Problem, the Kasatka is VERY new. I think the first models became available in '98. And since Russia is having financial problems, they're not gonna mass produce it right now. Anyway, it would be a great unit, but would be absolutely out of the timeframe. Unofficial addon?

btw, you didn't happen to first see it in Metal Gear Solid 2, did you?
<span id='postcolor'>An addon doesn't have to fit the 1985 timeline. Very few unofficial addons do, infact many of the official addons don't (they just weren't put into the official campaign...Red Hammer mucked that up though). The M2A2 wasn't around in 1985 (The M2 Bradley and M2A1 was), the G36E wasn't, the OH-58 wasn't (well the OH-58D anyway, which the model is based one...OH-58A and OH-58C were inproduction by the time) and the Steyr-Mannlicher AUG was never in sevice with the US Army (although it was adopted by the US Customs service and was around in 1985).
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (AntiPasta @ April 13 2002,21:46)</td></tr><tr><td id="QUOTE">I recall that in the Guba's scud plans mission you had to blow up a fence using satchel charges to get in, and it couldn't be destroyed with LAW or RPG launchers.<span id='postcolor'>
Yeah the rockets flew straight through the fences, but they do with any fences because they are programed to let projectiles through. Otherwise bulletes wouldn't pass through them.
Gunslingers editor upgrade has destroyable mines by the way.
Jubs
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (scout @ April 10 2002,04:11)</td></tr><tr><td id="QUOTE">wrong! the regular frags has a chemical fuse (which isnt accurate) that mostly timed to 3 sec. u cant alter it.
it would be dumb if it would explode upon concussion cause if u want to bounce it across corners it would blow in your face!
i know east block has a bit longer fuse 4.5-5 secs
edit: when u pull off the safety, and release the granade u actually release a hammer that causes the ignition of a slow burning material which in turn explodes the granade.
the time it takes for this timing pill to burn is approx. 3 secs.<span id='postcolor'>
Actually you can have grenades that explode on impact. Before the Mills bomb was invented (a relative of mine maybe) grenades were impact grenades (or time bombs with lit expendable fuses). They are similar to conventional HE mortars, only far lighter and with smaller explosive charges. Infact whilst on the subject of mortars, the first mortar teams (well firt light mortar teams) during the First World War were known to take mortars from the 3" Stokes Mortars they were using and use them as grenades by pulling the safety pin and throwing them to explode on impact. It was highly discouraged because many men couldn't throw the HE far enough to be considered safe. But nonetheless they were used very effeciently in clearing sections of trench and dug-out before invasion and soldiers learnt to throw them through door ways and waiting for the 'thud and silence' before going in.
Don't know quite how I got off to that tangent...
Jubs
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (scout @ April 12 2002,03:19)</td></tr><tr><td id="QUOTE">yup! i didnt seem to notice this bug before, so humbly apologize and add my vote to the: "the quest for the holy frag"
<span id='postcolor'>You mean THE holy frag? As in the Holy Hand Grenade of Antioch?
Tis one of the most sacred relics Brother Maynard carries with him!
A Reading from the Book of Armaments, Chapter 4, Verses 16 to 20:
Then did he raise on high the Holy Hand Grenade of Antioch, saying, 'Bless this, O Lord, that with it thou mayst blow thine enemies to tiny bits, in thy mercy.' And the people did rejoice and did feast upon the lambs and toads and tree-sloths and fruit-bats and orangutans and breakfast cereals ... Now did the Lord say, 'First thou pullest the Holy Pin. Then thou must count to three. Three shall be the number of the counting and the number of the counting shall be three. Four shalt thou not count, neither shalt thou count two, excepting that thou then proceedeth to three. Five is right out. Once the number three, being the number of the counting, be reached, then lobbest thou the Holy Hand Grenade in the direction of thine foe, who, being naughty in my sight, shall snuff it.'...Amen"
       Â
Jubs


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I noticed this too...and sometimes when I started up a mission the chute haden't opened at all...but the flight physics where still there fortunately, so I didn't smash into the floor.
I don't know if it was a feature you were aiming for but I love the fact you can eject and a 'spare' chute opens...actually kinda realistic.
If you are struggling to survive a landing try ejecting just before impact, you land on your feet with no damage taken. I think that lots of times I died I simply died because the parachute was 'destroyed' and as far as the game engine is concerned you are in the chute...like an aircraft. Talking of being destroyed...I don't suppose you could stop it exploding on impact could you?
Also can you make it so that it is only useable once? If the chute isn't destroyed by the impact and it is still around you can actually get back 'in' as if it was a vehicle and you apparently stand on your head with the parachute half opened against the ground...very bizarre...try and get it to disappear like the official chute.
Jubs
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The chute is great. Once you get the hang of it flying it is great fun. However, may I suggest an altometer and a speedometer?
Also see if you can't get in contact with someone proficiant with Milkshape 3D to make a square canopy.
And what is with that annoying view? Why can't you get the normal chute view?
Jubs
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Actually the commander of the BMP doesn't sit in the turret. In reality the commander would sit in the turret of a BMP-2, but this is not the case in Flaspoint.
Jubs
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Gunslingers editor upgrade will give you the ability to add roads too.
How do you add buildings without this addon?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (animalica @ April 09 2002,16:43)</td></tr><tr><td id="QUOTE">When this is the anti-tank weapon which flies straight towards the target and goes up, short before the target to hit it from above, then it was already done.
I`m not sure, but I think it was made by Kegetys.
Worked very well - but be careful when handling.
After ignition it drops a little bit of height until the jet stream kicks in with full power.<span id='postcolor'>
Not true. Kegetys simulated a Javilen with a Carl Gustav...it was nice, but AI couldn't use it (due to the drop off) and the issue here is an entirely new model.
I would quite like to use a Dragon, but the user would have to be crouching with the bipod hanging infront of him instead of sitting properly (which I think looks totally ridiculous).
Jubs
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Yes you can, but you need an addon to do this.
Best for it I find is Gunslingers Editor Upgrade. It creates better icons for placed units and adds hundreds of extra models available for placing via the editor all from the OFP pd3 list, including houses.
Jubs
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I can understand that and respect you opinion, but at the end of the day you have choice over what you download and what is included in the missions that you make.
You and the select individuals who oppose the addition of a Huey into OFP will not stop a 3rd party modeler from adding it when it become possable...and it will one day and it will happen...i can guarantee it.
It has come to a point where we are nolonger having rational and reasonable converations about what should and what shoudn't be added into the game for BIS to put in...we are now (or at least soon will be) at a point where we descus it and put it in whether it fits very well or works is neither here nor there...we have as many addons as we want, whether everyone wants them or not.
Jubs
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Wow! That is absolutely beautiful!
Ahhh I see, you were working it in reverse deliberately...so long as you can reverse it back its cool.
How many polygons is that? I take it that it is a compatible number?
Jubs
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Thanks Assault (CAN) I was begining to think that my headache was making me see things wrong...
Jubs
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I'm not referring to the wireframe view in the top left...look at the finish model in the bottom right...the belt is feeding in on the right hand side...
eh remraf, can I have a close-up on the finished model?
Jubs
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Wow! That looks absolutely stunning...but it looks as if it has been reversed. The chain feeds in on the left hand side of the gun as you are looking down the barrel, from the picture it looks as if it feeds in from the right...
Jubs
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Morph @ Mar. 28 2002,00:57)</td></tr><tr><td id="QUOTE">Guys the more the merrier.... Don't forget there was a LOT of rural speaking people in the Falks.. Geordies, Scousers, Brummies, etc  Of course there was Southern guys, Scots, Welsh...
MADMIKE: I could do with some of your advice.. I'd like to incorporate your input into this..
I'm really hoping that this campaign will be VERY professional looking, there is no way I'm giving up on this.. I've done TONS of research on the Falks now (even though I knew shitloads already)
PLEASE I NEED YOUR HELP! Â
<span id='postcolor'>I'm not sure I follow what you mean by rural accents. I assumed you meant a country accent. But the UK, although not huge in land mass has alot of people and hundreds of well evolved accents all over. You need to be more specific.
And Geordie, Scouser and Brummie accents are certainly not rural accents, they are large industral city accents.
I may consider helping you voice acting wise if this thing kicks off and I can get my microphone to work properly. Make note of my e-mail address. I am from Somerset (South West England) which is a fairly rural part of the coutry, but my accent isn't very strong at all, if anything it sounds a bit South-Eastern, but definately English.
Jubs
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Intruder @ Mar. 28 2002,10:41)</td></tr><tr><td id="QUOTE">This is one from VBS1:

Maybe Op Vietnam will be making one?<span id='postcolor'>
That UH-1N is also in Independence Lost, so we will get it eventually.
They are also making one for Operation Vietnam if I am not mistaken. I expect it'll be a bog standard UH-1.
Jubs
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I think carrier based fighter jets would be out of place in the OFP world. Just a personal thought, but they go too fast and air to air combat isn't well suited to the OFP engine. Still I would download them if they become available, wouldn't be bad at all in terms of cutscenes and eye candy.
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not really that dumb a question then was it?
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Antipasta is refering to sound addons that actually swap the sounds for better. They are around for Operation Flashpoint.
Uh-1 huey
in ADDONS & MODS: COMPLETE
Posted
The Army Lynx AH.9 has whelled landing gears. But in it's purest form is a rapid-intervention transporter and has no missiles.
The AH.9 AT version does have missiles, but it would also mean a hell of alot more modelling. It has a mast mounted sight system (like on the OH-58D) and a TADS system on the nose and on the roof above the cockpit and a far different tail. But it is armed carrying either a quad TOW, HOT or Hellfire missiles or a combination of two or two of each. It can also carry Mistrals or Stingers, SURAs, SNORAs and SNEBs, a selection of pintle or pod mounted machine guns and a Heli-Tele camera.
Jubs